Index

This website contains sexually explicit and thematically extreme artwork and text. Content is not always labeled or censored so click around at your own risk.

About

My name is Crush, I'm eight years old and the devil was my lover in a past life. In my current life I spend most of my time drawing weird little animals and kissing my wife.

I try not to adopt limits or labels if I'm not convinced of their utility. I want to appreciate what I have and pursue the things I'm interested in, rather than create from a place of spite or pain. Even if a work is dark, ugly, or hopeless, I like to think there's still a bit of the "will-to-life" present in the mere act of bringing it into the world.

crushing.neocities.org/hub

  • $oulbomb - MURDER IN THE MOSHPIT
  • 100 gecs - 800 db cloud
  • 220 KID & JC Steward - Too Many Nights
  • 2PM - A.D.T.O.Y.
  • A Day to Remember - 2nd Sucks
  • Ada Rook feat. Sunrise Transparence - PURGATOR3Y MODULATION ENGINE
  • Aesop Rock - Mystery Fish
  • Agust D feat. MAX - Burn It
  • AJJ - Deep Dark Basement
  • ALI PROJECT - 空宙舞踏会
  • Alias Conrad Coldwood - Minuit À Fond La Caisse
  • Alice Longyu Gao - [Intro] Let's Hope Heteros Fail, Learn and Retire
  • Alt-J - Taro
  • Amaarae - SAD GIRLZ LUV MONEY
  • Anamanaguchi - Bosozuku GF
  • Animals As Leaders - Red Miso
  • Antony and the Johnsons - Salt Silver Oxygen
  • Apparat - Holdon
  • Aqua Timez - Velonica
  • Arata Iiyoshi & Atsuhiro Ishizuna - Pokémon Square
  • Arca - Think Of
  • ASIAN KUNG-FU GENERATION - After Dark
  • ASTRO - Knock
  • Atari Teenage Riot - P.R.E.S.S.
  • ATEEZ - IT's You
  • Austin Wintory - The Call
  • Aviations - Safehouse
  • Ayesha Erotica - Yummy
  • Baths - Phaedra
  • Battles - Atlas
  • BEAST - Fiction
  • Beaumont Hannant - Utuba (Reprise Version)
  • bedwetter - man wearing a helmet
  • Berried Alive - Barberryans
  • BewhY - GOTTASADAE
  • Beyoncé - Sweet Dreams
  • BIGBANG - Lies
  • Björk - Venus as a Boy
  • Black Dresses - MONEY MAKES YOU STUPID
  • Blanck Mass - Rhesus Negative
  • Blank Banshee - Escape
  • Blaqk Audio - Waiting to Be Told
  • BLOODMOON - Disarm
  • bo en - Our Time
  • Bootie Brown - Satisfied
  • brakence - 5g
  • Brand New - Sowing Season (Yeah)
  • Breaking Benjamin - Breath
  • Brent Faiyaz - LOOSE CHANGE
  • Britney Spears - Everytime (Remastered)
  • BROCKHAMPTON - BLEACH
  • BRON-K feat. DJ DEFLO - O.R.E. PHUNK Intro
  • BT - Forget Me
  • BTS - We Are Bulletproof Pt.2
  • BUCK-TICK - Kalavinka
  • Buke and Gase - Houdini Crush
  • Burial - Dog Shelter
  • C418 - Wet Hands
  • Camp Lo - Luchini AKA This Is It
  • CAPSULE - I Wish You
  • Caroline Polachek - Bunny Is A Rider
  • Carpenter Brut - Roller Mobster
  • Cashmere Cat feat. Ariana Grande - Quit
  • Charli XCX - pink diamond
  • chelmico - moderation
  • Chelsea Wolfe - Grey Days
  • Chipzel - Formed in the Clouds
  • chouchou merged syrups. - 何度も
  • CHVRCHES - The Mother We Share
  • CIX - Cinema
  • Clams Casino - All I Need
  • Clarence Clarity - Off My Grid
  • clipping. - Body & Blood
  • Cold War Kids - Hospital Beds
  • Colourbox - Tarantula
  • Colter Wall - Sleeping on the Blacktop
  • Cornelius - Tone Twilight Zone
  • cr1tter feat. kimchi - Life Goes On
  • Crass - Asylum
  • Creepy Nuts - BIRIKEN
  • Crimson Butterfly Ensemble - Speak Out
  • Crossfaith - FICTION IN HOPE
  • Curtis Harding - On And On
  • Cwondo - Enroharubaru
  • Cynic - Evolutionary Sleeper (Remix)
  • Daddy's Long Leg - Aboard
  • Daft Punk - Doin' it Right
  • Dan Deacon - Weeping Birch
  • Daughter - Human
  • Daughters - Guest House
  • David Bowie - The Man Who Sold the World (2010 Remaster)
  • David Housden - Alone Again
  • DAY6 - Zombie
  • Death Grips - Turned Off
  • death's dynamic shroud - Light Left The Garden
  • Denzel Curry - Knotty Head
  • Depeche Mode - Here Is The House
  • Devin Townsend - Kingdom
  • DIR EN GREY - Behind a Vacant Image
  • Disasterpeace feat. Eirik Suhrke - ZEF
  • DJ TECHNORCH - ROPPONGI TECHNO
  • Don Caballero - Ones All Over the Place
  • Dorian Electra - Flamboyant
  • Dream - My Will
  • E-R0 MAID.f - pure pure pure
  • Eighteen Visions - Laid To Waste In The Shit Of Man
  • Einstürzende Neubauten - Feurio!
  • Electric Callboy - We Got the Moves
  • Emerson String Quartet - Beethoven: String Quartet in C Sharp Minor, Op. 131
  • ENHYPEN - Given-Taken
  • Eric Barone - Winter (The Wind Can Be Still)
  • ESKMO - Cloudlight
  • EXO - Chill
  • Fever Ray - Dry And Dusty
  • Five - Let's Dance (Radio Edit)
  • FKA twigs - darjeeling
  • Fleet Foxes - Featherweight
  • FLETCHER - Forever (SOPHIE Remix)
  • FLOOR BABA - NO FEAR OF DEATH
  • FLOW - Colors
  • food house - ride
  • Foot Ox - My Girl
  • Forest Swords - War It
  • Fragma - Toca's Miracle [Radio Edit]
  • Frank Ocean - Chanel
  • Frenesi - スカイバストーキョー
  • Frost Children - HI 5
  • Gackt - Orenji no Taiyou
  • Galileo Galilei - Lonely Boy
  • Geographer - Night Winds
  • Ghost Mice - Greyhound
  • Giga feat. Kagamine Rin & Len - 劣等上等
  • Glass Cloud - Trapped Like Rats
  • Go Ichinose & Minako Adachi - Route 113
  • GOJII - AIIRO REACHER
  • Gojira - Amazonia
  • gonima - Cavern Music
  • GUGU - OLELE (Fakear Remix)
  • Guilhem Desq - La libellule et le baobab
  • Gupi - Modest
  • Hakushi Hasegawa -
  • Half Waif - Probable Depths
  • Hannah Diamond - Fade Away (Himera Remix)
  • Haraguchi Sasuke feat. Kasane Teto - 人マニア
  • Hardcore Anal Hydrogen - Coin coin
  • HEALTH - FUTURE OF HELL
  • Henry Huo - 粉墨
  • Highasakite - I, The Hand Grenade
  • Hikita Kaori - Michiyuki
  • Hiroshi Nakajima - Song of Silence
  • hitorie - absolute
  • hkmori - lost
  • I-LAND - I&credible
  • Iglooghost - Bug Thief
  • Igorrr - Tout petit moineau
  • iKON - LOVE SCENARIO (사랑을 했다)
  • Imogen Heap - Have You Got It In You?
  • Imran Khan - Radioactive
  • inabakumori - リレイアウター
  • J Balvin - Tu Verdad
  • Jack White - Ice Station Zebra
  • Jacksonifyer - 2g K
  • Jades Goudreault - purple circles
  • Jakwob - Island
  • Jalen Ngonda - If You Don't Want My Love
  • Jamie Woon - Lady Luck
  • Jane Remover - movies for guys
  • JELEEL! - UNCIVILIZED! (GO!)
  • Jeris Johnson feat. ZillaKami - RAINING BLOOD
  • Jessica Pratt - This Time Around
  • Jim Guthrie - Lone Star
  • Joe Hisashi - Two In The Typhoon
  • Jordaan Mason & The Horse Museum - Racehorse: Get Married!
  • JPEGMAFIA - Baby I'm Bleeding
  • Justice - Waters of Nazareth
  • Kaj Strife - Stagnation (TV Static)
  • Kalafina - Magia
  • Kara - WHEN I MOVE
  • Kara Jackson - why does the earth give us people to love?
  • Kaskade - No One Knows Who We Are
  • Kate Bush - Running Up That Hill (A Deal With God)
  • Keaton Henson - You
  • Keiichi Okabe - 幸セナ死
  • Keiichi Suzuki - Winters
  • Kendrick Lamar - Alright
  • Kensuke Ushio - Ryo
  • Kep1er - WA DA DA
  • Keri Hilson - Energy
  • Kevin Abstract - Empty
  • Khundi Panda - Dviinlwwr
  • Kid606 - Dancehall Of The Dead
  • KIDS SEE GHOSTS - Reborn
  • Kikuo feat. Hatsune Miku - しかばねの踊り
  • Killswitch Engage - My Curse
  • Kiltro - Mi Capitán
  • Kim Woojin - Pretty Mess
  • Kimidori - 白いヤミの中
  • King Geedorah - Next Levels
  • King Gizzard and the Lizard Wizard - Planet B
  • King Gnu - Hakujitsu
  • King Louie - Murder Shit
  • King Princess - Pussy Is God
  • Kirin J Callinan - Friend of Lindy Morrison
  • KIRINJI - Koino Kehai
  • KITCALIBER - Pseudotriton
  • Knocked Loose - The Gospel
  • Koda - Limnos
  • Korma - Orloj
  • Kumi Tanioka - 怪物の輪舞~ロンド~
  • Kwon Eun-bi - Underwater
  • Lady Gaga - Paparazzi
  • Lauren Bousfield - Seraphim Sliding Backwards
  • LE SSERAFIM - Easy
  • Lemon Demon - Spiral of Ants
  • Leona Lewis - Bleeding Love
  • Lettuce - Trapezoid
  • Lim Kim - MONG
  • Little Dragon - Twice
  • Lo-Fang - #88
  • London Grammar - Help
  • LOONA - Butterfly
  • Lost Eden - Time Damages Me
  • Low - White Horses
  • Low Roar - Nobody Loves Me Like You
  • Lucio Battisti - Amarsi un po'
  • LUCY - Snooze
  • Luinz - I Got 5 On It
  • M. Ward - Undertaker
  • M83 - Noise
  • Malice Mizer - Le Ciel
  • Mamoru Miyano & Yoshimasa Hosoya - Kawausoiyaa
  • Mariko Nanba & Tomoya Ohtani - Odd March
  • MARK - Golden Hour
  • Marlon Craft - Gang Shit
  • Massive Attack - Teardrop
  • MAXIMUM THE HORMONE - What's up, people?!
  • MI8k - 浮世デリンジャーデイズ
  • Mich Gerber - Paradiso Perduto
  • Milkfish - CAN YOU FAST MY FURIOUS
  • Mioko Yamaguchi - Tokyo Lover
  • Moderat - MORE LOVE
  • Modest Mouse - Dramamine
  • MONSTA X - Jealousy
  • Monsters - Ignite The Underground
  • Montaigne - in the green room
  • Moon Walker - Devil
  • Moonbin & Sanha - Ghost Town
  • Moonbyul - mirror
  • Morgan Wallen - Wasted On You
  • Mort Garson - Love is a Garden
  • Mr. Bungle - Raping Your Mind
  • mudeth - Mithraeum (Dank Depths)
  • Mystery Skulls - Hellbent
  • Nakajima Dai - Quiet Winter
  • Naked Identity Created by King - Supernova
  • Namasenda - Wanted
  • Napalm Death - A Bellyful of Salt and Spleen
  • NCT - Light Bulb
  • NCT 127 - Time Lapse
  • NCT Dream - SOS
  • Ne-Yo - Because Of You
  • Neutral Milk Hotel - Holland, 1945
  • NewJeans - Hype Boy
  • Nick Drake - Things Behind The Sun
  • Nine Inch Nails - All The Love In The World
  • Nmesh - N​Ξ​1​✪​N​Ξ​1
  • Numtack05 feat. Kagamine Rin - Who's The Liar?
  • Ö - Good Things on the Way
  • Oceaán - Candour
  • of Montreal - Spiteful Intervention
  • Ólafur Arnalds - Himininn Er Að Hrynja, En Stjörnurnar Fara þér Vel
  • Olive - You're Not Alone
  • Oneohtrix Point Never - Nightmare Paint
  • OnlyOneOf - skinz
  • OOIOO - UMO
  • Opeth - Ghost of Perdition
  • ORANGE RANGE - *Asterisk
  • Orchestre Chambre Nouvelle Europe - Vivaldi: Concerto in B Minor, RV 580
  • Orchestre Philharmonique de Radio France - Sibelius: Violin Concerto in D Minor, Op. 47
  • ORIGA - inner universe
  • Osamu Sato - Funky Solution
  • P-Model - Speed Tube
  • P1Harmony - Scared
  • Pantera - Use My Third Arm
  • Paraoka feat. Acme Iku - Nightmaid
  • Pastel Blank - Goomba Stomp
  • Patricia Taxxon - Color
  • PENTAGON - Shine
  • Phantogram - Barking Dog
  • Phoenix - Chloroform
  • PIAO - Neopet
  • Pilotredsky - Along With Brew
  • PinocchioP feat. Hatsune Miku - Apple Dot Com
  • PLAVE - Wait For You
  • PMMP - Rakkaalleni
  • Polyphia - Drown
  • Pop Smoke - Aim For The Moon
  • Portishead - Biscuit
  • Prey Growl - Detection
  • Priscila Tossan - Tão Pouco Tempo
  • Promo - Messin' with yo Mind
  • Psapp - Upstairs
  • Purity Ring - fineshrine
  • Quadeca - don't mind me
  • QUEEN BEE - Kagami
  • Qwesta - Bulletin Combat
  • Radiohead - Optimistic
  • Rage Against the Machine - Sleep Now in the Fire
  • Raj Ramayya - strangers
  • Ratatat - Swisha
  • Ray LaMontagne - Part One - Homecoming
  • Red Velvet - Bad Boy
  • Regina - Saanko Jäädä Yöksi?
  • rev feat. KYE - 脳内革命ガール
  • Rhye - Shed Some Blood
  • Riddarna - Simma hem
  • Ridiculon - SS EXODUS
  • Rie fu - Life is Like a Boat
  • Rihanna - Te Amo
  • Rina Sawayama - XS
  • Rings of Saturn - Natural Selection
  • Rivers of Nihil - Sand Baptism
  • Romy - Loveher
  • Roomful of Teeth - AEIOU
  • Röyksopp - Monument
  • Rudimental - Hell Could Freeze
  • Run The Jewels - Close Your Eyes And Count To Fuck
  • Ruth White - The Snow Is Dancing
  • Ryuichi Sakamoto - PARADISE LOST
  • SAAY feat. Tish Hyman - CIRCLE
  • S​A​D​B​O​Y 看​你​做​了​什​么 2​.​0 - I​ ​L​O​V​E​D​ ​Y​O​U 在​一​个​孤​独​的​夜​晚 2​.​0
  • Saijō Hideki -
  • Sammy Rae - Flesh & Bone
  • Sarah Vaughan - Misty
  • Sasuke Haraguchi - 愛想
  • Satanicpornocultshop - [R.I.P] Tide
  • scarlxrd - Evil Egx
  • Scott Walker - It's Raining Today
  • Sepultura - Refuse / Resist
  • Seven Lions - Don't Leave
  • SEVENTEEN - I Don't Understand But I Luv U
  • Sewerslvt - self destruction worldwide broadcast
  • ShakkaZombie - I Got Style (No Doubt)
  • SHINee - Forever or Never
  • Shinhwa - Perfect Man
  • Shintarou Jinbo - Forever
  • Sight Telma Club - Tide (Original Mix)
  • Silk Sonic - Smokin Out The Window
  • six impala X MANON - TROLL ME
  • Skrillex - Xena
  • SKY-HI feat. 3RACHA of Stray Kids - JUST BREATHE
  • Slauson Malone - Smile #1
  • Slayyyter - Letters
  • Sleigh Bells - Lightning Turns Sawdust Gold
  • Slipknot - Skin Ticket
  • Snow Strippers - So What If I'm A Freak
  • So!YoON! feat. RM of BTS - Smoke Sprite
  • SOHN - Signal
  • Solange - Some Things Never Seem To Fucking Work
  • Son Lux - Easy
  • Sonny Moore - Copaface2
  • SOPHIE - Is It Cold In The Water?
  • Sōtaisei Riron - 品川ナンバー
  • Soul Glo - Driponomics
  • Spice 1 - Gas Chamber
  • SPIN MASTER A-1 & Shing02 - Low High / 狼徘
  • Spiritbox - Jaded
  • Steve Pardo - Tosende Canals
  • Stevie Wonder - Close to You
  • Stromae - bâtard
  • STS9 - Peoples
  • Stumbleine feat. Violet Skies - Sleeping Through The Day (The Walton Hoax Remix)
  • Sufjan Stevens - Fourth of July
  • SunSet Swish - モザイクカケラ
  • SUPER JUNIOR - My Love, My Kiss, My Heart
  • Susumu Hirasawa - Day Scanner
  • Suwit Sarerk - Phirom
  • Swans - Volcano
  • System of a Down - Soil
  • Taemin - Clockwork
  • TAEYANG feat. LISA of BLACKPINK - Shoong!
  • Takashi Kokubo - Dawn of the Forest
  • Takeshi Terauchi feat. The Blue Jeans - Rashoumon
  • TEEN TOP - Missing
  • Telefon Tel Aviv - Sound in a Dark Room
  • Terada Sōichi - Yokozuna Beach Chillin'
  • TesseracT - Sacrifice
  • The 1975 - The City
  • The Black Queen - Ice to Never
  • The Books - The Lemon of Pink I
  • The Bunny The Bear - Aisle
  • The Collection - Scala Naturae
  • The Dodos - The Season
  • The Front Bottoms - Swimming Pool
  • The GazettE - Beautiful 5 [Shit]ers
  • The Green Kingdom - Untitled 2
  • The Killers - When You Were Young
  • The Knife - Still Light
  • The Microphones - The Glow, Pt. 2
  • The Moody Blues - Nights In White Satin
  • The Neighbourhood - Sweater Weather
  • The Unicorns - I Was Born (A Unicorn)
  • The Veldt - Soul In A Jar
  • The xx - Intro
  • Tim Hecker - The Piano Drop
  • Tokyo Ghetto Pussy - Fly Me To The Moon (Radio Edit)
  • Tokyo Philharmonic Orchestra - Last Night, Good Night (Live)
  • TOMORROW X TOGETHER - Can't You See Me?
  • Toshio Masuda - Thread Of Light
  • Tracy Chapman - She's Got Her Ticket
  • Trevor Something - No Ordinary Love
  • TRIGGER - In the meantime
  • Tristan Perich - Movement 1
  • Troye Sivan - Rush
  • TUNA DISPLAY - The Humanoid Form
  • TVXQ - Wrong Number
  • Two Door Cinema Club - What You Know
  • Tyler, The Creator - Corso
  • Type R - Angelus
  • uami - この手掴んだら
  • umru - heart2
  • undead - Darkness 4
  • underscores - Duhhhhhhhhhhhhhhhhh
  • Usher - Good Good
  • Utada Hikaru - Face My Fears
  • Utsu-P feat. Hatsune Miku - 鳥葬
  • UVERworld - D-tecnoLife
  • Vance Joy - Riptide
  • Vanilla - Dreamcatcher
  • Varials - Wound
  • Vaults - Bloodflow
  • Versailles - Serenade
  • Viagra Boys - Creatures
  • Victoria Monét - On My Mama
  • Virtual Self - ANGEL VOICES
  • Vision Of Disorder - D.T.O.
  • Wage War - Manic
  • WayV - On My Youth (English Version)
  • Wednesday Campanella - The Bamboo Princess
  • Widdly 2 Diddly - Dandy Boy
  • WIFE - Shards
  • Wiggy - Dancing To My DNA
  • WJSN - Pantomime
  • WVRM - Years of Lead
  • Xdinary Heroes - Good Enough
  • Xiu Xiu - House Sparrow
  • Y2K feat. JPEGMAFIA - DIRT
  • Yamaoka Akira - My Heaven
  • Yazoo - State Farm
  • Yoko Kanno - know your enemy
  • Yoko Shimomura - Lazy Afternoons
  • YUGYEOM feat. DeVita - I Want U Around
  • Yūichi Kobayashi - Kaleidoscopic
  • Yuuki Ozaki - Trigger
  • Yuyoyuppe feat. Megurine Luka - Significance of Existence
  • Zansab Philharmonic Orchestra - ราตรีประดับดาว
  • ZEROBASEONE - In Bloom
  • Zico feat. Crush, DEAN - BERMUDA TRIANGLE
  • Zola Jesus - Witness
  • µ-Ziq - 4am
  • Now

    Ongoing

    To Do

    Website

    V1

    Crushing began life in late 2020 as a Petz fansite hosted on Tumblr. Prior to this my only experience with web design had been lightly editing the CSS of Tumblr themes. Petz is what kickstarted my static web journey because I wanted to share the guides and resources I created for the game, but I didn't want everything to be restricted to the format of a blog or forum post.

    The first version of the site was extremely minimal, hardly more than black text on a white background. I believe I used a layout from The Lilac Lynx as a base, although it no longer resembled the original at all by the time I was done with it. I was also using Tumblr drafts and a private Discord server to host all of my images and other files, which is just as much of a nightmare to manage as it sounds.

    V2

    Version 2 didn't change much aside from the navigation, which was a sticking point for me in the beginning since I didn't want to have to edit separate HTML files for every single page if they weren't going to have much content on them. I was originally using JavaScript to make pages within a single HTML file, but that had the downside of not letting you link to individual pages, similar to but miraculously even worse than iFrames. I wasn't sure how to fix this until I stumbled across the John Doe template, which solved all of my problems with some extremely simple CSS.

    I decided to move the site to Neocities after this update. As a funny aside, my Tumblr was suspended immediately after this because they didn't like the script I was trying to use to redirect to the new site.

    V3

    Version 3 was my first attempt at building a more complex layout from scratch. The earlier iterations of the site were very bare-bones, which was fine by me since I valued the content and usability over anything else, but now that my navigation issues were solved and I understood more about HTML I wanted to experiment with the visuals. The only problem is that I didn't understand how to make it mobile responsive like the earlier layouts since they came with that out of the box, and it was even inconsistent across larger screen sizes which especially annoyed me.

    V4

    After finishing the V3 layout I expanded the site to cover topics other than Petz, but continued using V2 for the new pages since it was more important to me that they were accesible on mobile. So V4 was essentially just V2 with some restructured navigation. I eventually moved the Petz site onto this layout as well after getting fed up with the poor responsiveness of the previous version.

    This is also when I discovered VS Code and GitHub Pages. After testing it out for a few days I decided to move the site to Github since the Neocities editor sucks and the folder structure is a pain to navigate, plus I couldn't use it to host ZIP files which is why I had been using Discord for most of my file hosting needs. Being able to edit everything locally and instantly push updates from the GitHub Desktop app was a huge upgrade.

    V5

    The site didn't stay on GitHub for long since I didn't like the fact that I couldn't host anything too risqué on there. Not that my site is even all that explicit, it's more just the principle of the matter. I moved the main hub back to Neocities and now I just keep a mirror of my Petz resources on GitHub.

    With this redesign I completely did away with the tree-style navigation. I also learned how to use SVGs and had a theme switcher for a while, but I don't have much of an eye for color schemes so I eventually got rid of it.

    V6

    You are here!

    Terms of Use

    All I really ask is that you don't claim ownership of my work, copy and redistribute anything for profit such as by selling my art on t-shirts or tracing it for your own paid work, or attempt to sell my personal characters or concepts themselves. Common courtesies, essentially.

    Otherwise I'm fine with my personal art and photography being used, edited, or archived. My artist tag on e621 is crush_(artist). None of my original concepts are necessarily "closed," so you're welcome to interpret or expand on lore, make your own characters based on my species, or even sell your own works inspired by or taking place in my worlds (think typical "transformative fandom" activities). Any articles, guides, assets, and other resources that I provide here on the site are likewise free to mirror, reference, remix, and so on.

    As for commissions, gifts, or designs - you may use, edit, or repost these only if you are or have permission from the original client or owner of the character. While I am lenient with my own personal works, other people may not appreciate their characters or art they paid for being used, so you should ask them about it rather than me in that case. If you purchase a character from me you're free to alter their design, use them in commercial projects, or sell them to someone else.

    Crediting is of course appreciated if you use or are inspired by something I made, but I don't plan on hunting anyone down over this as long as you aren't doing said profiting or claiming ownership. You can keep me anonymous if you think it would be unwise to link back to me.

    If you do use something I created and are feeling generous, or you just want to support me so I can keep doing what I do, consider leaving me a tip on Ko-fi.

    Commissions

    Queue

    Date Description Status
    240502 1 Character Fullbody Illustration Rough

    Overview

    All works are digital and provided in PNG format.

    I'm primarily a character illustrator and my style tends to be a blend of cartoonish and naturalistic. I can draw a wide range of subjects, from cute toony mascots to grotesque movie monsters.

    I have my preferences and may turn down a commission for any reason, but I like to keep my creative options open, so feel free to ask about anything that isn't on my "won't draw" list below. You'll receive no judgement from me even if it turns out that I can't accept your request.

    Will Draw

    • Clean or explicit art
    • Extreme themes
    • Original characters
    • Fanart or fan characters
    • "Mob" characters
    • Adult celebrities (RPF/RPS) *
    • Any species, body type, anatomy, etc.
    • Weapons and other objects
    • Simple environments or abstract backgrounds
    • Experimental stuff?

    Won't Draw

    • Complex environments (architecture, etc.)
    • Underaged celebrities or otherwise real minors
    • Other real public figures such as politicians or serial killers
    • Parody or hate art intended to mock or denigrate someone or something

    * This encompasses entertainers such as actors, idols, streamers, athletes, and so on, provided that they are adults (18 or older) in real life. I will not draw real minors whatsoever, or age down adult celebrities.

    F.A.Q

    Am I Open?

    My commissions are open pretty much indefinitely. This page is kept up-to-date, so if the status under commission types says that I'm open, then I'm open. I typically only close if I need to clear out backlog or I'm going to be AFK for a long period of time, which is rare.

    Turnaround Time

    Most pieces will take a few days to a few weeks to complete depending on their complexity and my current workload. I will let you know if something has come up that will cause a delay. Refer to the queue section at the top of the page to see what I'm currently working on.

    Complexity

    If I feel like your character or scenario is so complex or outside of my comfort zone that it would be excessively difficult for me to draw at all, I will likely just decline the commission rather than charge more for it. In general I am fine with busy markings, extra limbs, wings, clothing, and so on, so I don't tend to charge any fees based on character design.

    Revisions & Corrections

    For full illustrations I will send at least one rough WIP so you can ask for any changes or additions before I start rendering anything. Feel free to even draw over the WIP if a change would be easier to convey visually. Once you've approved the sketch and I have refined and colored the piece I will not make any major changes such as redrawing the pose, but if you see something that needs to be corrected (for example, I miscolored something or left out a marking) I will gladly fix it for you at no additional cost.

    Private Commissions

    I do accept private commissions and I do not charge a fee for them. If you're fine with me posting the piece publicly or don't specify I may or may not post it to any of my social media accounts, mention or tag you, or use it as an example when advertising my commissions. If you have any preferences regarding this let me know. If I have posted something that you would rather I remove get in touch and I will do so.

    Contact & Payment

    You must be 18 or older to commission me.

    Review my Terms of Use before contacting me.

    I only discuss commissions via email, if you PM me on social media I will not respond. The only exception to this rule are PWYW sketches which have their own guidelines.

    Don't just send me one-liners like "Can I commission you?" or "Can you draw this character?" with no elaboration. If you do this I will assume you haven't read any of this information and I'm unlikely to respond until you provide more info. I shouldn't need to interrogate you to figure out what you want, just tell me everything clearly up front!

    Direct all inquiries to crushingcontact (at) gmail (dot) com.

    I will need the following information:

    Commission Type (ex. fullbody scene with shading)
    Details (info about the character, describe the pose, etc.)
    References (attach any reference images or design inspiration if applicable)

    If you want something very specific try to be as thorough as possible with your description. You can show me examples of other works that are similar to what you're after, or send your own stick figure sketch to help me visualize the scene. For page spreads or reference sheets tell me the exact number and type of drawings you want on the page.

    For custom character or species designs I will need a written description, moodboard, or other inspiration to work from, or I can design an alternative form (gijinka, monster form, etc.) for a character that already has an existing visual reference.

    Alternatively, you can allow me some degree of artistic freedom if you don't have anything specific in mind. I will ask for more information if something is unclear to me.

    Payment is required up front and in full via PayPal invoice before I start working. Once I have confirmed all of the details above with you and quoted you the price of the commission I will ask for your PayPal email.

    If you have any questions or concerns please don't hesitate to ask.

    Commission Types

    Open for all commission types

    PWYW Sketches $5+

    Pay-what-you-want, artistic freedom, single character, monochrome pencil sketches.

    You donate $5 or more on Ko-fi, send me a character ref, and I will draw them however I please with no discussion involved. Note that this is the only commission type I will accept PMs about since they're so straightforward.

    See the full guidelines for these here.

    For more examples see this Inkbunny pool.

    Illustrations $25 - $45+

    Full color inked pin-ups, scenes, refsheets, custom designs, and so on.

    • $25 per bust or half-body
    • $45 per fullbody pose
    • +$10 per alt (eg. cum alt)
    • 2x base price for cel shading

    These prices apply to any type of character illustration, including refsheets and customs. For scenes that are more complex than your standard pin-up, per-character prices may be negotiated depending on how visible or involved the various characters are (such as disembodied hands or partially obscured "mob" characters). If you have a fixed budget I may be able to work within it, or we can negotiate for more experimental or freeform works. I'm also open to doing uncolored inks, say for half price.

    For more examples see my Inkbunny gallery.

    PWYW Sketches

    Guidelines

    Please read these guidelines carefully so you understand what you're getting with these. I'm not responsible if your expectations exceed what I have clearly stated below.

    Think of this as a way to support me while recieving something small in return. I can offer these sketches for so little money because there is no back-and-forth and I get to decide how to draw the character, which allows me to complete them very quickly in one sitting. If you want something more carefully considered made to your own specifications you can always commission me for a full illustration instead.

    $5 is the minimum amount, with one solo character per sketch. You're welcome to donate more than the minimum, I would greatly appreciate it, just keep in mind that these are meant to be fast and loose so more money won't necessarily translate to more detail.

    — You may request as many different characters as you want at a time. Please do not request multiple sketches of a single character. This limit applies per month, so you can return a month later with a character you previously requested if you like. (I'm not so strict that I will keep track of this exactly to the day, I essentially just ask that you wait some time in between requests for the same character.)

    I will have full artistic freedom, so I choose the pose, style, rating, and so on for these. You may however tell me if there is anything you want to avoid, such as the character being depicted a certain way or engaging in a specific act or fetish, just so I don't draw something you would be uncomfortable with. Again, there is no guarantee I will draw anything that you specify, only a guarantee that I won't draw something you aren't comfortable with. If you tell me you want NSFW that does not mean you will recieve a NSFW sketch.

    — Characters of any species, age, sex, canon, and so on are welcome. You must send me a direct link to at least one reference image of the character. Don't just give me a name since I may not be familiar with the source material. Refs can be any rating.

    — Do not request someone else's OC. Any original characters must belong to you since I can't easily verify that the other person would be ok with it.

    — If your donation went through on Ko-fi and you have sent your reference that means I have received your request. I will reply to your PM or email with a link to the sketch once I've completed it. I may post the piece to any of my galleries or social media accounts unless you ask me to keep it private. Feel free to repost with credit or keep me anonymous if you prefer, just don't try to pass off my art as your own.

    Examples

    For more examples see this Inkbunny pool.

    How To Request

    Open for requests

    Do not send your references or mention anything explicit on Ko-fi itself. Ideally you should not leave any messages on Ko-fi whatsoever, private or otherwise. All communication will take place via off-site PM or email.

    If your name on Ko-fi is different from the account you're contacting me from please mention that when you send your refs so I know which donation is yours.

    If you have any questions or need something clarified feel free to ask.

    1) Send me a donation on Ko-fi.

    2) After donating, send me your refs via PM on Inkbunny or Denden, or email them to crushingcontact (at) gmail (dot) com.

    Freebies

    Bases

    These may be used to make personal characters or adoptables to sell, just don't try to sell the base itself. Edit them as much as you like. You can download the brush I use for my lineart here.

    Krita Palettes

    L*a*b*

    Use the L*a*b*/Alpha color model to see the intended colors.

    Plush Collection

    Progressive Plush
    • Willow Happy Birthday Bear
    Boyds Bears
    • Lance Lion
    Cracker Barrel
    • Flamingo Roly Poly
    Dan Dee International
      Collector's Choice
    • Ram
    • Pastel Rainbow Caterpillar
    Douglas Cuddle Toy
    • Paddy O'Llama
    Wild Republic
    • Huggers Sloth
    • Fuzzy Fellas Sea Lion
    HugFun
    • Colorful Tiger
    • Way To Celebrate! 6.5in Tiger
    • Way To Celebrate! 6.5in Rainbow Unicorn
    Ty
      Classic
    • Moppet the Dog
      Attic Treasures
    • Fairchild the Cat
    • Sophia the Bear x2
    • Suki the Bear x2
    • Hayes the Bear
    • Klause the Bear
    • Emmet the Elephant
    • Mei Li the Bear x2
      Beanie Boos
    • Pierre the Seal
    • Stilts the Giraffe
    • Owlette the Owl
    • Saffire the Dragon
    • Karli the Koala
    • Harmonie the Unicorn
      McDonald's Teenie Beanie Babies
    • Freckles the Leopard x2
    • Antsy the Anteater x2
    • Iggy the Iguana
    • Claude the Crab
      McDonald's Teenie Beanie Boos
    • Spike the Rhino
    • Kookoo the Koala
      Peek-a-Boos
    • Poo the Panda
    Toys "R" Us
    • Animal Alley Lynx
    Neopets
      McDonald's
    Webkinz
    • Alley Cat
    • Bat
    • Black and White Cat
    • Black Bear
    • Blue Googles
    • Clydesdale
    • Collie
    • Dolphin
    • Eagle
    • Frog
    • Horse
    • Husky
    • Leopard
    • Leopard Lizard
    • Lil'Kinz White Mouse
    • Lion
    • Lioness
    • Manatee
    • Panda
    • Pink and White Cat
    • Spotted Leopard
    • Tiger
    • Whismy Dragon
    • White Poodle
    Russ Berrie
    • Yomiko Classics Jack Russel Terrier

    Platform Recs

    Here are some platforms that I do and do not recommend based on how sane I think their content policies and site culture are. By sane I mean "doesn't treat fictional smut like the moral or functional equivalent of perpetrating real harm against a living being." If you ask me giving birth on this rock at all should be the first thing in question if we're debating "harmful creation," but I digress.

    I have some firsthand experience with many of these services but I do include some that I have never used before in an effort to make this a more comprehensive resource. These recommendations are made based solely on how welcoming the site is to sexually explicit or otherwise "obscene" artwork, but of course they may still be useful in other ways.

    I will quote terms of use or community guidelines if they seem relevant. Note that some of these sites use incorrect terminology (such as CSAM) or vague, misleading phrasing ("content featuring minors") to refer to fictional characters and illustrations, so just keep in mind that these policies are referring to drawings and not real children, or are conflating drawings with real abuse material and grouping them under the same rules. In most cases they are referring to fictional loli/shota/cub artwork, which I will abbreviate as "LSC" going forward.

    This page was last updated in March 2024. Some information may be incomplete or outdated.

    Further Reading

    Key

    ✔ Recommended
    Some caveats or uncertain
    ✖ Not recommended

    Decentralized Social Platforms

    "Federated" is a term used to describe discrete servers, most often hosted by individuals, which use a shared protocol or bridge to communicate with each other. The Fediverse is a network of software based on open protocols such as ActivityPub.

    Aethy

    aethy.com (18+)

    A Mastodon instance self-described as "a safe haven for creative and unique people and communities to flourish!" All themes in fiction are allowed. Aethy has a 100k character limit, a large file size limit so your artwork won't be compressed, allows up to 20 media attachments per post, and has a strict CW policy so you can filter out most things you don't want to see. However as with all servers with permissive fictional content policies, they are on many high-profile blocklists so your options for connecting with users beyond it will be limited.

    You can support Aethy on GitHub Sponsors or Patreon.

    ~ About

    Baraag

    baraag.net (18+)

    A Mastodon instance for uncensored art. All themes in fiction are allowed. If you aren't a fan of CWs you may prefer the more lax policies of Baraag, but even sensitive media flags aren't required for anything other than gore, so it can be hard to avoid things you would rather not see. Baraag is also widely defederated so you'll have few options for connecting with users beyond it. They also don't fully suspend any instances either so you'll have to curate your own domain blocklist.

    Registration is closed to non-artists due to server load issues. Artists may apply by emailing anampses@protonmail.com or sign up directly via this link on the 1st and 15th of each month. You will need to include links to examples of your art in your application (AI and realistic 3D is not accepted at this time).

    You can support Baraag on SubscribeStar or Pixiv FANBOX.

    ~ About

    Denden

    denden.world (18+)

    A Mastodon instance self-described as a "queer, furry, pokefur and therian friendly fediverse space." LSC can't be posted on Denden itself, but I still recommend them due to not allowing harassment of artists and not suspending other instances without good reason.

    You can support Denden on Ko-fi.

    ~ About

    FREAKS ONLY

    freaksonly.space (18+)

    A Misskey instance for freaks and freak allies? All themes in fiction are allowed.

    ~ Terms of Service

    Wider Fediverse

    The Fediverse is ever-expanding, so there may be more instances with decent policies that I simply don't know about yet, and I obviously can't list out every instance that I don't recommend. Instead I will just mention a few below that I feel are relevant in some way. As for finding people to follow, you can try tools like Followgraph or StreetPass, or use Fediwall to check multiple instances or tags.

    English

    cubhub.social (18+) - A Mastodon instance for ABDLs and babyfurs. Explicit cub art is banned. They limit Baraag but are still federated with Aethy.

    headpat.cafe (18+) - An Akkoma instance for LSC.

    retro.pizza - A Mastodon instance for fandom. They appear to be fine with any themes in fiction as long as you use CWs, but the site culture itself seems to lean more normie. They limit Baraag but are still federated with Aethy. Server rules are here.

    blorbo.social (18+) - A Mastodon instance for fandom. LSC is banned. They reject media from both Baraag and Aethy, so you'll have to click through any images to view them.

    fandom.ink - A Mastodon instance for fandom. LSC is banned and they forbid posting anything explicit on the public timeline. They fully suspend Baraag and reject media from Aethy.

    fanglitch.space (18+) - A Mastodon instance for fandom. LSC isn't mentioned anywhere in the rules but I'm assuming it isn't welcome from context clues. They fully suspend Baraag and limit Aethy.

    federatedfandom.net (18+) - A Mastodon instance for fandom. LSC is banned. They fully suspend Baraag but are still federated with Aethy.

    mastodon.social / mastodon.art / meow.social / donphan.social / etc. - Most large or general use English-speaking instances have restrictive content policies, as well as a tendency to strong-arm and harass innocent people under the guise of FediBlock.

    Japanese

    Japanese instances tend to have similar policies in that all themes are allowed in fiction, but genitals need to be censored to comply with Japanese obscenity laws. Exact terms will still vary from one instance to another however. You should run any server rules through a translator first just to make sure, and only join if you feel confident you can navigate any cultural and/or language barriers you may encounter. Also keep in mind that their permissive content policies tend to put Japanese servers on FediBlock shitlists by default as well.

    fluffy.social - A Misskey instance for kemono fans.

    kemonodon.club - A Mastodon instance for kemono fans.

    misskey.art - A Misskey instance for artists. English rules are here.

    misskey.design - A Misskey instance for artists.

    misskey.io - A Misskey instance for general use.

    nijimiss.moe - A Misskey instance for artists.

    oekakiskey.com - A Misskey instance for artists.

    pokemon.mastportal.info - A Mastodon instance for Pokémon fans.

    pawoo.net - A Mastodon instance for general use, formerly owned by Pixiv and now owned by some sort of Web3 crypto operation. I'm not even going to link to it directly because it's so poorly moderated and rife with CSAM. It's widely defederated as a result, even by Aethy, although it may eventually be re-federated if they can clean up their act.

    Et Cetera

    mstdn.in.th - A Thai Mastodon instance for general use.

    planet.moe - A Korean Mastodon instance for subcultures.

    Matrix

    cutefunny.art

    Matrix is a federated chat protocol. Users must host or join a server and use a client to access chatrooms. As with Fediverse instances each Matrix server will have it's own content policy, so choose wisely. Refer to this server list for more info.

    Bluesky

    bsky.app

    Bluesky will be federated in the future using it's own protocol (separate from but possibly bridged with Fedi), however it is currently only a single instance. While their terms are vague and don't name fictional works specifically, LSC is not allowed on the flagship instance.

    ~ Community Guidelines

    Centralized Social Platforms

    Various walled gardens.

    Archive of Our Own

    archiveofourown.org

    A fanfiction archive. All themes in fiction are allowed. In theory posting completely original work violates their content policy, however in practice it's allowed via a technicality. AO3 has no native image hosting so you'll have to use an external host if you want to share fanart.

    The Archive of Our Own is a place for fanworks. Content may not be uploaded to OTW's servers if it (...) consists entirely of actual instruction manuals, technical data, recipes, or other non-fanwork content, including non-fanwork creative work (...) Uploading such Content is a violation of the ToS.

    ~ Content and Abuse Policies

    We presume that, by posting the work to the Archive, the creator is making a statement that they believe it's a fanwork. As such, unless the work doesn't meet some other criterion, it will be allowed to remain.

    ~ Terms of Service FAQ

    Bear Blog & Mataroa

    bearblog.dev
    mataroa.blog

    I'm grouping these together since they're both very similiar lightweight blogging platforms. Bear Blog is hosted in the Netherlands and Mataroa is hosted in Germany, neither of which criminalize LSC, and they don't seem to ban anything fictional outright.

    ~ Bear Blog Terms of Service
    ~ Mataroa Modus Operandi

    Dreamwidth

    dreamwidth.org

    A blogging platform. All themes in fiction are allowed.

    ~ Terms of Service

    Furtastic

    furtastic.art (18+)

    A furry gallery site that allows cub art. Human loli/shota is banned, however unlike Inkbunny they do allow sexually explicit art of adult human or humanoid characters.

    Content must adhere to UK law. According to Coroners and Justice Act of April 2009 (c. 2), you may not upload content depicting minors in sexual situations where the minor represents a human child under the age of 18. Sexual situations include nudity, fetishes that may not feature nudity but are created to fulfil fantasies (for example but not limited to: vore, inflation, pregnancy), and explicit sex. This includes photography, drawings, stories, audio or any other medium of content. This rule applies to humanlike characters.

    ~ Terms of Service

    Inkbunny

    inkbunny.net (18+)

    A furry gallery site that allows cub art. Sexually explicit art of human or humanoid characters, adult or otherwise, is not allowed.

    Human characters are permitted in artwork, however they must not appear in sexual situations and must not show genitals, anal details, or sexual arousal. Censored art involving humans must plausibly depict a non-sexual situation.

    Human characters are permitted in stories only so long as they are not involved in sexual situations of any kind. This policy also applies to thumbnails for stories and music.

    Characters that are essentially human (pixies, faeries, elves, orcs, trolls, etc) or just have ears/tails or other superficial animal features applied are considered human for this rule.

    ~ Acceptable Content Policy

    Pomf

    pomf.tv (18+)

    A streaming site that allows LSC. Unlisted and password-protected streams are free and recordings are automatically saved for a week so you can download them.

    ~ Terms of Service/Rules

    StellarFur Forums

    stellarfur.net (18+)

    A forum for furries that allows cub art. Human loli/shota is not allowed, however you can post cropped images and link to the full version if it's hosted off-site.

    ~ Rules

    e621

    e621.net (18+)

    e621 is a furry imageboard, so not quite a typical art site, but still an option for artists since you're allowed to upload your own work. They don't ban any themes outright, however their guidelines state that uploads should be relevant to furries in some way.

    Pure humans are only allowed as long as they are part of an otherwise furry-centric image. If a page, or an image, of an otherwise furry-centric comic contains only humans, then those pages will also be kept to keep the comic complete.

    As such:

    • Anything that does not contain anthropomorphic characters or animals as part of their focus will be deleted.
    • If it appears like a human it counts as a human, regardless of what in-universe lore specifies.

    ~ Uploading Guidelines

    Eka's Portal

    aryion.com (18+)

    A gallery site for vore-related works. They don't allow explicit art of characters of "questionable age," however they do allow you to upload cropped images and link to the full version if it's hosted off-site.

    14) All posts and submissions must be about or related to vore. ( ... )
    Posts about other material, products or services not associated with vore are not permitted except in the following off-topic areas: The "Out of chat world" room and "Vore room" in chat, the "Rest of the world" Forum. Specific "Non-vore" folder in a personal gallery and Personal blog. They still have to abide to all site rules.

    19) No legally obscene material is allowed on this site.
    a) We allow all non-explicit vore related fantasy illustration content. No exception regardless of the actual or apparent age of the fantasy character's appearance or other technicality.
    b) Regarding explicit fantasy vore illustration involving questionable age of fantasy character: For the explicit versions, if you have legally uploaded them to another website, you can link to them from aryion.com only if accompanied by warning tags, and if the image uploaded to aryion.com itself is non-explicit.
    c) There is no restriction regarding creative writings or stories. They are all allowed.

    ~ Site FAQ / Terms of service

    Pixiv

    pixiv.net

    A Japanese gallery site that is also available in English. Any themes are allowed in the free gallery portion of the site as long as you censor genitals, however the paid services they provide have their own policies which are more restrictive.

    Article 13: Prohibitions Related to pixiv Requests Feature

    3. Users shall not make public posts falling under any of the following.

    1. Violent or atrocious material which will cause strong disgust or distress;

    pixivFANBOX

    If the Company determines that a post falls under any one of the following, the Company is entitled to request that the registered Creator revise the post or make the post private in whole or in part, and depending on the circumstances, the Company may cancel the Creator registration of the relevant Creator.

    1. Obscene or excessively deviant sexual expression;
    2. Violent or cruel expression that causes strong feelings of disgust or discomfort;

    ~ Terms of Use

    Plurk

    plurk.com

    A microblogging service based in Taiwan. They don't ban any themes in fiction or require genitals to be censored, however I can't fully recommend the site due to the UI being hard to navigate and poor for viewing art.

    ~ Content Policy

    y!Gallery

    old.y-gallery.net (18+)

    A gallery site for gay male human art. Shota IS allowed, albeit on the condition that the character doesn't appear too young. They also have their own Mastodon instance at social.y-gallery.net.

    All male human or humanoid characters must be the focus of all works submitted to the yaoi gallery.

    Unless they are "tentacles from the formless void" (IE: you can show the tentacles, but you can't show the creature/body/head they're coming from), creatures/animals may not appear to be having sexual contact with any character or each other.

    Sexually-themed or nude illustrations or literature with characters which are, or appear to be under primary school age (k-gr2) are NOT allowed anywhere on the site.

    ~ Terms of Service

    Artfol

    artfol.co

    Any content that can be classified as pornography or hentai will be removed.

    Any content that includes masturbation, will be removed. This includes hands, feet or other appendages touching genitalia in a way that can be perceived as masturbation.

    Any content that includes sexual intercourse, or vaginal, penile, or anal penetration, will be removed. This includes any depiction of an object(s) being inserted into the vagina, penis or anus.

    Any content that depicts sexual body fluids or bodily waste will be removed. These include, but are not limited to, urine, faeces, semen or discharge. Sexual fluids also include substitute materials that are drawn or illustrated in a way that can be interpreted as being of a sexual nature.

    Illegal content including but are not limited to, depictions of minors engaging in sexual activities or bestiality will be removed.

    ~ Agreement

    Art Fight

    artfight.net

    Users are not permitted to submit, display or link to any of the following prohibited content:

    • Sexually explicit content, including depictions of illegal sexual acts under US federal law.
    • Content that depicts/mentions sexual exploitation of minors/visually appearing minors. (Disclaimer: Height is not a deciding factor.) This includes minors in any sexualized situation.

    ~ Terms of Service

    ArtStation

    artstation.com

    ArtStation is not a place to publish pornography, hentai or any form of erotic content. Any explicit descriptions, links, displays of sexual organs or activities intended to stimulate erotic rather than aesthetic or emotional feelings are liable to be removed and accounts banned.

    ~ Mature Content & Unsuitable Content

    BARQ!

    barq.app

    4. Do not sexualize minors. Material or content which sexualizes children is prohibited. This includes illustrated, photographed, digitally altered, or any other material. For example: cub porn, lolicon, shotacon, or other content which displays individuals which could be reasonably assumed to be underage in a sexual, violent, or suggestive context.

    ~ Community Guidelines

    Buzzly

    buzzly.art

    Content that depicts minors or depictions of minors (Judgement is based on the image alone) in an erotic or sexual situation/manner is prohibited and are subject to be removed by us.

    ~ Upload Policy

    Cohost

    cohost.org

    do not post sexually explicit non-photorealistic visual art of characters who are apparently minors.

    ~ community guidelines

    DeviantArt

    deviantart.com

    DeviantArt strives to be a community that is creatively inclusive and diverse, so we do allow content which makes use of various 18+/adult themes, such as graphic sexual contexts and sexual interactions.

    While making these allowances, we also wanted to consider the different ages and sensitivities within our community. To this end, 18+ content and other explicit content may only be placed into subscription tiers and other paid galleries and is not allowed in your public and shared gallery (the works which you allow to be viewed for free).

    DeviantArt will remove 18+/adult material which features:
    • Real people
    • Subjects (fictional or otherwise) that are under 18 (including aged-up characters)
    • Glorification of sexual violence
    • Certain fringe sexual fetish topics or other fetish creations that are hard to distinguish from non-consensual sex.

    ~ What is DeviantArt's policy around sexual themes?

    Discord

    discord.com

    Do not solicit, share, or make attempts to distribute content that depicts, promotes, or attempts to normalize child sexual abuse. Also, do not post content that in any way sexualizes children. This includes real as well as manipulated media, animation (such as lolicon), and any type of digital creation.

    ~ Guidelines

    Fur Affinity

    furaffinity.net

    Content featuring minors is not allowed when the minor is in the presence of sexual activity, sexual objects, or nudity (...) Minors are defined as real or fictional humanoids with a childlike body or younger than 18 years old, and any adolescent animals or fantasy creatures.

    ~ Upload Policy

    Furry Network

    furrynetwork.com

    No content that contains minors in sexual situations or who are suggestive in appearance. Minors are defined as human or animal characters who are younger than 18 years old or whose body is prepubescent in appearance or description.

    ~ Acceptable Upload Policy

    Inkblot

    inkblot.art

    We remove Sexual Content that:

    Contains Sexual Violence and the glorification of it, as our definition of sexual violence is nonconsensual sex, including things such as Consensual Non-Consensual (CNC) and Dubious Consent (dub-con).

    On the same vein, Real Person Fiction, or mature content made surrounding non-fictional figures, such as celebrities or people of notice in our world, is not allowed, even if in a media different than photos or videos.

    Any submissions that contain the following will also be removed:

    Pedophilia, beastiality, zoophilia, necrophilia, or incest.

    ~ Content Guidelines

    Instagram

    instagram.com

    Instagram doesn't allow sexual artwork or nudity at all. Threads is a service connected to Instagram and has the same content policy.

    We know that there are times when people might want to share nude images that are artistic or creative in nature, but for a variety of reasons, we don't allow nudity on Instagram. This includes photos, videos, and some digitally-created content that show sexual intercourse, genitals, and close-ups of fully-nude buttocks.

    ~ Community Guidelines

    Itaku

    itaku.ee

    Do not post art in any form that sexually depicts characters that are clearly underage according to the artist.

    ~ Rules & Guidelines

    Newgrounds

    newgrounds.com

    Your art may not depict a sexually suggestive image of a child. This judgement is based on the image alone, regardless of whether you say the subject is 18+ in the comments. Lolicon, shotacon and cub art fall under this category.

    ~ Art Guidelines

    Picarto

    picarto.tv (18+)

    13. Allowed/Prohibited Content

    You may not stream copyright infringing content, such as movies and videos (...) Also prohibited are depictions of lascivious and NSFW-like persons or characters under the legal age of maturity. Doing so will result in your account being permanently banned.

    ~ Terms of Service

    Pillowfort

    pillowfort.social

    Prohibited Content and Conduct

    11. Sexually explicit artwork that features

    ◦ fictional characters who appear pre-pubescent; or
    ◦ fictional characters who otherwise can be definitively and reasonably identified as minors, and lacks legitimate artistic, political, literary, or scientific value.

    ~ Terms of Service

    Piczel

    piczel.tv

    Unacceptable content:

    1. Obscene depictions of any person under the age of 18

    ~ Web Site Terms and Conditions of Use

    Reddit

    reddit.com

    We generally prohibit fantasy or fictional content (e.g. stories, deepfakes, photoshopped media) that depicts, encourages, or normalizes child sexual exploitation, sexual interest in children, or otherwise sexualizes minors -although an exception may be made for genuine artistic expression that does not encourage or normalize the sexualization of children (for example, representations from popular movies, TV shows, paintings, etc.). Depending on the context, sexualization of minors can also include depictions of minors that are fully clothed and not engaged in explicit sexual acts.

    Here's a non-exhaustive list of examples that violate this policy:

    • A cartoon depiction of a prepubescent child engaged in a sexual act

    ~ Content Policy

    Refsheet

    refsheet.net

    Refsheet.net reserves the right, in its sole discretion, to censor, filter and/or remove any content which promotes a harmful or unwelcome environment for other users. This includes, but is not limited to, images, text, or other media (further: "media") which:

    • displays or suggests sexual or explicit content with characters or persons who are not legally, or (in the event of a fictional character) canonically over the age of consent, defined in current governing law as 18 years of age.
    • displays or suggests sexual activity with any non-fictional animal or otherwise promotes bestiality.

    ~ Terms of Service

    Rumble & Odysee

    rumble.com
    odysee.com

    I group these two together because they have a similiar raison d'etre, that is, being where all the right-wingers and conspiracy theorists go when they get booted off of YouTube. While I don't recommend them for that reason, they do... exist, I guess. Their policies are essentially identical to YouTube when it comes to copyright and sexually explicit content.

    ~ Rumble Terms and Conditions
    ~ Odysee Terms of Service

    Sheezy Art

    sheezy.art

    Disallowed Content

    4.1 Any sexual and/or suggestive content of minors. This includes fictional characters, "cub" art, and characters designed with the intent to appear anatomically child-like.
    4.2 Any sexually explicit work depicting characters or people in a non-consensual context or setting.
    4.3 Any suggestive or sexually explicit work depicting "feral" / non-sapient animals or creatures. Suggestive or sexual content of characters who are physically indistinguishable from real or fictional animals is classified as feral pornography and is banned from Sheezy.
    4.3a All animal-based characters must appear anthropomorphised and sapient.

    ~ Rules & Ratings

    SoFurry

    sofurry.com

    Content containing underage characters, human or otherwise, placed in sexual situations are not allowed.

    ~ Acceptable Use Policy

    Spoutible

    spoutible.com

    Spoutible prohibits the posting or sharing of any sexually explicit content.

    ~ Adult Nudity & Sexual Content

    Toyhouse

    toyhou.se

    We do not host pornographic content involving characters described to be under 18 or described as resembling a person under the age of 18 (or equivalent age of maturity in non-human species).

    Artists who self-identify or market themselves prominently as a loli/shota/cub artist (even off-site), may have their account closed to prevent the distribution of content of this nature even if they have not uploaded explicit content on-site.

    ~ Rules

    Tumblr

    tumblr.com

    Visual depictions of sexually explicit acts (or content with an overt focus on genitalia) are not allowed on Tumblr.

    Don't post or solicit content that features the abuse of a minor, that includes suggestive or sexual content involving a minor or anyone that appears to be a minor, or that facilitates or promotes child sexual abuse. "Content" may include photos of real individuals, illustrations, animation, or text.

    ~ Community Guidelines

    Twitch

    twitch.tv

    Twitch does not allow any type of sexual art and also aggressively blocks adblockers.

    10. Prohibited Conduct

    i. create, upload, transmit, distribute, or store any content that is (...) obscene, pornographic, (...) or otherwise objectionable;

    ~ Terms of Service

    Twitter

    twitter.com

    Twitter needs no introduction at this point. Even if you disregard the current state of the site it has never been particularly great for artists. The content policy is notoriously vague, so while you may be able to get away with posting more "extreme" art, the threat of harassment, suspension, or having your works removed at random is always present. The only thing it has going for it is the fact it's the only remaining "mass-market" social media platform that still allows explicit art at all.

    ~ Sensitive media policy

    Weasyl

    weasyl.com

    C. Prohibited Upload Material

    2. Minors in Sexual/Mature Situations: Submissions and other uploaded content must not contain characters who are or are depicted as being under the age of eighteen present in sexual situations, whether or not they are directly involved. Additionally, minors may not be depicted with unacceptable nudity. "Depicted as being under the age of eighteen" can mean one of two things:

    ▪ The character is referred to or implied as being under 18, whether in a visual or written piece, or;
    ▪ The character in question has small child- or infant-like proportions (excepting stylized depictions of adults that incorporate childlike proportions, e.g. "chibi"). Canon is taken into consideration; however, if the character has the appearance of being under 18 or is not depicted "aged up", the submission may still be removed.

    ~ Community Guidelines

    YouTube

    youtube.com

    Explicit content that violates this policy could result in channel termination. This policy applies to real-world, dramatized, illustrated, and animated content, including sex scenes, video games, and music.

    Don't post content on YouTube if it shows:

    • The depiction of clothed or unclothed genitals, breasts, or buttocks that are meant for sexual gratification
    • Pornography, the depiction of sexual acts, or fetishes that are meant for sexual gratification

    ~ Nudity & sexual content policy

    Monetization Platforms

    Any service that is moving money is going to be subject to the whims of payment processors that don't want to deal with disputes over adult content. Always tread carefully when using these platforms to sell or accept donations for any kind of sexually explicit art.

    Artconomy

    artconomy.com

    Sexually explicit art is allowed and they don't ban any themes in fiction.

    What is your content policy?

    In general, the policy is 'nothing illegal in the state of Texas, USA.' We don't believe in telling you what you can and can't draw. The requirement we have is that content must be properly tagged, especially NSFW content.

    ~ Content Policy

    Artistree

    artistree.io

    Sexually explicit art is allowed and they don't seem to ban any themes outright, however considering their vibe that may just be an oversight on their part.

    Does Artistree restrict content sold on the platform?

    TLDR: if the content is drawn, you're probably fine!

    ~ FAQ

    SubscribeStar Adult

    subscribestar.adult (18+)

    Their terms are vague so it's hard to tell if their "obscene content" policy is referring only to real acts or also includes fictional artwork. I have seen people use this site for more extreme art without issues but I would err on the side of caution anyway.

    OBSCENITY, ABUSE, HARM

    1. Bestiality, rape, or incest
    2. Filthy, or disgusting words or pictures

    ~ Prohibited Content

    YCH Commishes

    ych.commishes.com

    Sexually explicit art is allowed. They ban loli/shota and bestiality art, but cub is allowed.

    1.4 Indecent or illegal content

    2. Commishes servers are based in Germany, and abide by Germany law. This includes two major restrictions on content that we enforce:

    ▸ Questionable or explicit depictions of humans who appear under the age of 18 or are said to be under 18 are not allowed. This does not apply to non-humans. Species such as elves where they are primarily human-looking are considered to be human and this rule does apply to them.

    3. While not outlawed explicitly by law, to be on the safe side we don't allow realistic depictions of humans or mainly human-like creatures such as elves being depicted having sex or forcing themselves sexually on a non-sapient non-fictional creature. Stylized pictures or ones not attempting to mimic a realistic style remain allowed.

    ~ General rules

    Boosty

    boosty.to

    Sexually explicit art is allowed but they ban most "extreme" themes.

    5 Content; Promotions

    5.4 Adult Content. You can post Creator Content containing nudity or posts on mature themes ("Adult Content") on the Boosty Platform as long as you and your Content comply with these terms, especially the Code of Conduct and mark your Blog as "Adult" in its setting in order to hide it from minors.

    6 Code of Conduct

    6.2 Further, BY USING THE BOOSTY PLATFORM, INCLUDING YOU AGREE NOT TO post, upload to, transmit, distribute, store, create or otherwise publish through the BOOSTY Platform or use in relation to BOOSTY Platform any of the following:

    6.2.7 Adult Content. Content that creates or contains illustrated, animated or other depictions of bestiality, rape, and child exploitation (i.e., a sexualized depiction of minors), fringe sexual fetish creations, such as incest, necrophilia, or fetish creations that is hard to distinguish from non-consensual sex;

    ~ Terms of Service

    Buy Me a Coffee

    buymeacoffee.com

    Things that are big no-no's

    - Don't post anything that is - (...) obscene, vulgar, pornographic, offensive, profane, contains or depicts nudity, contains or depicts sexual activity, or is otherwise inappropriate as determined by us in our sole discretion.

    ~ Terms of Use

    Commissio

    commiss.io

    Sexually explicit art is allowed and they don't seem to ban any themes outright, however considering their vibe that may just be an oversight on their part. The site seems to have been abandoned by the creators and is now overrun with spam, so I would avoid it.

    ~ Terms of Service

    Etsy

    etsy.com

    We prohibit items which are not aligned with Etsy's brand and values, or which carry legal or other restrictions. Depictions of the sexualization of minors are prohibited. We also prohibit depictions of bestiality, incest, and non-consensual sex.

    Pornography of any sort is prohibited on Etsy, whereas mature content is restricted. Although pornography can be difficult to define, an item generally qualifies as pornography when it contains printed or visual material that explicitly describes or displays sex acts, sex organs, or other erotic behavior for the purpose of sexual arousal or stimulation.

    ~ Terms of Service

    Gumroad

    gumroad.com

    In accordance with the policies of our payment processing partners, including Stripe and PayPal, we do not allow sales of the sexually explicit content.

    ~ Adult content on Gumroad

    itch.io

    itch.io

    Is adult content allowed?

    Fictional, illustrated, and rendered content is generally fine, assuming it's legal. Content glorifying sexual violence is not permitted. Depictions of minors, minor-presenting, or suggested minors in a sexual context are not allowed and will result in account suspension.

    ~ Creator FAQ

    Ko-fi

    ko-fi.com

    Strictly Prohibited Content or Uses of Ko-fi

    Ko-fi pages and content must not be used in connection with any of the following:

    • Child sexual abuse material (CSAM), including fictitious variants (e.g. loli/shota content, AI-generated content) and content that whatsoever sexualises children (...)
    • Violent or excessively gory content or content that glorifies violence in any way.

    Strictly Prohibited Adult Content

    Ko-fi cannot be used as the venue for sexually explicit or adult-themed content or services. This includes, but is not limited to:

    • Pornography, nudity, depictions of rape and other forms of sexual assault (e.g. non-consensual groping, upskirting), incest, bestiality and any other adult or obscene content of a similar nature including implied, suggested or censored across all content categories (e.g. illustrative, videos, literature, audio, etc.)
    • Fetish and paraphilia content of any kind including "Findom" (financial domination) themes.
    • Overly sexually suggestive content including imagery of non-nude people/animals/characters in provocative positions or scenarios.

    ~ Prohibited Content and Uses of Ko-fi

    Liberapay

    liberapay.com

    Liberapay is hosted in the European Union where fictional artwork is criminalized. They also recommend not using the platform for sexually explicit content whatsoever.

    Can creators of NSFW content use Liberapay?

    The payment processors Liberapay supports have unfavourable policies towards sexual content. PayPal requires pre-approval, and Stripe prohibits it entirely. So, while it is possible to use Liberapay for some adult-only content, it is usually better to use a platform specialized in such content.

    ~ Legal information

    Patreon

    patreon.com

    Offensive and graphic creations:

    We understand that artists sometimes have to push boundaries to create thought-provoking art, so we don't review offensive and graphic creations with strict black and white guidelines. We instead review creations in the context of the whole creator page. However, we have zero tolerance when it comes to the glorification of sexual violence which includes bestiality, rape, and child exploitation (i.e., sexualized depiction of minors). This is true for illustrated, animated, or any other type of creations. Patreon reserves the right to review and remove accounts that may violate this guideline. We also do not allow other fringe sexual fetish creations, such as incest, necrophilia, or fetish creations that are hard to distinguish from non-consensual sex. We understand that some topics on this list such as incest or rape are a little bit more complicated because these situations are, unfortunately, part of real life. As a result, when reviewing these types of creations, the Trust and Safety team will take into consideration context including personal, historical or educational narrative. For example, survivor stories or fiction such as Lolita are allowed on Patreon.

    ~ Community Guidelines

    VGen

    vgen.co

    You may not transmit any Content that is unlawful, offensive, upsetting, intended to disgust, threatening, libelous, defamatory, obscene or otherwise objectionable. Examples of such objectionable Content include, but are not limited to, the following:

    • Obscene, vulgar, tortious, pornographic, offensive, profane, contains or depicts nudity, contains or depicts sexual activity.
    • Any depiction, discussion, or promotion of child sexuality, abuse, or exploitation.
    • "Lolicon" style artworks, Commissions, or artistic products of that nature.

    ~ Terms of Service

    Web Hosts

    Web hosting services.

    BuyVM

    buyvm.net

    Paid web hosting. They claim to follow the "law of the land," so if LSC is legal in your country then they will host it.

    1,1 - Frantech does its best to take a Law of the Land stance when it comes to content hosted on its services. Content must abide by the laws of the country the services is hosted within, as well as not break any other points documented in these Terms of Service or our Acceptable Usage Policy.

    ~ Terms of Service

    Hostwinds

    hostwinds.com

    Paid web hosting. No themes in fiction are banned.

    Hostwinds does permit the hosting of adult-oriented content. However, you must follow strict guidelines to use any of our services:

    • You MUST be over 18 years of age.
    • Any material that is illegal in the United States is NOT ALLOWED on Hostwinds platforms.

    ~ Adult Content Policy

    Neocities

    neocities.org

    Free static web hosting. No themes in fiction are banned.

    Offensive Material

    You understand that information available to you through Neocities may include materials that are unedited, sexually explicit or offensive to you and that your access to such materials is at your own risk. Neocities and its affiliates hereby disclaim any responsibility for or control over such materials.

    ~ Terms of Service

    Vercel & Netlify

    vercel.com
    netlify.com

    These are both web and app hosting services that can deploy your website from a git repository. From what I can tell they don't ban any type of artwork outright, however if you plan on deploying from GitHub or GitLab keep in mind that the content of the repository would still have to abide by the AUP of those sites. It is possible to forego using an external repository altogether though since Netlify has an interface for manually uploading files and Vercel provides an alternative command-line interface to deploy from.

    ~ Terms of Service
    ~ Terms of Use

    Carrd

    carrd.co

    Simple drag-and-drop website builder. Explicit artwork is allowed but they prohibit depictions of any kind of "illegal activity."

    Adult Content

    Carrd generally does not permit pornographic content. However, adult-oriented artwork is permitted so long as a) the site to which the artwork is being posted belongs to its artist/creator (for example, as part of a portfolio), and b) the artwork does not depict activity considered to be illegal.

    ~ Content Policy

    GitHub Pages

    pages.github.com

    GitHub doesn't allow any kind of sexually explicit content, however I do still find it useful for hosting things like ZIP files that you otherwise can't host on Neocities without paying.

    We do not allow sexually themed or suggestive content that serves little or no purpose other than to solicit an erotic or shocking response, particularly where that content is amplified by its placement in profiles or other social contexts. This includes:

    • Pornographic content
    • Non-consensual intimate imagery
    • Graphic depictions of sexual acts including photographs, video, animation, drawings, computer-generated images, or text-based content

    ~ Acceptable Use Policies

    Ichi

    ichi.city

    Free homepage host. Explicit content is banned.

    Don't

    • Not Safe For Work (NSFW) content

    ~ Etiquette

    Liberato

    liberato.io

    Paid web hosting. No themes in fiction are banned, but they do require that you put content warnings on "taboo or graphic content." They are not recommended due to poor customer service and ongoing financial difficulties.

    Taboo and graphic content

    The following categories of content may only be uploaded if they are tagged appropriately with a content warning that is visible to the user before the content is displayed.

    • 1. Acts of consensual or fictional non-consent such as rape play.
    • 2. Pseudo-incest.
    • 3. Bodily fluids.
    • 4. Race play.
    • 5. Fictional representations of characters who appear to be minors or animals in a sexual context. This includes but is not limited to ageplay, DD/lg, lolicon, shotacon, furry porn, and cub porn.
    • 6. Consensual, simulated, or fictional graphic violence. This includes but is not limited to bloodplay, needleplay, piercing, severe flogging or beating, knife play, gun play, and simulated or fictional decapitation, amputation, snuff, and necrophilia.

    ~ Terms of Service

    Multiverse

    multiverse.plus

    Highly customizable microblogging service. They have no rules or content policy as far as I can tell. More of an interesting oddity than anything.

    ~ ???

    Nekoweb

    nekoweb.org

    Nekoweb doesn't care what you do on your site, as long as it abides by these guidelines:

    • No "lolicon", "shotacon" or any sexual content regarding minors.

    ~ Terms of Service

    Straw.Page

    straw.page

    Simple drag-and-drop website builder. Hosted in the United Kingdom where fictional artwork is criminalized.

    ~ Terms

    File Hosts

    File storage and hosting services.

    Internet Archive

    archive.org

    The Internet Archive will host images, audio, and video for personal use. They don't ban anything fictional so it's a good option if you just need to archive your work.

    Because the content of the Collections comes from around the world and from many different sectors, the Collections may contain information that might be deemed offensive, disturbing, pornographic, (...) or otherwise objectionable.

    ~ Terms of Use

    Rentry

    rentry.co

    Simple Markdown pastebin. Useful if you need to host some plain text or code in a pinch.

    Don't spam, don't abuse, don't break the law. That's pretty much it.

    ~ What

    Shota Now

    shota.nu

    File hosting service that allows LSC.

    ~ Rules

    Wormhole

    wormhole.app

    Temporary, encrypted file sharing. Can send large files up to 10GB using peer-to-peer transfer. Doesn't appear to ban anything fictional.

    ~ Legal

    File Garden

    filegarden.com

    Nominally "lets you upload any type of file to link elsewhere, forever for free." They have no TOS or AUP from what I can see, so use at your own discretion.

    ~ ???

    imgbox

    imgbox.com

    Doesn't seem to ban anything outright.

    ~ Terms of Service

    Catbox

    catbox.moe

    Do not upload: (...) heavy gore, sexualized depictions of minors, bestiality and sexual violence. I will purge your account/uploads if anything you upload violates these rules.

    ~ FAQ

    ImgBB

    imgbb.com

    6. USER GENERATED CONTRIBUTIONS

    Your Contributions are not obscene, lewd, lascivious, filthy, violent, harassing, libelous, slanderous, or otherwise objectionable (as determined by us).

    ~ Terms of Service

    Imgur

    imgur.com

    No nudity or sexually explicit content.

    Imgur welcomes a diverse audience. We don't want to create a bad experience for someone that might stumble across explicit images, nor is it in our company ethos to support explicit content, so some lascivious or sexualized posts are not allowed. This may include content containing:

    • any depiction of sexual activity, explicit or implied (drawings, print, animated, human, or otherwise)

    ~ Rules

    MEGA

    mega.io

    MEGA's servers are hosted in New Zealand, Canada, and Europe, all of which criminalize fictional artwork.

    ~ Terms of Service

    Postimage

    postimages.org

    They ban any images that "might be illegal in the EU," which would include fictional artwork.

    What cannot be uploaded to Postimage.org servers:

    - Any images that might be illegal in the USA or EU.

    If you are not sure whether the image you want to upload is allowed then do not upload that image. Uploaded images are checked by staff and images that violate terms will be removed without prior warning. This may also get you banned from our website.

    ~ Terms of Use

    Squidge Images

    images.squidge.org

    Squidge's domain is registered in Canada where fictional artwork is criminalized.

    • "lolita" or "shotacon" which depicts those under 18 in sexually explicit or sexual situations, is not allowed.
    • Anything, including drawings and anime, that depicts humans under 18 years of age in sexually explicit or sexual situations is not allowed. Period.
    • Anything, including drawings and anime, that depicts child or child-like non-humans in sexually explicit or sexual situations is not allowed. Period.

    ~ Image Hosting

    Streamable

    streamable.com

    Adult Content and Conduct: We do not allow sexually explicit content and activities, including pornography, fetish material, sexual acts, offers or requests for sexual services, or any other content or conduct where the primary purpose is sexual arousal or stimulation.

    ~ Community Guidelines

    Webmastery

    We're all aware of the website obesity crisis when it comes to the corporate web being bloated with ads and trackers, padded with more pointless hero images than content, and manipulating users with deceptive design. But it seems to me that even the "small web" struggles with people getting so deep in the weeds with aesthetics and manifestos that they lose sight of the "why" of websites.

    Of course with every social media platform going up in flames it's becoming obvious that the entire web probably shouldn't be concentrated in the hands just of a few comically evil mega-corporations. However, it's still a good idea to consider various use cases for a personal website before you decide to commit to one. Do you want to write more longform articles? Showcase your art? Host some useful resource you made?

    The most barebones web page can serve all of these things without a touch of CSS. Neocities is full of artistic eye candy and shiny GIF walls, but having the most beautiful set dressing isn't necessary if you have something you really want or need to share. Substance can precede style in this case. There's no shame in using a template, or even leaving the page mostly unstyled until you can figure out a direction to take it in. It's fine to start small and grow over time, or keep things as simple and easy to maintain as possible so you're more likely to stick with it.

    I won't go full Beginner Website From Scratch tutorial mode here since there are already thousands of resources online that do that better than I ever could. Instead I'm just going to assume you already know the basics or even have your own site published already, and list out some things that I found helpful to know when I was still a complete noob.

    Source Code Editors

    Neocities' built in excuse for a code editor has a habit of refusing to save changes, and also lags horribly once you start working with larger files. Something like Notepad++ can get the job done, but I do recommend trying out VS Code (or VSCodium if you hate Microsoft) if you can. It may seem overly complex or intimidating at first glance, but it really isn't hard to learn and can save you so much headache in the long run.

    Frequent Backups

    Always have a local copy of your code on hand. No service can be trusted not to lose all of your data in a freak accident or suddenly change their mind about what they're willing to host. Ideally you should do all editing locally first and then push your edits.

    If you ever want to restructure your layout or make any other major changes to your site, copy everything to a backup folder first and rename the folder after the current date. That way you'll still have your old code on hand if you ever want to reuse it or reminisce on old layouts.

    Consistent Code Formatting

    Indentiation and breaking long elements onto new lines helps tremendously with readability. VS Code will auto-format some things as you work so you don't have to worry about manually formatting everything. If you already have some spaghetti code that you want to clean up you can press Shift+Alt+F to format an entire document, or you can highlight specific sections to format.

    Command Palette & Shortcuts

    You can open the command palette in VS Code by pressing F1 or Ctrl+Shift+P. If you search for "Preferences: Open Keyboard Shortcuts" you can see a list of all shortcuts and change them. Some I find particularly useful are "Sort Lines Ascending" to sort lists alphabetically, Shift+Alt+Up/Down to copy a line up or down, and Ctrl+D to select the next occurance of any text you have selected.

    Emmet is a feature of VS Code that lets you use short abbreviations to quickly type longer lines of code. For example, you can create a link by typing just the letter "a" and hitting enter. You can also access some Emmet functions via the command palette, such as "Emmet: Wrap with Abbreviation" to wrap selected text with a tag.

    Dev Tools

    You can access the dev tools in Firefox by pressing F12, or Ctrl+Shift+C to inspect individual elements by hovering over them. This is really useful for troubleshooting issues with your layout, or for analyzing how other sites are structured. You can also test the responsiveness of a page by pressing Ctrl+Shift+M, or use the built in eyedropper by going to the application menu > More tools > Eyedropper.

    Flexbox & Grid

    Tables and floats were used to hack together layouts before there was any proper functionality for it built into CSS. Flexbox and grid now exist for the express purpose of making layouts, and they aren't hard to use. You can of course still use floats for their intended purpose of wrapping text around an image, and tables for... tables, though.

    Tags & Attributes

    This may seem obvious, but even in 2020 I was using <center> to align text and <br><br> to space paragraphs because I just didn't know any better. A lot of popular yet outdated tutorials and templates used methods that are now depreciated, so beginners who use them often end up adopting bad practices without even realizing it.

    Instead of <center> you should be using text-align:center; in your stylesheet or style attributes. If you need vertical padding between paragraphs, wrap them with <p> tags and only use <br> in cases where you need to break text onto a new line. If you want some text to be all caps for stylistic effect, use text-transform:uppercase; rather than actually typing it out in all caps, since that can cause issues for screen readers or make styling harder later on down the line.

    Selectors & Specificity

    You can squeak by if you don't know the exact difference between ID, class, and type selectors, but considering they are the building blocks of CSS it helps to have at least some basic understanding of how they work. Specificity determines how your CSS is applied based on the type and order of your selectors, so if you're running into issues with uncooperative styling they may be the root cause.

    Custom Properties (Variables)

    Variables let you easily change the color or unit of several different elements at once.

    Stable Scrollbar

    The scrollbar popping in and pushing the page around while navigating can be very visually annoying on some layouts. Adding scrollbar-gutter:stable; to your container CSS is an easy fix for this. You could also use overflow-y:scroll; instead, however this will make it so the scrollbar is always visible even on pages where it isn't needed.

    Clearing Floats

    If you run into the issue of floated images breaking outside of their container, create a class such as .clear in your CSS with the property clear:both; and then add <div class="clear"></div> after the last line inside of the container code.

    Optimizing Assets

    Try to use more efficient formats like SVG or WebP instead of PNG or GIF for non-essential graphics. Even icon fonts can be substituted with SVGs. You can use Convertio or vectormaker to convert files to different formats, and compress or re-size files using services like Squoosh for images, SVGOMG for SVGs, or 8mbvideo for videos.

    Images aren't responsive by default, but this is easily fixed by adding max-width:100%; and height:auto; to the img selector in your CSS.

    You can also add the loading="lazy" attribute to images to make them only load in when necessary (ie. when they actually appear on-screen) rather than all at once when the page is initially loaded. If you have lazy-loading images displayed inline with text or other elements you should set the height and width of each image individually as well, otherwise they will push the content of the page around (reflow) as they load in. You can quickly set the exact dimensions of an image in VS Code by placing your cursor inside of the image tag, pressing Ctrl+Shift+P and entering "Emmet: Update Image Size."

    Link Rot

    If you have a lot of outbound links on your site you can use a service like Dead Link Checker or Dr. Link Check to see if any of them are broken. If you notice any sites that have completely disappeared you can try searching for snapshots of them on the Wayback Machine to replace the original links.

    Just Do It

    It's only natural that you won't know how to do everything. The most important thing is that you start somewhere. Use premade layouts, Google fonts, or free stock images. If you can think of something you want to accomplish a CodePen or StackOverflow answer with the solution is probably only a few searches away. Just remember to be courteous and credit people for their work if you do use premade templates or assets.

    Crushing Lust

    This is a collection of notes and concept art for a WIP project. Info is subject to change and may contain spoilers. This work contains violent and sexually explicit imagery.

    On the Origin of the World

    Shamayim, the World of Light; Sheol, the World of Darkness; and Gehenna, the void between - these three realms comprise the Universe. Souls and the bodies they animate are composed of a dark matter native only to Sheol, while the Light is an inexplicable energy that radiates from Shamayim. Sheol is ruled by a primordial being, the Prince of Darkness - Yaldabaoth, or Satan. He possesses a powerful soul capable of commanding all others, and he may reproduce other bodies in his own image - the gyat (beast) or demons - to serve him. While Satan's body is seemingly immortal, demons have weak souls and thus finite lifespans. However, like Satan they have the ability to reproduce and replace themselves if left to their own devices.

    Satan is at first ignorant of the existence of Shamayim, until he one day notices a dim light shining beyond the veil of Sheol. He orders his closest confidant Michael to lead a party to this light to investigate it. When they arrive and step across the boundary into this new world, they are granted incomprehensible visions and new strength as their souls absorb the Light. However, those who venture too far into the Light are altogether obliterated, body and soul. This comes as a shock to Satan who was unaware that souls could be completely destroyed. He is at once overcome by fear and an insatiable lust - his single greatest desire becomes to possess the Light for himself, despite knowing it would lead to his demise.

    He orders the demons to return to Sheol, but when they try to pass back through the veil their bodies are shredded as the Light is ripped from their souls. Their souls survive however, so Satan orders them to pass through anyway to return the souls to him. Some obey while others become defiant, emboldened by their newfound power to oppose Satan. These rogue demons, led by Michael, return to the outskirts of Shamayim and erect an empire to rival that of Sheol. To set themselves apart they begin referring to themselves as bvael (of El) or angels, after the being of Light they imagine they now serve - El, or God.

    This betrayal cannot be tolerated. Satan sends legions of demons to try and defeat them, but his forces are pushed back each time by the newly empowered Michael and his six lieutenants, the Archangels. This warring period results in hundreds of billions of casualties and defections. Small islands are formed from the remains that litter Gehenna, which over time amass into planets and stars. Satan comes to accept that defeating the angels is something only he can do, but he is paralyzed by his desire for the Light. He knows that he wouldn't be able to resist throwing himself to his own annihilation if he ever came face to face with it. To solve this he decides to split his soul into seven pieces, keeping one fragment for himself and placing the others into six newborns, the Archons, who he would raise to desire only the blood and destruction of the angels.

    Once the Archons are prepared, Satan rallies his remaining forces with the last of his strength and sends them to the confront the angels. The Archons are ultimately defeated and captured, but rather than throwing them into the Light to be obliterated, the angels decide to take them hostage in hopes of luring Satan from Sheol. The Archons are flayed and the planet Erets is fashioned from their bodies and blood. Their souls are trapped in the core of the planet, while the remaining demons who refuse to defect to Shamayim are imprisoned on the surface.

    In his weakened state Satan is unable to do any more to retaliate. He can hardly produce new demons and refuses to send his remaining forces to the frontier for fear of their defection or imprisonment. All hope is not lost however. With enough time and patience the Archons will eventually break the seal placed on them and reincarnate into new bodies, and once these bodies perish he will be able to recall the fragments of his soul back to Sheol. The angels take advantage of the calm to rebuild their forces, while the demons build new lives on Erets and await the day of reckoning.

    Demonkind

    Erets is home to the supercontinent known as Pheon (crescent). All inhabitants of this world are demons, descended from the first demons that were trapped on the planet. However, due to their prolonged confinement, they have begun to speciate and are now split into two categories - the shegat (great beast) or greater demons, and nean (half) or lesser demons.

    Greater Demons

    Greater demons are able to shapeshift and self-heal to an extent, an ability known as yansifeue (regeneration). They can assume a wide variety of forms, but most individuals tend to have a few forms they use most often based on their environment, traditions, preferences, or skill at transforming. Newborns are unable to transform but slowly gain the ability as they age. Since young demons are less adept at transforming they need close supervision from their parents or caretakers until they're able to fend for themselves. Serious injury or illness can temporarily limit a greater demon's regenerative abilities, and these abilities may also naturally and permanently diminish with age, so elderly demons tend to become more susceptible to illnesses or even lose the ability to transform entirely. Some greater demons are also born with genetic mutations which lead them or their children to be incapable of regenerating.

    Every individual can both sire and birth offspring since they can change their sex organs at will. Breeding pairs must ensure that their gametes are compatible before they can reproduce. The birth form of the offspring will reflect the parents' genetics at conception, so dams will have limited forms they can assume while pregnant based on the size and development of the baby. Newborn greater demons may or may not be defenseless and will learn how to shapeshift at different rates depending on their genetics as well. The average greater demon lifespan is about 300 years.

    Colonies

    Pheon is divided into three territories by the daurkeit (family) or colonies of greater demons. Any territory not claimed by a colony is referred to as nyiwapheon (wild land). To the southeast of the main continent is a large volcanic island known as Melekia, which is home to the jioageuro and nun. Greater demons use their shapeshifting ability to travel, find food, or defend themselves, but depending on the colony they may also utilize clothing, hand-operated machines such as looms, pottery, smithing, weapons, and so on.

    Als (refuge) is a large territory on the northwestern half of the continent. The colony resides in the Altian Palace, an enclave that was carved from the volcanic basalt of the Chipal Traps by the first demons who were trapped on Erets. The Palace is a stone-cut structure covered in statues and reliefs depicting Satan and the battles that took place between the demons and angels, and is also home to a large library of ancient texts. Although Als has always been inhabited, the population is often in flux as members come and go, some breaking away to establish new colonies or live solitary lives. Only one group of related demons, known as the Debvhusheo, are said to have inhabited Als continuously since it's inception.

    The kautior (clear wing) are not a single colony, but rather several groups of greater demons which inhabit the vast cave systems beneath the Chipal Traps. They have a complex social hierarchy dictated by the lujsaein (judge), who suppresses the ability of the other members of the colony to transform or reproduce. The lujsaein keeps a small entourage of reproductive sires known as guoyal (watcher), and a larger group of non-reproductive servants, the yeolbvash (keeper), who tend to the colony and offspring. The yeolbvash feed primarily on the blood of samas and process this blood in a special gut to bring back to the other members of the colony. Kautior are rarely encountered on the surface alive because their bodies are very sensitive to sunlight, and even a few minutes of direct sun exposure can cause serious damage to their skin. Kautior who do manage to survive and live on the surface are known as shayita (exiled).

    The Eanez (chosen) are a small nomadic colony who live on the northeastern half of the continent in Liponz. They do not have a permanent settlement and instead migrate around to follow food sources. The Eanez was established by demons who split away from Als after questioning their loyalty to Satan and proclaiming to serve God instead, although it is unknown whether their defection is recognized by the angels. They tend to have strained relationships with the other colonies because of these moral differences, but they have a policy of neutrality towards followers of Satan and prefer to try converting others peacefully rather than by force. They are also unique in that they adhere to a practice known as keipuohis (shapelessness) or non-transformation, in which they choose to forgo shapeshifting and instead may only take a form reminiscent of a dog or wolf. The leader of the colony, known as the okyina (speaker) or oracle, takes a unique form, but is still expected to practice keipuohis. The oracle is believed to receive visions and prophecies directly from God.

    The Ecrutecra (shining) are small, semi-nomadic colony. Rather than hunting they instead raise herds of quicorico to meet their needs. Each year during the wet season they live on the far southern tip of the continent in Miroa, and migrate north to settle in the river basin to the south of Liponz during the dry season. The Ecrutecra split from Als relatively recently, but the two colonies are on friendly terms and frequently exchange members and favors. Their relationship with the Eanez is more strained however, as they frequently butt heads over the basin territory as well as differences of belief.

    Lesser Demons

    Any demon that is incapable of shapeshifting and instead evolves and speciates slowly over subsequent generations is considered a lesser demon. Genetic mutations led to the proliferation of lesser demons, as greater demons who were born without the ability to transform managed to survive and adapt to their environment. Greater demons are able to interbreed with lesser demons if their gametes match, although due to this matching these pairings always result in lesser demon offspring. While most lesser demon populations tend to be very small and confined to a single area, there are a handful of "subspecies" that are considered distinct and prolific enough to be categorized by the greater demons:

    Anjiip (scurrying) are very small, rodent-like creatures.

    Bvekhal (to obliterate) are mid-sized, white, feathered creatures. They form flocks of six to twelve individuals, nesting together in and around caves in Chipal. They primarily food source is carrion, but they are opportunistic and notorious for attacking young or otherwise vulnerable demons. They are named for their ability to quickly descend on a carcass and tear it apart in an instant.

    Corico (horn) are large, solitary beasts that live in forested areas. While they are primarily frugivores, they are omnivorous and have been known to pose a threat to younger demons. Their smaller, domesticated counterparts are the quicorico (small horn), which are typically raised by greater demons for their wool, meat, and other resources.

    Jioageuro (flying man) are bipedal, winged humanoids. Females live together in flocks on the steep cliffs of Melekia. They tend to be more muscular than males, have darker flesh, long furred tails, and have horns. Males live together in flocks in Bvuhejseno (flooded forest), the rainforest surrounding Melekia. They tend to be smaller than females, have no fur or horns, are almost always solid white with black markings. Jioageuro have a unique breeding season that involves the females migrating to the forest to live and breed with the males for a few months of the year. Both males and females have penises, although they serve different functions. The female's penis releases the egg into the male jioageuro's pouch, or modified penis, where it is fertilized and incubated until he gives birth.

    Mag chebves (life thief) are small aquatic parasites. Their larval form is microscopic and worm-like, while their transitional forms are more fish-like. Adults are palm-sized and resemble aquatic bats. They reproduce in underground lakes and pools, and their larvae will infect anything that happens to drink the infested water. Their host is slowly drained of nutrients as the larvae grow, and once fully mature the parasite drives the host to drown itself in any body of water where they can safely escape and reproduce.

    Nun (tower) are massive dragons with many pairs of limbs which they use to scale cliffs in Melekia.

    Ro (leaping) are small, fishlike creatures.

    Samas (to forage) are large creatures, about twice the size of a bear. They are flightless, herbivorous, and known for their gentle, unbothered disposition. They overnight in caves and are the primary food source of kautior, who drink small amounts of their blood while they sleep. This causes them little distress as kautior saliva has numbing properties, and the kautior do not try to kill or otherwise harm them.

    Woedam (mottled) are bipedal humanoids with a large fish-like tail and four arms. They live in freshwater ecosystems such as rivers and swamps, but can breathe oxygen and survive on land for short periods as well. They are notorious for attacking unsuspecting demons at riversides.

    Yokk (soft) are small herbivorous creatures with webbed wings. They are sometimes kept as companions or raised for their meat by greater demons. Domestic varieties tend to have more ornate patterns and thicker bodies, while wild varieties are leaner with more consistent split patterning.

    Characters

    Archangels

    Barachiel

    SPECIES Greater Demon
    AFFILIATION Bvael
    DAM Unknown
    SIRE Unknown
    SIBLINGS Unknown
    CHILDREN Unknown

    Gabriel

    SPECIES Greater Demon
    AFFILIATION Bvael
    DAM Unknown
    SIRE Unknown
    SIBLINGS Unknown
    CHILDREN Unknown

    Jegudiel

    SPECIES Greater Demon
    AFFILIATION Bvael
    DAM Unknown
    SIRE Unknown
    SIBLINGS Unknown
    CHILDREN Unknown

    Michael

    SPECIES Greater Demon
    AFFILIATION Bvael
    DAM Unknown
    SIRE Unknown
    SIBLINGS Unknown
    CHILDREN Unknown

    Raphael

    SPECIES Greater Demon
    AFFILIATION Bvael
    DAM Unknown
    SIRE Unknown
    SIBLINGS Unknown
    CHILDREN Unknown

    Selaphiel

    SPECIES Greater Demon
    AFFILIATION Bvael
    DAM Unknown
    SIRE Unknown
    SIBLINGS Unknown
    CHILDREN Unknown

    Uriel

    SPECIES Greater Demon
    AFFILIATION Bvael
    DAM Unknown
    SIRE Unknown
    SIBLINGS Unknown
    CHILDREN Unknown

    Archons

    Ai'sheik

    FKA Astaphaios
    SPECIES Lesser Demon
    AFFILIATION None
    DAM Unknown
    SIRE Shek're
    SIBLINGS None
    CHILDREN None

    Ampitae

    FKA Sabaoth
    SPECIES Greater Demon
    AFFILIATION Als
    DAM Seireinen
    SIRE Teres
    SIBLINGS Aoulon
    CHILDREN None

    Cheizou

    FKA Adonaios
    SPECIES Greater Demon
    AFFILIATION Eanez ➜ Als
    DAM Peresh
    SIRE Kaigaerron
    SIBLINGS Kiash, Teres
    CHILDREN None

    Satan

    AKA Yaldabaoth
    SPECIES Unknown
    AFFILIATION None
    DAM Unknown
    SIRE Unknown
    SIBLINGS Unknown
    CHILDREN Unknown

    Toye

    FKA Horaios
    SPECIES Lesser Demon
    AFFILIATION None
    DAM Unknown
    SIRE Unknown
    SIBLINGS None
    CHILDREN None

    Worana

    FKA Iao
    SPECIES Lesser Demon
    AFFILIATION None
    DAM Unknown
    SIRE Unknown
    SIBLINGS None
    CHILDREN None

    Worshappei

    FKA Elaios
    SPECIES Greater Demon
    AFFILIATION Ecrutecra
    DAM Roakae
    SIRE Chauhes
    SIBLINGS None
    CHILDREN None

    Others

    Aereikah

    SPECIES Greater Demon
    AFFILIATION Als
    DAM Unknown
    SIRE Unknown
    SIBLINGS Peresh
    CHILDREN None

    Aoulon

    SPECIES Greater Demon
    AFFILIATION Als
    DAM Seireinen
    SIRE Teres
    SIBLINGS Ampitae
    CHILDREN None

    Asera

    SPECIES Greater Demon
    AFFILIATION None
    DAM Unknown
    SIRE Unknown
    SIBLINGS None
    CHILDREN None

    Chauhes

    SPECIES Greater Demon
    AFFILIATION Ecrutecra
    DAM Unknown
    SIRE Unknown
    SIBLINGS None
    CHILDREN Worshappei

    Decephi

    SPECIES Greater Demon
    AFFILIATION Als
    DAM Unknown
    SIRE Unknown
    SIBLINGS None
    CHILDREN Geisuton

    Geisuton

    SPECIES Greater Demon
    AFFILIATION Als
    DAM Ranshe
    SIRE Decephi
    SIBLINGS None
    CHILDREN Teres

    Kaigaerron

    SPECIES Greater Demon
    AFFILIATION Eanez ➜ Als ➜ Eanez
    DAM Mayana
    SIRE Korbvosoe
    SIBLINGS None
    CHILDREN Teres, Cheizou, Kiash

    Kiash

    SPECIES Greater Demon
    AFFILIATION Eanez ➜ Ecrutecra
    DAM Peresh
    SIRE Kaigaerron
    SIBLINGS Cheizou Teres
    CHILDREN None

    Korbvosoe

    SPECIES Greater Demon
    AFFILIATION Eanez
    DAM Unknown
    SIRE Unknown
    SIBLINGS None
    CHILDREN Kaigaerron

    Mayana

    SPECIES Greater Demon
    AFFILIATION Eanez ➜ Als
    DAM Unknown
    SIRE Unknown
    SIBLINGS None
    CHILDREN Kaigaerron

    Mezuro

    SPECIES Greater Demon
    AFFILIATION None
    DAM Unknown
    SIRE Unknown
    SIBLINGS None
    CHILDREN None

    Peresh

    SPECIES Greater Demon
    AFFILIATION Als ➜ Eanez ➜ Als
    DAM Unknown
    SIRE Unknown
    SIBLINGS Aereikah
    CHILDREN Cheizou, Kiash

    Ranshe

    SPECIES Greater Demon
    AFFILIATION Als
    DAM Unknown
    SIRE Unknown
    SIBLINGS None
    CHILDREN Geisuton

    Roakae

    SPECIES Greater Demon
    AFFILIATION Ecrutecra
    DAM Unknown
    SIRE Unknown
    SIBLINGS None
    CHILDREN Worshappei

    Seireinen

    SPECIES Greater Demon
    AFFILIATION Als
    DAM Unknown
    SIRE Unknown
    SIBLINGS None
    CHILDREN Ampitae, Aoulon

    Teres

    SPECIES Greater Demon
    AFFILIATION Als
    DAM Kaigaerron
    SIRE Geisuton
    SIBLINGS Cheizou Kiash
    CHILDREN Ampitae, Aoulon

    Turshickta

    SPECIES Greater Demon
    AFFILIATION Als
    DAM Unknown
    SIRE Unknown
    SIBLINGS None
    CHILDREN None

    Meta

    Does magic exist in the setting?

    There was magic in the traditional sense when I first created the setting, but I struggled to maintain consistency, so I eventually just cut anything that felt too much like a magical ability (think breathing fire, casting spells, etc.) There are a few things left that could be construed as magical such as the shapeshifting, but you can at least imagine a way it's just a natural physical process rather than supernatural. The only character I really give more magical abilities to is Satan since he is more of a classically god-like figure.

    How does the shapeshifting work?

    I don't have any set-in-stone explanation, I really just like to theorize about how it could possibly work on a physical, genetic, or developmental level. For example, you might expect a shapeshifting character to retain some sort of developmental consistency between forms, ie. if the character is very young then whatever they're transforming into should be of an equivalent age for the species. This raises several questions though because there's no real consistency between different species, such as how a newborn foal is able to walk within an hour vs a human baby taking much longer to reach that milestone. These developmental milestones could even apply to the shapeshifting ability itself, assuming it's something that would take time to develop and vary across species as well, so perhaps a demon born in the shape of a foal would be able to start shapeshifting faster than one born in the shape of a human.

    There is also the question of how a shapeshifting character is able to perfectly recreate the form another person or animal seemingly just by looking at them. In this setting there is really only one distinct species though, so considering they all share the same genome whatever process is going on at the DNA level has to be the same for all of them.

    Do the demons have a concept of gender?

    There is no fixed gender or sex distinction, although I do use a mix of gendered pronouns and terms like sister to refer to the characters, mostly out of convenience. Sire and dam are somewhat analogous to the terms father and mother, but these are less gendered and more just descriptive of that character's relation to another. Consider it like translating one language that doesn't have or often use gendered pronouns into a language that can't function without them.

    Why do young demons appear to be mostly human?

    I always drew them that way before I ever had a solid plan for the species, so it's basically just a holdover from that. From a meta perspective I think it is a nice additional way to distinguish them from fully grown demons, along with clothing and accessories. It is interesting to think about, given the option to create any form for themselves, what a child might come up with as opposed to an adult. If I had to justify this design decision in canon, I would say their parents probably just make them use some sort of socially dictated form (ie. the mostly human form) as a kind of blank slate until they reach a point where they're more physically capable of determining their appearance for themselves.

    How are the angels different from demons?

    Angels are fundamentally the same species as greater demons. The only notable difference is that the Light prevents them from aging, but it does not make them completely invulnerable.

    Why did the angels spare the Archons and demons after the final war?

    Michael's ultimate goal is to destroy Satan by having his soul obliterated by the Light, but the angels have no way of reaching Satan due to the Light in their souls preventing them from passing through the barrier to Sheol. Satan would likely never leave Sheol if they had simply destroyed the fragments of his soul with the Light since he would be too weak to stand a chance against them. By sealing the Archons away instead, Satan would retain some hope of one day recovering the fragments of his soul, and thus may be tempted to leave Sheol to try and do so. As for why the demons were spared, let's say the angels simply saw no reason to kill them since they would be powerless to leave Erets anyway.

    How much do the demons know about their history and origin?

    The origins of Satan are unknown even to himself. The demons speculate that he was the first soul powerful enough to manifest a physical body, and the first body capable of reproducing new bodies to be animated by souls. Followers of Satan posit that he is the only creative force in the Universe, while God is thought to either be purely fabricated by the angels, or if He does exist He has no creative desire or ability and is instead a purely destructive force. The demons know nothing about what visions or knowledge the angels were granted by the Light, but those on Erets who proclaim to serve God such as the Eanez do believe that He created the Universe and everything within it, including Satan.

    The demons on Erets have incomplete knowledge of past events because they've been cut off from the outside for thousands of generations, and much of their early history was passed down orally before a writing system was developed. Most demons still swear fealty to Satan, but depending on what colony they were born into they may interpret events differently, have heretical beliefs, or no firm beliefs at all.

    Why are the demons so loyal to Satan?

    If you consider the Christian ideal of a life of unwavering subservience to a higher being for all eternity, that's essentially what the demons see as their purpose. Satan is essentially their god, since he did in fact create them. The angel's position may seems like the more rational one from our perspective, since they're rejecting his authority and seeking truth and freedom elsewhere, but their situation isn't entirely comparable to our own. Satan is an actual material being and they can relate to him as such, whereas God is something immaterial that can only be fantasized about.

    Why does Satan need Cheizou?

    The purpose of having Cheizou kill the Archons is twofold - to expedite the process of releasing their souls, and to prepare him as a substitute consciousness and vessel for Satan to use in the final battle against the angels. Satan needs Cheizou to remain attached to his own identity because the vessel should be more concerned with it's own survival and desires over anything else, to suppress Satan's overpowering desire for self-annihilation. He determines that Cheizou could be the perfect vessel as he is still strongly attached to his caretakers and had yet to develop any idolization of Satan. Satan's true intentions are only revealed in the presence of Cheizou's family because they are ultimately the ones who wish to save him, and Cheizou would trust them to make that decision for him even if he himself didn't care at all about Satan's fate.

    References

    Horihone Saizō Profile

    Horihone Saizō (掘骨 砕三, Horihone Saizō) is a Japanese adult manga artist. His most well-known work is Drainage City (下水街, Gesuigai), a compilation of stories about the sexual exploits of various inhabitants of a sewer.

    He was born on April 9, 1973 in Hiroshima Prefecture. He is a member of the dōjinshi circle Japan Space Travel Association (日本宇宙旅行協会) and made his debut in 1995. His aliases include Horihone Saizou (ほりほねさいぞう), Oze Akiba (小瀬秋葉), and Natakawa Kō (鉈川紘). The name Horihone Saizō is said to originate from a former pseudonym, "Crash Master Drill Bone" (クラッシュマスタードリルボーン).[3]

    Cute, deformed characters engaging in extreme sex acts is characteristic of his work. Common themes include loli and shotacon, BL, incest, scat and urine, insects, parasites, drugging, hermaphroditism, body modification, deformities, transformation into different species, bestiality and other interspecies relationships, breeding, pregnancy and birth, necrophilia, rape, and gore.

    In addition to readers with particular fetishes, he is also an author favored by subcultures for his unique designs, art style, settings, and storytelling. Despite the extreme nature of his work there is little sense of brutality, hatred, or tragedy present in it. Many of his stories conclude on a comedic or melancholic note, or take unexpected turns. His illustrations make extensive use of kakeami (cross-hatching) and are detailed, rustic, and warm, fitting well with the worldview of the story.[4]

    掘骨砕三 - Wikipedia
    BlogTwitter (Alt) • Bluesky

    Horihone Saizō Works

    Tankōbon 単行本

    掘骨砕三

    • ⭗ おにくやさん Onikuya-san 三和出版 2001
      • 「願い石」 Wishing Stone
      • 「ちんこむし」 Penis Bug
      • 「しとふくべ」 Shi and Fukube
      • 「ユッケちゃんの種付け日」 Yukke-chan's Insemination Day
      • 「伊號実験」 Igō Experiment
      • 「名も知らぬ二人」 Two Nameless People
      • 「ぎんだま」 Silver Ball
      • 「おとなりさん」 Neighbor
      • 「むしさん」 Bug-san

    • 下水街げすいがい Drainage City 三和出版 2002
      • 第一譚 「乳」 Breasts
      • 第二譚 「濁淦」 Muddy Bilge Water
      • 第三譚 「蠢簡」 A Wriggling Pipe
      • 第四譚 「蛞蝓使いと蝙蝠」 A Slug Master and a Bat
      • 第五譚 「毒螺子・毒蟲」 Poisonous Screw, Poisonous Worm
      • 第六譚 「三流悪魔」 Third-Rate Demon
      • 第七譚 「芸術家」 The Artist
      • 第八譚 「蝸牛の殻」 Snail's Shell
      • 第九譚 「酒」 Sake
      • 第十譚 「疣」 Verruca

      • ⭗ 下水街 新装版しんそうばん 濁淦にごりあか Drainage City Special Edition - Muddy Bilge Water 三和出版 2015
        • Includes these additional chapters:
        • 「下水街 追想録」 Drainage City Memoir
        • 「下水街 覚え書き纏め 濁淦抄」 Drainage City Notes Collection - Muddy Bilge Water Excerpts
        • 「あとがき」 Afterword

    • 閉暗所愛好会へいあんしょあいこうかい Dark Confined Space Club 三和出版 2003
      • 第一話 「鼹鼠 もぐら mole」
      • 第二話 「海狸 ビーバー beaver」
      • 第三話 「徳利蜂 とっくりばち wasp」
      • 第四話 「牡蠣 かき oyster」
      • 第五話 「蝸牛 かたつむり snail」
      • 第六話 「蓑虫 みのむし bagworm」
      • 第七話 「大袋鼠 カンガルー kangaroo 前編」 Part One
      • 最終話 「大袋鼠 カンガルー kangaroo 後編」 Part Two

    • ⭗ 夜にうろく Plunge into the Hole at Night 三和出版 2006
      • 口絵 序譚番外 「蛞猫」 Slug-Cat
      • 第十一譚 「下し屋」 Discharge Shop
      • 第十二譚 「虫籠」 Worm Basket
      • 第十三譚 「便所虫」 Toilet Worm
      • 第十四譚 「陰間の春」 Springtime for a Male Prostitute
      • 第十五譚 「疣に這う虫」 Worms Crawling on Verruca
      • 第十六譚 「泥魚」 Mud Fish
      • 第十七譚 「手」 Hands
      • 第十八譚 「少女人形」 Girl Doll
      • 第十九譚 「夜に虚就く 前編」 Plunge into the Hole at Night - Part One
      • 第二十譚 「夜に虚就く 後編」 Plunge into the Hole at Night - Part Two

    • ⭗ はえてる女の子 Growing Girl 三和出版 2006
      • 「ダイスキナニオイ」 The Scent I Love
      • 「ぞろぞろ どろどろ」 Swarming Filth
      • 「コタツ」 Kotatsu
      • 「Body Gardening」
      • 「ぼくのおねえちゃん」 My Big Sister
      • 「シキさん」 Shiki-san
      • 「はえてる女の子」 Growing Girl
      • 「いとしのヨッパライ」 Darling Yopparai
      • 「ワルイ戯」 Bad Joke
      • 「卸値」 Wholesale Price

    • ⭗ ひみつの犬神コココちゃん Secret Dog God Kokoko-chan 茜新社 2006
      • 「なめくじの巻」 Slugs
        Slugs
        Shaun Hutson
      • 「さっちゃんの災難の巻」 The Trouble with Sa-chan
        The Trouble with Harry
        Alfred Hitchcock
      • 「おそろべき子供達の巻」 Les Enfants Terribles
        Les Enfants Terribles
        Jean Cocteau
      • 「開談 恋のやつふじの巻」 Sex Talk - Love of Yatsufuji
        恋のやつふぢ Love of Yatsufuji
        曲取主人 (花笠文京) 文 Kyokudori Shujin (Hanagasa Bunkyou) Text
        不器用又平 (歌川国貞) 画 Bukiyo Matabei (Utagawa Kunisada) Image
      • 「転校生の巻」 Transfer Student
        転校生 (おれがあいつであいつがおれで) Transfer Student (I Are You, You Am Me)
        山中恒 Yamanaka Hisashi
      • 「蝿男の恐怖の巻」 Fear of the Fly Boy
        The Fly
        Kurt Neumann (D)
        George Langelaan (B)
      • 「真理先生の巻」 Teacher of Truth
        真理先生 Teacher of Truth
        武者小路 実篤 Mushanokouji Saneatsu
      • 「蝿の王の巻」 Lord of the Flies
        Lord of the Flies
        William Golding
      • 「2010年の巻」 2010
        2010
        Arthur C. Clarke
      • 「話の話の巻」 Tale of Tales
        Сказка сказокSkazka Skazok Tale of Tales
        Ю́рий Норште́йн Yuri Norstein

    • ⭗ クロとマルコ Kuro and Marco 秋田書店 2009
      • 「クロとマルコ #1 噛みつく箒星 The tooth of a comet」 Biting Comet
      • 「クロとマルコ #2 お菓子を買ってブラッキーに会おう! Buster's master plan」 Let's Buy Sweets and Meet Blackie!
      • 「クロとマルコ #3 地球 GO!GO!GO! Dinosaur Empire」 Earth GO!GO!GO!
      • 「クロとマルコ #4 お医者さんがやってきた Macrocosm-Microcosm」 The Doctor Has Arrived
      • 「鼠と竜のゲーム 前編」 The Game of Rat and Dragon - Part One
      • 「鼠と竜のゲーム 後編」 The Game of Rat and Dragon - Part Two
      • 「湖のひみつ」The Lake's Secret
      • 「白い竜」The White Dragon
      • 「Descentes d'Organes」
      • 「翼のざわめき」Rustle of Wings

    • ⭗ はんぶん Half Girl 茜新社 2009
      • 「ふすまの怪」 Mysterious Bedding
      • 「2対7」 2 vs 7
      • 「ニオイムラムラ」 Arousing Scent
      • 「第5巻2号通巻32号」Volume 5 Issue 2 Total Volumes 32
      • 「呪いの人形」 Cursed Doll
      • 「17.5%」
      • 「クリームペタペタ」 Sticky Cream
      • 「ジュンコ」 Junko
      • 「ないしょ!」 Secret!
      • 「空説妙諦」 True Value of a Groundless Theory

    • ⭗ かわいいボク♡ Cute Me♡ マイウェイ出版 2014
      • 「MOLLY HOUSE 01 ~下着でいやらしく~」 Naughty in Underwear
      • 「MOLLY HOUSE 02 ~水着でかわいらしく~」 Cute in a Swimsuit
      • 「MOLLY HOUSE 03 ~フリルで重装備~」 Armored in Frills
      • 「MOLLY HOUSE 04 ~あこがれのキャベンディッシュ~」 Longing Cavendish
      • 「あつめてあそぼう」 Let's Gather and Play
      • 「ONE COIN」
      • 「とまらない」 Never-ending
      • 「わんわんわん」 Woof Woof Woof
      • 「人一化九」 1% Human 99% Monster
      • 「化け獺」 Phantom Otter
      • 「ソーセージ」 Sausage
      • 「TRANS DRESSER」

    • ⭗ ないしょよぉ♡ It's a Secret♡ 三和出版 2014
      • 「ちんこ姫」Dick Princess
      • 「秘密の冒険」 Secret Adventure
      • 「お買い物! お買い物!!」 Shopping! Shopping!!
      • 「夢魔の石」 Nightmare Stone
      • 「小瓶の神様」 The God in the Bottle
      • 「祟る便所」 Cursed Toilet
      • 「おしっこちゅうちゅう」 Slurping Pee
      • 「おしりカパカパ」 Ass Opening
      • 「みじかいの」 Shortness
      • 「バイブ禁止」 Vibrator Ban
      • 「あたしは犬に吠えられている」I'm Being Barked at by Dogs
      • 「あとがき」 Afterword

    • ⭗ くりかえし Repeat 太田出版 2015
      • 「くりかえし」 Repeat
      • 「NIGHT OF THE LIVING DOLL」
      • 「テタントルカ村の儀式」 La Ceremonié du la Tetan-torcá
      • 「カッターナイフ」 Cutter Knife
      • 「ひとくいの話。」 One Story
      • 「夜の虫螻」 Night Bug

    ほりほねさいそう

    • ⭗ あしたもおいでよ Come Over Tomorrow Too 東京三世社 2001
      • 「きょうはおとまり」Today is a Sleepover
      • 「ロールペーパーが見てる」Toilet Roll is Watching
      • 「押し入れ」Closet
      • 「よるの公園」Night Park
      • 「MILK AGE」
      • 「The cowardly LION ~臆病ライオン~」
      • 「Dorothy versus the wicked witch of the west ~ドロシー西の悪い魔女と対決する~」
      • 「The Tinwoodman have become the King in WINKIE ~ブリキの木推ウインキーの王になる~」
      • 「Glinda the Good witch Grants Dorothy's wish ~よい魔女ドロシーの願いをかなえる~」

    • ⭗ あたしたちのこと Things About Us 東京三世社 2003
      • 「OZMA ~見参! 平トコヨ~」 Visiting! Taira Tokoyo
      • 「Tiktok ~佐藤タケミとおともだち~」 Sato Takemi and Friends
      • 「HUNGRY TIGER ~悩みの五百円玉~」 Worrisome 500 Yen Coin
      • 「GAYELLET ~たかこ再び~」 Takako Again
      • 「Dorthy and Ozma ~ばれちゃった~」 Exposed
      • 「Ozma and Dorthy ~狂乱のベイビーブール~」 Baby Blue Frenzy
      • 「Betsy Bobbin ~みんなそれなりに~」 Everyone in Their Own Way
      • 「おっきいね」 Big, Right?
      • 「きょうはたのしい・・・」 Today is Fun...
      • 「フロルとタダ」 Flor and Tada

    • ⭗ ニクノアナ The hole of the flesh. 一水社 2004
      • 「おんなのこくらぶ」 Girl's Club
      • 「左手右手」 Left Hand Right Hand
      • 「棒手振り」 Botefuri
      • 「オヨメサンになる方法」 How to Become a Wife
      • 「七月三十一日」 July 31st
      • 「食べ物を造る事」 Cooking Food
      • 「茸」 Mushroom
      • 「虫の味」 Taste of Insects
      • 「仔犬のしっぽ」 Puppy's Tail
      • 「あとがき」 Afterword
      • 「全作品目録」 Complete List of Works

    • 愛犬擁護週間あいけんようごしゅうかん Pet Dog Protection Week 東京三世社 2005
      • 「第一週 パトラッシュ」 First Week - Patrash
        フランダースの犬 A Dog of Flanders
        ウイーダ Ouida
      • 「第二週 ダーシェンカ」 Second Week - Dášeňka
        ダーシェンか Dashenka
        チャペック Karel Čapek
      • 「第三週 ドン松五郎」 Third Week - Don Matsugorō
        ドン松五郎の生活 Life of Don Matsugorō
        井上ひさし Inoue Hisashi
      • 「第四週 ゼロ」 Fourth Week - Zero
        ナイトメアビフォアクリスマス The Nightmare Before Christmas
        T・バートン Tim Burton
      • 「第五週 フランダース」 Fifth Week - Flanders
        機動戦士Vガンダム Mobile Suit Victory Gundam
        富野よしゆき Tomino Yoshiyuki
      • 「春号 鶏」 Spring Issue - Chicken
      • 「夏号 牛」 Summer Issue - Cow
      • 「秋号 羊」 Fall Issue - Sheep
      • 「冬号 兎と豚」 Winter Issue - Rabbit and Pig
      • おまけ 「お姉ちゃんだもん」 I'm a Big Sister

    小瀬秋葉

    • ⭗ HARMFUL 光彩書房 2000
      • 「手錠の鍵」 Handcuff Key
      • 「鎮守さん」 Chinju-san
      • 「BULLETS AND KnifE」
      • 「FATHER and CHILDHOOD FRIEND」
      • 「Dog」
      • 「映画館」 Movie Theater
      • 「ケンちゃんと兄ィちゃん」 Ken-chan and Nii-chan
      • 「獺」 Otter Lie
      • 「鍵とベッド」 Key and Bed

    Individual Chapters 章

    掘骨砕三

    桜桃書房
    • 濁淦にごりあか 1995.10.25
    • チェリームーンSUPER! Vol.6 下水街
    • 空説妙諦くうせつみょうてい 1996.4.15
    • 秘密の地下室 Vol.1 はんぶん娘
    • 蠢簡とかん 1996.6.25
    • チェリームーンSUPER! Vol.7 下水街
    • ⭗ 下水街 (※changed to 「ちち」 in the tankōbon) 1996.8.20
    • 秘密の地下室 Vol.2 下水街
    • 蛞蝓なめくじ使いと蝙蝠こうもり 1996.12.25
    • チェリームーンSUPER! Vol.8 下水街
    • ⭗ MILK AGE 1997.1.10
    • 爆乳牛娘 あしたもおいでよ
    • ⭗ ユッケちゃんの種付たねつ!! 1997.1.10
    • 爆乳牛娘 おにくやさん
    • ⭗ KÄTZCHEN WOHNUNG 小猫借家 1997.2.25
    • ねこ耳っ娘くらぶ ぼる.1 (※unpublished)
    • 毒螺子どくねじ毒蟲どくむし 1997.3.1
    • 秘密の地下室 Vol.3 下水街
    • 蝸牛かたつむりから 1997.4.20
    • 秘密の地下室 Vol.4 下水街
    • 芸術家げいじゅつか 1997.6.25
    • チェリームーンSUPER! Vol.9 下水街
    • ⭗ KÄTZCHEN WOHNUNG (第2話) 1997.11.25
    • ねこ耳っ娘くらぶ ぼる.2 (※unpublished)
    • 伊號実験いごうじっけん 1998.5.10
    • 秘密の地下室 Vol.6 おにくやさん
    • ⭗ 名も知らぬ二人 2001.9.15
    • おにくやさん (※first appeared in the tankōbon)
    三和出版
    • ⭗ むしさん 2000.5.30
    • フラミンゴ漫画大賞作品集 4 おにくやさん
    • ⭗ あたしは犬に吠えられている 2000.8.1
    • フラミンゴ 2000年8月号 ないしょよぉ♡
    • ⭗ おっきいね 2000.12.20
    • アイラ Vol.2 あたしたちのこと
    • ⭗ おとなりさん 2001.1.20
    • アイラ Vol.3 おにくやさん
    • ⭗ 願い石 2001.3.20
    • アイラ Vol.5 おにくやさん
    • ⭗ ちんこむし 2001.5.20
    • アイラ Vol.7 おにくやさん
    • ⭗ しとふくべ 2001.7.20
    • アイラ Vol.9 おにくやさん
    • 鼹鼠もぐら mole 2001.9.20
    • アイラ Vol.11 閉暗所愛好会
    • 三流悪魔さんりゅうあくま 2001.11.20
    • アイラ Vol.13 下水街
    • 海狸ビーバー beaver 2002.1.20
    • アイラ Vol.15 閉暗所愛好会
    • 徳利蜂とっくりばち wasp 2002.3.20
    • アイラ Vol.17 閉暗所愛好会
    • さけ 2002.6.30
    • 下水街 (※first appeared in the tankōbon)
    • いぼ 2002.6.30
    • 下水街 (※first appeared in the tankōbon)
    • 牡蠣かき oyster 2002.7.20
    • アイラ Vol.21 閉暗所愛好会
    • 蝸牛かたつむり snail 2002.10.20
    • アイラ・デラックス Vol.2 閉暗所愛好会
    • 蓑虫みのむし bagworm 2002.12.20
    • アイラ・デラックス Vol.4 閉暗所愛好会
    • 大袋鼠カンガルー kangaroo 前編 2003.1.1
    • アイラ・デラックス Vol.5 閉暗所愛好会
    • 大袋鼠カンガルー kangaroo 後編 2003.2.1
    • アイラ・デラックス Vol.6 閉暗所愛好会
    • 蛞猫ナメネコ 2003.4.10
    • アイラ・デラックス Vol.8 夜に虚就く
    • くだし屋 2003.6.10
    • アイラ・デラックス Vol.10 夜に虚就く
    • 虫籠むしかご 2003.8.10
    • アイラ・デラックス Vol.12 夜に虚就く
    • 便所虫べんじょむし 2003.10.10
    • アイラ・デラックス Vol.14 夜に虚就く
    • ⭗ ぞろぞろ どろどろ 2003.12.10
    • アイラ・デラックス Vol.16 はえてる女の子
    • 陰間かげまの春 2004.2.5
    • アイラ・デラックス Vol.18 夜に虚就く
    • ⭗ シキさん 2004.4.10
    • アイラ・デラックス Vol.20 はえてる女の子
    • いぼはうう虫 2004.6.20
    • アイラ・デラックス Vol.22 夜に虚就く
    • ⭗ Body Gardening 2004.8.20
    • アイラ・デラックス Vol.24 はえてる女の子
    • 泥魚どろうお 2004.10.20
    • アイラ・デラックス Vol.26 夜に虚就く
    • ⭗ ぼくのおねえちゃん 2005.2.25
    • アイラ・デラックス Vol.30 はえてる女の子
    • ⭗ 手 2005.4.20
    • アイラ・デラックス Vol.32 夜に虚就く
    • ⭗ はえてる女の子 2005.7.1
    • フラミンゴR Vol.1 はえてる女の子
    • ⭗ 少女人形 2005.9.1
    • フラミンゴR Vol.3 夜に虚就く
    • ⭗ 夜に虚就く 前編 2005.11.1
    • フラミンゴR Vol.5 夜に虚就く
    • 卸値おろしね 2006.5.1
    • フラミンゴR Vol.11 はえてる女の子
    • ⭗ いとしのヨッパライ 2006.7.1
    • フラミンゴR Vol.13 はえてる女の子
    • ⭗ ダイスキナニオイ 2006.3.5
    • フラミンゴR Vol.9 はえてる女の子
    • ⭗ MOLLY HOUSE 01 ~下着でいやらしく~ 2010.4.15
    • オトコノコ倶楽部 Vol.3 かわいいボク♡
    • ⭗ わんわんわん 2010.10.12
    • オトコノコ倶楽部 Vol.4 かわいいボク♡
    • ⭗ みじかいの 2014.3.1
    • コミック・マショウ 2014年3月号 ないしょよぉ♡
    • ⭗ ちんこ姫 2014.4.30
    • ないしょよぉ♡ (※first appeared in the tankōbon)
    • 屋上楽園おくじょうらくえん 2018.6.29
    • デッドフラミンゴ with 氏賀Y太うじが わいた
    茜新社
    • ⭗ イイナ 2002.3.5
    • ラストチャイルド (※unpublished)
    • ⭗ ひみつの犬神コココちゃん ~なめくじの巻~ 2002.5.5
    • ラストチャイルド 2 入院少女 ひみつの犬神コココちゃん
    • ⭗ ひみつの大神コココちゃん ~さっちゃんの災難さいなんの巻~ 2002.7.10
    • 小鳥館 1 ひみつの犬神コココちゃん
    • ⭗ ひみつの犬神コココちゃん ~怖るべき子供たちの巻~ 2002.11.20
    • 小鳥館 2 ひみつの犬神コココちゃん
    • ⭗ ひみつの犬神コココちゃん ~開談かいだん こいのやつふじの巻~ 2003.3.10
    • 小鳥館 3 ひみつの犬神コココちゃん
    • ⭗ ないしょ! 2007.9.28
    • ふたなりっ娘 LOVE 7 はんぶん娘
    • ⭗ 呪いの人形 2009.3.27
    • ふたなりっ娘 LOVE 11 はんぶん娘
    • ⭗ ふすまの怪 2009.6.26
    • ふたなりっ娘 LOVE 12 はんぶん娘
    • ⭗ 夢魔の石 2009.10.16
    • ふたなりっ娘 LOVE 13 はんぶん娘
    • ⭗ 秘密の冒険 2009.12
    • COMIC RiN Vol.12 ないしょよぉ♡
    • ⭗ 小瓶の神様 2010.3.26
    • ふたなりっ娘の世界 ないしょよぉ♡
    • たたる便所 2010.7.16
    • ふたなりっ娘の世界 2 ないしょよぉ♡
    • 怪奇館かいきかん HORROR HOUSE 2010.12.17
    • ふたなりっ娘の世界 3 (※unpublished)
    • ⭗ 深い扉 DEEP DOOR 2011.10.13
    • ふたなりっ娘の世界 4 (※unpublished)
    • ⭗ ニセチンコ 2016.6.30
    • 好色少年 Vol.07 (※unpublished)
    笠倉出版社
    • ⭗ びみつの犬神コココちゃん ~転校生てんこうせいの巻~ 2003.7.31
    • 小萌 Vol.1 ひみつの犬神コココちゃん
    • ⭗ ひみつの犬神コココちゃん ~蝿男はえおとこ恐怖きょうふの巻~ 2003.12.1
    • 小萌 Vol.3 ひみつの犬神コココちゃん
    • ⭗ ひみつの犬神コココちゃん ~真理しんり先生の巻~ 2004.3.25
    • 小萌 Vol.5 ひみつの犬神コココちゃん
    • びみつの犬神コココちゃん ~蝿の王の巻~ 2004.8.25
    • L-MAX Vol.2 びみつの犬神コココちゃん
    • びみつの犬神コココちゃん ~2010年の巻~ 2004.12.25
    • L-MAX Vol.4 びみつの犬神コココちゃん
    一水社
    • ⭗ イヨリアフルル 2003.12.31
    • 地獄の季節 (※unpublished)
    秋田書店
    • ⭗ 湖のひみつ 2007.2.20
    • ヤングチャンピオン烈 Vol.5 クロとマルコ
    • ⭗ 翼のざわめき 2007.4.17
    • ヤングチャンピオン烈 Vol.6 クロとマルコ
    • ⭗ 鼠と竜のゲーム 前編 2007.6.19
    • ヤングチャンピオン烈 Vol.7 クロとマルコ
    • ⭗ 鼠と竜のゲーム 後編 2007.10.16
    • ヤングチャンピオン烈 Vol.9 クロとマルコ
    • ⭗ Descentes d'Organes 2007.12.19
    • ヤングチャンピオン烈 Vol.10 クロとマルコ
    • ⭗ 白い竜 2008.4.15
    • ヤングチャンピオン烈 Vol.12 クロとマルコ
    • ⭗ クロとマルコ #1 噛みつく箒星 The tooth of a comet 2008.6.17
    • ヤングチャンピオン烈 Vol.13 クロとマルコ
    • ⭗ クロとマルコ #2 お菓子を買ってブラッキーに会おう! Buster's master plan 2008.8.19
    • ヤングチャンピオン烈 Vol.14 クロとマルコ
    • ⭗ クロとマルコ #3 地球 GO!GO!GO! Dinosaur Empire 2008.12.16
    • ヤングチャンピオン烈 Vol.16 クロとマルコ
    • ⭗ クロとマルコ #4 お医者さんがやってきた Macrocosm-Microcosm 2009.2.16
    • ヤングチャンピオン烈 Vol.17 クロとマルコ
    サン出版
    • ⭗ 17.5% 2008.7.1
    • マガジン・ウォー・ゼット 2008年7月号 はんぶん娘
    • ⭗ 2対7 2008.9.1
    • マガジン・ウォー・ゼット 2008年9月号 はんぶん娘
    • ⭗ 第5巻2号通巻32号 2008.11.1
    • マガジン・ウォー・ゼット 2008年11月号 はんぶん娘
    メディアックス
    • ⭗ お買い物! お買い物!! 2010.7.26
    • 発情♡ふたなりッ娘 ないしょよぉ♡
    • ⭗ せんぱい 2015.8.27
    • 食べてはいけない (※unpublished)
    マイウェイ出版
    • ⭗ MOLLY HOUSE 02 ~水着でかわいらしく~ 2011.5.12
    • オトコノコ時代 Vol.1 かわいいボク♡
    • ⭗ MOLLY HOUSE 03 ~フリルで重装備~ 2011.11.9
    • オトコノコ時代 Vol.2 かわいいボク♡
    • ⭗ とまらない 2012.5.11
    • オトコノコ時代 Vol.3 かわいいボク♡
    • ⭗ ONE COIN 2012.8.20
    • オトコノコ時代 Vol.4 かわいいボク♡
    • ⭗ MOLLY HOUSE 04 ~あこがれのキャベンディッシュ~ 2012.11.28
    • オトコノコ時代 Vol.5 かわいいボク♡
    • ⭗ あつめてあそぼう 2013.3.6
    • オトコノコ時代 Vol.6 かわいいボク♡
    • 人一化九じんいちばけく 2013.9.19
    • オトコノコ時代 Vol.8 かわいいボク♡
    • ⭗ 化けかわうそ 2014.2.13
    • オトコノコ時代 Vol.9 かわいいボク♡

    ほりほねさいぞう

    東京三世社
    • ⭗ お姉ちゃんだもん 2000.2.29
    • リトルピアス 22 愛犬擁護週間
    • ⭗ きょうはおとまり 2000.3.31
    • 自虐少女 Vol.10 あしたもおいでよ
    • ⭗ ばんそうこう 2000.4.30
    • リトルピアス 23 あしたもおいでよ
    • ⭗ よるの公園 2000.6.30
    • リトルピアス 24 あしたもおいでよ
    • ⭗ ロールペーバーが見てる 2000.8.31
    • リトルピアス 25 あしたもおいでよ
    • ⭗ ざんだま 2000.10.31
    • リトルピアス 26 おにくやさん
    • ⭗ 押し入れ 2000.12.31
    • リトルピアス 27 あしたもおいでよ
    • ⭗ The Cowardly LION ~臆病ライオン~ (※originally titled「Shy LION」) 2001.2.28
    • リトルピアス 28 あしたもおいでよ
    • ⭗ Dorothy versus the wicked witch of the west ~ドロシー西の悪い魔女と対決する~ 2001.4.30
    • リトルピアス 29 あしたもおいでよ
    • ⭗ The Tinwoodman have become the King in WINKIE ~ブリキの木推ウインキーの王になる~ 2001.6.30
    • リトルピアス 30 あしたもおいでよ
    • ⭗ Glinda the Good witch Grants Dorothy's wish ~よい魔女ドロシーの願いをかなえる~ 2001.8.30
    • リトルピアス 31 あしたもおいでよ
    • ⭗ OZMA ~見参! たいらトコヨ~ 2001.10.31
    • リトルピアス 32 あたしたちのこと
    • ⭗ Tiktok ~佐藤タケミとおともだち~ 2001.12.31
    • リトルピアス 33 あたしたちのこと
    • ⭗ HUNGRY TIGER ~悩みの五百円玉~ 2002.2.28
    • リトルピアス 34 あたしたちのこと
    • ⭗ GAYELLET ~たかこ再び~ 2002.4.30
    • リトルピアス 35 あたしたちのこと
    • ⭗ フロルとタダ 2002.6.1
    • コミック ミニモン 2002年6月号 あたしたちのこと
    • ⭗ Dorothy and Ozma ~ばれちゃった~ 2002.6.30
    • リトルピアス 36 あたしたちのこと
    • ⭗ Ozma and Dorothy ~狂乱のベイビーブール~ 2002.8.31
    • リトルピアス 37 あたしたちのこと
    • ⭗ きょうはたのしい・・・ 2002.10.31
    • リトルピアス 38 あたしたちのこと
    • ⭗ Betsy Bobbin ~みんなそれなりに~ 2003.1.1
    • コミックリトルピアス 2003年1月号 あたしたちのこと
    • ⭗ 愛犬擁護週間 ~第一週 パトラッシュ~ 2003.3.1
    • コミックリトルピアス 2003年3月号 愛犬擁護週間
    • ⭗ 季刊畜産手帳 春号 鶏 2003.7.1
    • コミックリトルピアス 2003年7月号 愛犬擁護週間
    • ⭗ 愛犬擁護週間 ~第二週 ダーシェンカ~ 2003.9.1
    • コミックリトルピアス 2003年9月号 愛犬擁護週間
    • ⭗ 季刊畜産手帳 夏号 牛 2003.11.1
    • コミックリトルピアス 2003年11月号 愛犬擁護週間
    • ⭗ 愛犬擁護週間 ~第三週 ドン松五郎~ 2004.1.1
    • コミックリトルピアス 2004年1月号 愛犬擁護週間
    • ⭗ 季刊畜産手帳 秋号 羊 2004.3.1
    • コミックリトルピアス 2004年3月号 愛犬擁護週間
    • ⭗ 愛犬擁護週間 ~第四週 ゼロ 前編~ 2004.5.1
    • コミックリトルピアス 2004年5月号 愛犬擁護週間
    • ⭗ 愛犬擁護週間 ~第四週 ゼロ 後編~ 2004.7.1
    • コミックリトルピアス 2004年7月号 愛犬擁護週間
    • ⭗ 愛犬擁護週間 ~第五週 フランダース~ 2005.2.1
    • コミック ミニモン Vol.17 愛犬擁護週間
    • ⭗ おしりカパカパ 2006.6.1
    • コミック ミニモン Vol.25 ないしょよぉ♡
    • ⭗ ジュンコ 2006.4.1
    • コミック ミニモン Vol.24 はんぶん娘
    • ⭗ おしっこちゅうちゅう 2006.8.1
    • コミック ミニモン Vol.26 ないしょよぉ♡
    • ⭗ ニオイムラムラ 2006.12.1
    • コミック フェロモン Vol.3 はんぶん娘
    一水社
    • 棒手振ぼてふり 2002.3.15
    • 暗黒抒情 2 ニクノアナ
    • ⭗ ソーセージ 2004.7.31
    • イケナイ少年遊戯 3 かわいいボク♡
    光彩書房
    • ⭗ おんなのこくらぶ 2002.8.15
    • 知的色情 ニクノアナ
    • ⭗ 食べ物を造る事 2003.3.15
    • 知的色情 Vol.3 ニクノアナ
    • 七月三十一日しちがつさんじゅういちにち 2003.8.15
    • Hのある風景 ニクノアナ
    • ⭗ オヨメサンになる方法ほうほう 2003.11.25
    • Hのある風景 II ニクノアナ
    • ⭗ ワルイあそび 2003.11.20
    • イケナイ少年遊戯 はえてる女の子
    • 左手右手ゆんでめて 2004.3.15
    • Hのある風景 III ニクノアナ
    • ⭗ コタツ 2004.5.20
    • イケナイ少年遊戯 2 はえてる女の子

    小瀬秋葉

    光彩書房
    • 映画館えいがかん 1998.6.1
    • manga純一 1998年6月号 HARMFUL
    • ⭗ FATHER and CHILDHOOD FRIEND 1998.7.20
    • 大人本 2 HARMFUL
    • ⭗ ケンちゃんと兄ィちゃん 1998.8.1
    • manga純一 1998年8月号 HARMFUL
    • ⭗ 君と貴方の関係 1998.10.1
    • manga純一 1998年10月号 (※unpublished)
    • 鎮守ちんじゅさん 1998.12.1
    • manga純一 1998年12月号 HARMFUL
    • ⭗ BULLETS AND KnifE 1999.2.1
    • manga純一 1999年2月号 HARMFUL
    • ⭗ Dog 1999.4.1
    • manga純一 1999年4月号 HARMFUL
    • 手錠てじょうかぎ 1999.6.1
    • manga純一 1999年6月号 HARMFUL
    • うそ 1999.8.1
    • manga純一 1999年8月号 HARMFUL
    • ⭗ 行水 1999.10.1
    • manga純一 1999年10月号 (※unpublished)
    • かぎとベッド 1999.12.1
    • manga純一 1999年12月号 HARMFUL
    • ⭗ うすかべ 2000.2.1
    • manga純一 2000年2月号 (※unpublished)
    • ⭗ スズメのガッコウ 2000.4.1
    • manga純一 2000年4月号 (※unpublished)
    • ⭗ 雨音 2000.6.1
    • manga純一 2000年6月号 (※unpublished)
    • ⭗ TRANS DRESSER 2000.8.1
    • manga純一 2000年8月号 かわいいボク♡
    • 我ら今世界にとなえん!! 2000.1.1
    • manga純一 2000年10月号 (※unpublished)
    • 仔犬こいぬのしっぽ 2000.11.15
    • 激しくて変 II ニクノアナ
    • ⭗ LUMBERJACK 2000.12.1
    • manga純一 2000年12月号 (※unpublished)
    • 大晦日おおみそか 2001.2.1
    • manga純一 2001年2月号 (※unpublished)
    • ⭗ 虫の味 2001.3.15
    • 激しくて変 III ニクノアナ
    • 天下分てんかわ目傾国童子めけいこくどうじ 2001.4.1
    • manga純一 2001年4月号 (※unpublished)
    • きのこ 2001.7.10
    • 激しくて変 IV ニクノアナ
    一水社
    • GUIGNOLギニョール 2001.11.20
    • 暗黒抒情 (※unpublished)

    鉈川紘

    桜桃書房
    • ⭗ くりかえし 1996.8.20
    • 秘密の地下室 Vol.2 くりかえし
    • ⭗ ひとくいの話。 1996.12.25
    • チェリームーンSUPER! Vol.8 くりかえし
    • ⭗ NIGHT OF THE LIVING DOLL 1997.3.1
    • 秘密の地下室 Vol.3 くりかえし
    • ⭗ テタントルカ村の儀式 1997.4.20
    • 秘密の地下室 Vol.4 くりかえし
    • ⭗ カッターナイフ 1997.8.5
    • 秘密の地下室 Vol.5 くりかえし
    • ⭗ 夜の虫螻 1998.5.10
    • 秘密の地下室 Vol.6 くりかえし

    Color Illustration カラーイラスト

    掘骨砕三

    • ⭗ 表紙・裏表紙カラーイラスト 1996.12.25
    • チェリームーンSUPER! Vol.8 (※unpublished)
    • ⭗ 巻頭ピンナップ、カバー折り返しカットイラスト 1997.2.25
    • ねこ耳っ娘くらぶ ぽる 1 (※unpublished)
    • ⭗ 裏表紙カラーイラスト 2002.10.20
    • アイラ・デラックス Vol.2 (※unpublished)
    • ⭗ 裏表紙カラーイラスト 2004.4.10
    • アイラ・デラックス Vol.20 (※unpublished)

    鉈川紘

    • ⭗ 真表紙、カバー折り返しカラーイラスト 1996.8.20
    • 秘密の地下室 Vol.2 (※unpublished)

    Dōjinshi 同人誌

    掘骨砕三

    • ⭗ クロとマルコ 覚え描き 改訂版 Kuro and Marco Notes Revised Edition 2009.2.20
    • ⭗ 下水街覚え書き纏め 本文編 乳から夜に虚就くまで Drainage City Notes - Main Text Compilation - From Breasts to Plunge into the Hole at Night 2009.5.20
    • ⭗ 下水街覚え書き纏め 補遺編ほいへん Drainage City Notes Afterword 2009.8.16
    • ⭗ 尻いじめ Ass Bullying 2010.2.14
    • ⭗ アナタヲジザイニ Set You Free 2010.2.14
    • ⭗ ひみつの犬神コココちゃん覚え書き Secret Dog God Kokoko-chan Notes 2010.8.15
    • 食椿象しょくかめむし (サシガメ) Stink Bug Meal (Assassin Bug) 2011.1.9
    • ⭗ HOT HOUSE 2011.2.13
    • ⭗ コイコイ 濃恋こいこい (尻いじめ + アナタヲジザイニ) Deep Deep Love (Ass Bullying + Set You Free) 2012.5.5
    • ⭗ 抄描下水街 豚 Excerpt Sketches Drainage City - Pig 2012.2.5
    • ⭗ くれよんおばけ・つぎはぎ娘 Crayon Ghost, Patchwork Girl 2012.9.2
    • 妄画集もうがしゅうぞろり Fantasy Art Book Collection 2013.2.3
    • ⭗ ななわりさお 2013.5.5
    • ⭗ あるひ One Day 2015.8.30
    • ⭗ あるひ 加筆版 One Day Revised Version 2016.10.29
    • ⭗ こえをかぐ Smell the Voice 2016.10.29
    • ⭗ 毎日呪い 毎日魔法 Everyday Curse, Everyday Magic 2017.4.29
    • ⭗ 四五 Four, Five 2018.5.5
    • ⭗ ソノノコ That Child 2018.10.6
    • ⭗ イチコ Ichiko 2019.2.17
    • ⭗ 僕と俺 Trap and Sissy 2019.11.4

    Sources

    Most of this information was taken directly from the bibliography released in 2004 with Niku no Ana. The rest was gathered or cross-referenced from various other sources such as scans, publisher websites, the Adult Comic DB, Suruga-ya, playlist, OHP, 女装・女性化作品フォーラム, and Baka-Updates, as well as the Japan Space Travel Association official blog and his (now suspended) Twitter account @NatakawaK.

    Horihone Saizō Characters

    Gesuigai & Yoru ni Uro Tsuku

  • 木螺子もくねじ Mokuneji
    Ch. 1
  • こはぜ Kohaze
    Ch. 1
  • の親分 Chief Gi
    Ch. 1, 9
  • にえ Nie
    Ch. 2
  • こも Komo
    Ch. 2
  • 百足ムカデ Mukade
    Ch. 2
  • 馬陸やすで Yasude
    Ch. 2
  • 鐚 丑学びた ちゅうがく Bita Chūgaku
    Ch. 2, 3, 4, 6, 8, 10, 18
  • 丁幾チンキ Chinki
    Ch. 3, 4, 7, 11, 18
  • 竹帛ちくはく Chikuhaku
    Ch. 3
  • 蕎麦掻そばがき Sobagaki
    Ch. 3
  • 木槌きづち Kiduchi
    Ch. 3
  • 面皰にきび Nikibi
    Ch. 3
  • 日國ひかがみ Hikagami
    Ch. 3
  • たしなみ Tashinami
    Ch. 4, 9
  • わだかまり Wadakamari
    Ch. 4
  • もぐさ Mogusa
    Ch. 4
  • 酒粕さけかす Sakekasu
    Ch. 4
  • さかな Sakana
    Ch. 4
  • やっとこ Yattoko
    Ch. 5, 8
  • 茗荷みょうが Myouga
    Ch. 5
  • 粗目ざらめ Zarame
    城傾じょうけい Jyōkei
    魏城ぎじょう Gijyō
    Ch. 6, 7, 9, 12, 14
  • 煉瓦レンガ Renga
    Ch. 6, 9, 12
  • 茶飯さくらめし Sakurameshi
    Ch. 6, 18
  • 女衒ぜげん Zegen
    Ch. 6, 9
  • 弖爾乎波てにをは Teniwoha
    伊屋いや Iya
    Ch. 7, 14, 18
  • ゆがみ Yugami
    Ch. 7, 18
  • しのぎ Shinogi
    Ch. 8
  • 把芹パセリ Parsley
    Ch. 8
  • 折几ベニヤ Beniya
    Ch. 8
  • 草鞋わらじ Waraji
    Ch. 8
  • 粕取りかすとり Kasutori
    Ch. 9
  • 屠蘇とそ Toso
    Ch. 9
  • つつしみ Tsutsushimi
    Ch. 9
  • 土瓶どびん Dobin
    Ch. 9, 13, 18
  • 酒麹さけこうじ Sakekōji
    Ch. 9
  • 煮染にしめ Nishime
    Ch. 10
  • 銀杏ぎんなん Ginnan
    Ch. 10
  • 南天なんてん Nanten
    Ch. 10
  • 牙虫がむし Gamushi
    Ch. 10
  • おっちゃん Uncle
    Ch. 9, 10
  • ぬま Numa
    Ch. 10, 18
  • ねこ Cat
    Ch. Prologue
  • ねずみ Mouse
    Ch. Prologue
  • 石榴ザクロ Zakuro
    Ch. 11
  • 茱萸ぐみ Gumi
    Ch. 11
  • たらい Tarai
    Ch. 12
  • 生粗きざら Kizara
    Ch. 12
  • かがむ Kagamu
    Ch. 13
  • におい Nioi
    Ch. 13
  • 天蚕糸てぐす Tegusu
    Ch. 13, 18
  • 田螺和たなしあえ Tanashiae
    Ch. 14
  • 太巴ふとともえ Futotomoe
    Ch. 14
  • 乱菊らんぎく Rangiku
    Ch. 14
  • 細抱 鷹羽ほそだき たかのは Hosodaki Takanoha
    Ch. 14
  • 丸五徳まるごとく Marugotoku
    Ch. 14
  • 浮線蔦ふせんづた Fusenduta
    Ch. 14
  • 白膠木ぬるで Nurude
    Ch. 15
  • 粔籹おこし Okoshi
    Ch. 15
  • 白和 酢味噌しらあえ すみそ Shiraae Sumiso
    Ch. 16, 20
  • 糝粉しんこ Shinko
    Ch. 16, 20
  • 目笊めざる Mezaru
    Ch. 16, 20
  • したみ Shitami
    Ch. 17
  • 煤紙すすけがみ Susukegami
    Ch. 17
  • 杣木 楢茸そまぎ ならたけ Somagi Naratake
    Ch. 18
  • 饅合ぬたあえ Nutaae
    Ch. 18
  • 木履ぽっくり Pokkuri
    Ch. 18
  • 鹿尾菜ひじき Hijiki
    Ch. 19, 20
  • 朴歯はおば Haoba
    Ch. 19, 20
  • Sex Pistols

    Sex Pistols (renamed "Love Pistols" overseas to avoid legal trouble with the band of the same name) is a Japanese yaoi manga series written and illustrated by Kotobuki Tarako.

    Terminology

  • 魂現こんげん Kongen - True Soul
  • 軽種けいしゅ Keishu - Light Weight
  • 中間種ちゅうかんしゅ Chūkanshu - Middle Weight
  • 半重種はんじゅうしゅ Hanjūshu - Half Heavy Weight
  • 重種じゅうしゅ Jūshu - Heavy Weight
  • 先祖返りせんぞがえり Senzogaeri - Missing Link
  • 接木雑種つぎきざっしゅ Tsugikizasshu - Hybrid
  • キメラ - Chimera

  • 人類じんるい Jinrui - Humanity
    • 猿人えんじん Enjin - Apeman
    • さる Saru - Monkey
  • 斑類まだらるい Madararui - Spottedkind
    • 猫又ねこまた Nekomata - Cat
    • じゃ Jyanome - Snake
    • 犬神人いぬじにん Inujinin - Dog
    • 熊樫くまかし Kumakashi - Bear
    • みずち Mizuchi - Alligator/Crocodile
    • 人魚マーメイド Mermaid
  • 鳥類ちょうるい Chōrui - Birdkind
    • 翼主よくぬし Yokunushi - Bird
    • 蝙蝠こうもり Kōmori - Bat

    Characters

  • 赤股あかまた 倫太りんだ Akamata Rinda
    In spite of being half-snake, he's got a surprisingly bright and honest personality.

  • 青桐あおぎり 大将ひろまさ Aogiri Hiromasa
    A half-serpent heavyweight who is self-conscious about both his pheromones and his talent.

  • 青桐あおぎり 王将おうしょう Aogiri Oushou
    Shirou's friend. He used to love Shirou.

  • 青桐あおぎり まさる Aogiri Masaru

  • 青桐あおぎり しまこ Aogiri Shimako

  • アンジェラ Angela

  • カナリオ Canario
    Vulnera's custodian.

  • デイビット・ウッドビル David Woodville
    A freewheeling genius sculptor.

  • 藤原ふじわら しろ Fujiwara Shiro
    The last of the Japanese wolves, believed to have been extinct. He's a very proper class president.

  • 波陀はだ マイロ Hada Milo
    He's the best looking guy in school, nicknamed the "Diamond Prince."

  • 灰頭はいがしら 若葉わかば Haigashira Wakaba

  • 斑目まだらめ 英国ひでくに Madarame Hidekuni
    Kunimasa and Yonekuni's younger brother. He had an astonishingly normal upbringing, thanks to two loving parents.

  • 犬飼いぬかい 太郎たろう Inukai Tarou
    His family has been employed by the Madarame household for generations. His true soul is that of a loyal Akita dog.

  • 犬山いぬやま Inuyama

  • ヨシュア・マクベアー Joshua McBear

  • 楝蛇かがし 壱星いっせい Kagashi Issei
    Kagashi Ryuusei's son. Thanks in part to having a snake true soul, he is critical and bad-tempered.

  • 金森かなもり 一茶いっさ Kanamori Issa
    Japanese language teacher. In spite of seeming weak-willed, he is very serious-minded when it comes to being a teacher.

  • 楝蛇かがし 流星りゅうせい Kagashi Ryuusei
    In the past he was madly in love, but his partner Haruki passed away. However, his feelings for Haruki are still vivid.
    Issei's father. He's still trapped by the love from his school days.

  • 熊樫くまかし 照彦てるひこ Kumakashi Teruhiko

  • 熊乃井くまのい 弓月ゆずき Kumanoi Yuzuki
    He's straightforward in both his club life and his love life. He fell in love with Milo at first sight.

  • 斑目まだらめ 米国よねくに Madarame Yonekuni
    A crocodile-type heavyweight, his gorgeous features and his special sex appeal make him popular with the ladies.
    A heavyweight alligator, with a ton of sex appeal and charm.

  • 斑目まだらめ 国政くにまさ Madarame Kunimasa
    His haughty attitude jerks Norio's feelings around, but he also feels obligated to be the respectable face of the family. His true soul is a jaguar.
    His true soul is a jaguar. He is Manami's beloved, dependable elder brother.

  • 斑目まだらめ 巻尾まきお Madarame Makio
    Her capricious personality caused her to flee from the constraints of the heavyweight lifestyle.
    Kunimasa and Yonekuni's mother, and Manami's father.

  • 斑目まだらめ 国光くにみつ Madarame Kunimitsu
    Makio's father. The powerful leader of Japan's heavyweights. Kunimasa is being groomed as his successor.

  • 班目まだらめ 春基はるき Madarame Haruki
    Highborn and a prodigious genius, he's treated like a saint.

  • マクシミリアン・シーモア Maximilian Seymore
    A slightly anal-retentive architect, born into a heavyweight family with royal blood.

  • 壬生みぶ 龍蔚りゅうい Mibu Ryui

  • 渡嘉敷とかしき 志信しのぶ Tokashiki Shinobu
    Kunimasa and Yonekuni's older brother. He's a head chef, keeping the kitchen running smoothy at Karen's traditional restaurant, Kagetsu.
    He is currently in charge of Vulnera's training at his father Kunimitsu's orders. Because of his neurosis, he has a hard time trusting anyone.

  • 錦織にしきおり 長持ながもち Nishikiori Nagamochi

  • 押切おしきり Oshikiri
    Vice captain of the archery club. He's a popular person with a caring personality, but he hides a considerable amount of masculinity under his smile.

  • リチャード・ウッドビル Richard Woodville
    David's younger brother. He falls in love with Maximilian. Appears in Volume 4.

  • セス Seth

  • 灰頭はいがしら すずめ Haigashira Suzume

  • サラーム Salam

  • 稲荷木とかぎ いづる Tokagi Izuru
    Male heir to the Super Bathhouse Inari-yu.

  • 田中たなか 麗子れいこ Tanaka Reiko
    A mandrill girl. Appears in Volume 1.

  • 円谷つぶらや ノリ Tsuburaya Norio
    The main protagonist of our series. He awakened rather suddenly to his place as a Zooman.
    He suddenly awakened one day to his true nature as a Zooman.

  • 渡嘉敷とかしき カレン Tokashiki Karen
    Her dark history is that back in high school, she was mistress to Makio's father.

  • 渡嘉敷とかしき ウメ Tokashiki Ume
    Shima's elder twin brother. He used to love Hiromasa.

  • 渡嘉敷とかしき シマ Tokashiki Shima
    A mongoose nurse. He works at the same hospital as Hiromasa. Oh, and he gave birth to Hiromasa's children.

  • 渡嘉敷とかしき 愛美まなみ Tokashiki Manami
    The selfish, brother-obsessed youngest boy in the family. Has an intense rivalry with Norio.
    The offspring of Makio and Karen's true love. At the moment, he's going by his mother's family name.

  • プライドファースト Pride First a.k.a ヴァルネラ Vulnera
    Also known as V.B.
    A hybrid (chimera) of a mermaid and a lion. He has a strong influence in the world of madararui. He fell in love with Shinobu.
    Due to genetic complications, his life force is unstable, leaving him unable to maintain a human body. Under Shinobu's instruction, he is practicing containing his spirit in a physical form.

  • ホイットマン Whitman
    Representative of the McBear family. Appeared in Volume 3.

  • ザヘル Zahel
  • Sources

    Petz Crew

    Hope

    SEX Female
    BIRTHDAY 20.11.14
    SCP Labrador

    Hope is from the first breeding experiment I ever did, a mix of VPZ Achihond and VPZ Bison. I saw someone else pair these files together and they got some pretty interesting results so I wanted to try it out for myself.

    I brexed her to fluff up her ears and tail, made her horns and eyes a bit bigger, and converted her into a Labrador overwrite for my own convenience. More recently I changed her eye color from red to blue.

    Tape

    SEX Male
    BIRTHDAY 20.11.18
    SCP Bulldog

    Tape is from my second breeding experiment, an ill-conceived mix of the Corvus Corax Anthro Wolf and VPZ Baby.

    As expected all of the offspring were monstrosities, but I thought this one was at least workable. He looked vaguely gerbil-shaped to me so that's the direction I took the brex. I also converted him into a Bulldog overwrite since that was his original SCP.

    If you're curious about the weird name, I was just naming the babies from that breeding session after random junk I had laying around on my desk. He was christened as Tape and I was already too attached to change it to something normal later on.

    Éclair

    SEX Male
    BIRTHDAY 20.11.28
    SCP Russian Blue

    Éclair is from my third and final attempt of this early sequence of experiments, a mix of VPZ Trinket, Mazzlabs Dex Blue, and Carolyn's P4 Honker. He quickly became one of my favorite petz and is now a mascot of sorts.

    He was born with a few weird body parts as tends to happen when mixing hexed breeds - blue feet from the Honker, neon pink paw pads and a blue nose from the Dex Blue, and Trinket wings.

    I brexed most of the weirdness off, fattened up his back legs, made his texture external and converted him into a Russian Blue overwrite. The wings were pretty cool though, maybe I'll add those back some day.

    Papaya

    SEX Female
    BIRTHDAY 20.12.28
    SCP Chinchilla Persian

    I was messing around breeding the file I used to brex Éclair and Papaya was one of the resulting babies. I thought she was pretty cute and could make a nice playmate for him so I decided to keep her. Unfortunately they don't like each other very much, but what can you do.

    Siksuruk

    SEX Female
    BIRTHDAY 21.01.25
    SCP Sheepdog

    Siksuruk was created for the 2021 Whiskerwick Joint Hex Project. It was Sheepdog Week at the time so the hex had to be based on a Sheepdog.

    I was placed on Team Farmhand with Twerkyvulture and Queenie. Twerky suggested we run with the "hand" from the name Farmhand so I offered up this concept for a yeti I already had sketched out, since yetis have hands...?

    I started by making the base, Twerky added the tusks, and Queenie worked her magic at the end by adding the paintballs, textures, growing horns, and various other details.

    Siren

    SEX Female
    BIRTHDAY 21.5.16
    SCP Dalmatian
    VIA Gingerade ~ TFM Auction

    I fell in love with this mer-Dali base the moment I saw Gin working on it, so naturally I camped out on TFM for days to snag this girl.

    Shimmer

    SEX Male
    BIRTHDAY 22.3.27
    SCP Orange Shorthair
    VIA Silverfish ~ Whiskerwick Auction

    Isn't this guy awesome?? Silverfish is a magician, everything she makes is amazing.

    Rugosa

    SEX Male
    BIRTHDAY 22.5.8
    SCP Bulldog
    VIA PeachPup ~ Trade

    Peach offered me a hexie in exchange for some bred petz, so I asked for a white crocodile!

    Petz OB File Set

    I always have a few overwrites in my game that better suit my own preferences, but they are (in my view) mostly superficial and don't interfere with traits passing down in subsequent generations. I'm less strict about the P5 breeds however since they're already so broken, in their case I just use whatever looks best to me and breeds well. Unless otherwise noted all of my petz are not brexed or genexed and will carry the genetics they show, the only exception being of course the occasional fluke eye color mutation.

    Dogz

    Bulldog - original
    Chihuahua - original
    Dachshund - original
    Dalmatian - 2nd Gen Eye Size OW
    Great Dane - original
    Labrador - original
    Mutt - original
    Poodle - original
    Scottie - original
    Sheepdog - Eye Size OW

    My P5 dog breeds are the non-unibreed P4 conversions from Kizmet with varied personalities. I use the cat-like Papillon and my edited version of the German Shepherd that fixes the tail tip marking.

    Catz

    Alley Cat - Mostly Flealess OW
    B+W Shorthair - original
    Calico - original
    Chinchilla Persian - original
    Maine Coon - original
    Orange Shorthair - Kitten Pupil Size OW
    Persian - original
    Russian Blue - 2nd Gen Pupil Size OW (converted to non-unibreed)
    Siamese - Ear Marking OW
    Tabby - original

    My P5 cat breeds are the non-unibreed P4 conversions from Kizmet.

    Petz Introductory Guide

    What is Petz?

    Petz is a series of virtual pet sims from the 90s, originally developed and published by a company called PF. Magic. The premise is simple: you adopt virtual kittens and puppies, feed and play with them, raise them to adulthood, and then breed them. The games are uniquely stylized by rendering 2D assets called ballz and linez into convincing 3D-like animations. Fans of the series realized early on that the default game files could be modified in a hex editor to create new breeds, toys, and more, leading to the proliferation of modding, or hexing, in the community.

    All PF. Magic properties were aquired by Ubisoft in 2001. After the release of Petz 5 in 2002, Ubisoft ceased publishing new PC Petz games and instead began using the Petz brand name to localize unrelated Japanese DS and 3DS titles in the west. The original PC Petz Community is still alive and well however. There's even an ongoing initiative to get Ubisoft to release the Petz source code via the Petz Community Census so even more complex modding can be made possible, and to hopefully extend the lifespan of this now precariously dated software far into the future.

    Which installment should I play?

    If you are brand new to the series my suggestion is to start with Petz 4. It's the most popular game in the community so most content is made specifically for it. Individual petz and breeds can be made cross-compatible with any version, but toyz, clothes, and playscenes can't be easily converted, so 4 is your best bet if you want to try out all of those cool custom resources right away. Every game in the series is well worth playing however, so if you find that you really enjoy Petz 4 be sure to give the others shot as well, including the spinoffs Babyz and Oddballz.

    Where can I download the games?

    Note that most downloads will need to be unzipped with a file archiver before they can be used. I recommend 7-Zip but anything that can unzip a .zip or .rar will do.

    Mazzew provides portable downloads and instructions for every game in the series, including Petz 5, Babyz, and Oddballz. You can also find a portable version of Petz 4 on Reflet's site, or try the installers from Acid Trip - just note that you may run into issues if you try to install them on modern systems.

    How do I find and use custom breeds, toyz, clothes?

    Creators typically host their files on their own personal websites. There are also marketplaces like PUGs where you can earn currency to spend on more exclusive resources.

    Any resources you download will need to be placed in the correct folder to appear in-game:

    Pet files (.pet) go in the Adopted Petz folder.
    Breed files (.cat or .dog) go in Resource\Catz and Resource\Dogz respectively.
    Clothes files (.clo) go in Resource\Clothes.
    Toy files (.toy) go in Resource\Toyz.
    Playscene files (.env) go in Resource\Area.
    Music box songs should be in .wav format and go in Resource\Songz.
    Playpen wallpapers should be in 8-bit .bmp (256 Color Bitmap) format and go in Resource\Wallpaper.

    How can I create my own custom resources?

    The Petz Community refers to modding as hexing because hex editors were used to edit files in the early days. These days hex editors aren't needed for most basic visual hexing as there are now dedicated programs for it, although they are still necessary if you want to edit things like personality values or "genes".

    Editors

    Other Programs

    Textures & Paintballz

    Tutorials

    How do I join the community?

    Site Directories

    Forums

    Marketplaces

    Discord Servers

    Webrings

    Further Reading

    About PF. Magic

    Description from the original PF. Magic website. SOURCE

    PF. Magic, from its toy- and game-filled offices in San Francisco's Multimedia Gulch, is known for its unique and innovative interactive characters, games and digital toys. Since its start in 1991, the Company has developed several award-winning, cutting-edge products.

    The Company's management team brings a wealth of experience in the consumer electronics, video game, entertainment and multimedia businesses. With world-class expertise in interactive character development, 3-D game design, and on-line/networkable game development, PF.Magic focuses its creative and technical resources on the creation of unique entertainment. PF.Magic develops for CD-ROM based platforms including PC and Macintosh computers, as well as for the new generation of home entertainment systems such as the Sony Playstation and the Sega Saturn.

    In the Fall of 1995, the Company unveiled its latest creative innovation Computer Petz with the intro-duction of Dogz, the first-ever pet to live in the world of its owners computer. The best-selling Dogz created a new category of computer interactivity, one in which real life on the computer is no longer a simulation. In June of 1996, PF.Magic grew the Computer Petz line with the introduction of Catz. Catz brought a new Petz purrsonality to the desktop, and added a new element to Computer Petz multiple-character interaction with the introduction of a mouse to drive the Catz wild.

    The newest additions to the Computer Petz line Oddballz were released November 1996. These new and hilarious Computer Petz are definitely digital life at its wackiest! With the launch of Oddballz, PF.Magic also launched the first-ever, online Collectible Program, making Oddballz available for collection through partnerships with leading sites around the World Wide Web.

    PF.Magic has joined forces with entertainment software powerhouse, Virgin Interactive Entertainment, under Virgins Affiliate Label program, ensuring broad retail distribution of the Computer Petz line. Dogz and Catz quickly rose to the top selling slots on leading international computer retail charts, including Software Etc., Babbages, and Electronics Boutique. The two have sold over 200,000 copies in the U.S., and remain top sellers in the United Kingdom and Asia. As of October, almost 1 Million people have visited the Computer Petz Web sites (www.dogz.com, www.catz.com), as a part of the cyber adoption program.

    Other award-winning products released by PF.Magic, include Ballz, PaTaank and Max Magic. Ballz, the first truly 3-D fighting game for the Sega Genesis, Super Nintendo and 3DO platforms, received rave reviews from the critics for its innovative 3-D game play as well as its unique character design. PaTaank, the high-energy, point-of-view, 3-D pinball thrill-ride for the 3DO player, received praise by gaming critics and won several awards for innovative 3-D game play. Max Magic, the worlds first electronic magic kit, represented a breakthrough in interactive 3-D character design. Developed on the CD-I format for Philips Interactive Media, Max Magic received numerous prestigious awards for its uniquely intuitive way of entertaining and teaching children and adults about magic.

    PF.Magic also worked with AT&T for two years to design and develop a voice and data modem peripheral for videogame and personal computer systems, and to create valuable new system software for online/ networked multiplayer games.

    PF.Magic is a privately held company. Equity investors include Robertson Stephens & Company and AT&T.

    How The Night Trap Led To Petz

    Snippet about Petz from an interview with Rob Fulop. SOURCE

    So how did PF Magic end up creating the Petz series?

    RF: PF Magic was based on a piece of hardware we called the Edge. The Edge was a piece of hardware that you hooked up to your Genesis and the telephone and you can play games. The idea was that you could play Street Fighter with your friend across town. That's what it was about.

    So AT&T put up the money, and Sega was a partner, and that was our big thing. We were going to make this system and make games for it. That was the idea that threw up PF Magic. But then AT&T pulled out because, again, the machine was too expensive to build. So now we were left with about half of our funding and we just had to figure something out, which was when we came up with Petz.

    What was the inspiration for Petz?

    RF: There are two vectors that created the path. Vector number one was I had made a game called Night Trap, which had been released at that point by this other company, Digital Pictures. And it was becoming very controversial because we had shown imagery of girls being dragged off by monsters and there was a big political scandal around Night Trap. To me personally, it was kind of silly.

    It was also deeply embarrassing, because friends of mine, my parents and my girlfriend, didn't really get games. All they knew was that a game that I had made was on TV, being talked about as being bad for kids. And, you know, Captain Kangaroo came on TV and said, "This is bad for kids." It was horrible.

    At the time the Captain Kangaroo show, every kid watched it. He was just an icon of kids' television. I watched him, I think he was on every Saturday morning. Anyway, they dragged him up and he said something bad about Night Trap and it was just embarrassing. I fell out with my girlfriend about it, because I thought it was completely bullshit criticism.

    But I decided that the next game I made was going to be so cute and so adorable that no one could ever, ever, ever say that -- it was, like, sarcastic -- what's the cutest thing I could make? What's the most, you know, sissy game that I could come out with?

    Then at the same time it was in December, and I would always go at the end of the year to see Santa Claus at department stores. You go to Santa Claus and he'll tell you exactly what's going to sell that Christmas. He knows better than anyone, because all the kids talk to him. His job all day is to ask kids what they want. So if you want to know what's going to sell this year, just go and talk to Santa Claus and this guy will tell you exactly what's going to sell. I did that every year.

    So we go into Macy's, talk to Santa, and actually he goes, "It's still the same, the most popular thing that kids ask for every year is a puppy. For the last 50 years." So the two just came together. It was make a puppy. That was really how the idea came out.

    And then we also had this technology. The first game we made with 3D was called Ballz. It was a fighting game and all the characters were made out of spheres. You know, the sphere is the only thing that wherever you put the camera, it's still a sphere. You don't need to store different images of the sphere. You just need to know the sphere has a radius of five and is blue and you can create it.

    So if you build the whole character out of spheres, all you have to do is keep track of is how the spheres connect. So we had a patent on that, we built the whole world using that. Then we made it into a pet. We built it into a dog. People loved it.

    It doesn't sound like it was inspired by any previous games at all…

    RF: It wasn't; there was no computer pets before that. But about the same time, though, Japan had come out with the Tamagotchi toy. The two were kind of built at the same time. I don't think we even knew about each other. It's kind of interesting when designers think along the same lines, though. Ours was on the computer, theirs was on a little hand held thing.

    It just struck a nerve. People liked it. People really liked it. I mean, it's a very obvious thing. It's a puppy dog. The way we sold it was, we'd give it away. We sold it the same way real puppies are sold. We give it to you for 10 days and ask for it back. Give a puppy to a kid and ask him for it back five days later, just go ahead see what he says. In sales this is called "the puppy dog close."

    We gave you five days' worth of food, and if you want more food you've got to call us and we give you a whole lifetime supply for 20 bucks. It's not little puppies that don't cry, you know. They'd whimper and cry and then you have to delete it and it asks, "Do you want to delete me?." I mean who can say yes?

    No, you sit there with it whimpering and your little puppy would say, "Do you want to delete me?" And who can delete it? It's cruel, it's a little puppy and you won't feed it. It's impossible to say yes, so we sold a lot of them. We sold a ton of them.

    It was completely viral, and then after a couple of weeks your pet would have a puppy, and then you could keep it yourself or give it to someone else. You put your floppy in and picked your puppy, and give it to a friend, and so there is another spawning. That was the way it works; it was great.

    The virtual pet has become quite an established genre now, Nintendogs, etc.

    RF: At this point yes. Nintendogs sure. Petz is still a brand. Ubisoft still puts it out every year. They're not as lifelike as they used to be, because they became more realistic. If you see our original dog, it wasn't realistic at all but it was really likeable. It was cute, it was loving. The ones now look like real dogs but because they spend so much bandwidth on making it look real it's hard to make the thing do a lot of different things. It's a trade off.

    What do you think it is that attaches people to these virtual pets?

    RF: It's that they need you. You're needed. So you come home and this thing is like, in your face. It needs you. If you're not there you know that it's going to be very unhappy -- or it could die, right? Isn't that why you get attached to plants and puppies and kittens? I don't think a virtual pet is any different, we just create them. And when you come home, what do they do?

    Jump up and down, somersaults…

    RF: Right, and you love that, right? So that's what we get our puppy to do. Whenever you move your mouse he'd follow your mouse. They can't wait to be petted. When you put them out they come running over, right? That was their biggest excitement. Basically I think people are attached to those things to be needed, which is why a baby is the ultimate.

    Should Virtual Petz Die?

    From an article published on dogz.com. SOURCE

    INTERACTIVE VIRTUAL PETS - A LIFE AND DEATH ISSUE

    Should Virtual Pets Die?

    The release of Bandai's "Tomagotchi" and Tiger Electronics' "Giga Pets" on American toy store shelves this month brings a serious mortality question to the kennel - "to be or not to be?" The life expectancy of these virtual pets is dependent on how long their hearts, or batteries, keep pumping - usually only about 100 days. Can the children of America handle the trauma of a premature ending to their relationships with their virtual furry friends? Does it have to end this way? Is there any solution to this imminent epidemic of heartbreak?

    Fortunately, the answer is a resounding "yes." PF.Magic, a pioneer in interactive pet technology, has brought happiness to children and adults around the globe for the past two years with its "Computer Petz" line. Computer Petz, which have sold more than 750,000 units since 1995, include "Dogz," "Catz" and wacky creatures called "Oddballz." These Petz live on your computer desktop, and like their Tamagotchi and Giga Pet descendants, develop based on the amount of love and attention they receive from their owners. Artificial Intelligence serves as these Computer Petz' virtual brain, and they offer all the benefits of pet ownership without the hassles of cleaning up, daily feedings or pet cemeteries.

    Most importantly, Computer Petz have mastered what we can only fathom - immortality. It's true, all Computer Petz live forever, or as long as the computer desktop on which they live keeps ticking. No dog years or nine lives here, scrappy, because there's simply no need. Imagine everlasting life and health - or alternatively - the needless pain, suffering and sadness that accompanies every purchase of a "here today, gone tomorrow" pet key chain. The choice is yours. Put an end to the madness.

    PF. Magic, from its toy and game-filled offices in San Francisco's "Multimedia Gulch," is known for its interactive living characters and innovative entertainment products. Since its start in 1991, the Company has developed several award-winning, cutting-edge products. In the Fall of 1995, PF.Magic introduced the best-selling Computer Petz line with Dogz. In 1996, Catz leaped onto the scene followed by those wacky Oddballz. More than 750,000 Computer Petz have been adopted around the globe and are still alive and kicking. PF.Magic is privately held.

    Computer Petz Web site is located on the World Wide Web at www.pfmagic.com.

    Socially Intelligent Virtual Petz

    Paper for the 1997 Socially Intelligent Agents AAAI Fall Symposium. SOURCE

    Socially Intelligent Virtual Petz
    Adam Frank, Andrew Stern, Ben Resner

    PF.Magic
    501 2nd St, Suite 400
    San Francisco, CA 94107
    +1 415 495 0400

    Abstract

    We have developed a series of lifelike computer characters called Virtual Petz. These socially intelligent agents live on your PC computer desktop. The Petz are autonomous characters with real-time layered 3D animation and sound. Using a mouse the user moves a hand-shaped cursor to directly touch, pet, and pick up the characters, as well as use toys and objects. Virtual Petz grow up over time and strive to be the user's friends and companions. They have evolving social relationships with the user and each other. To implement these agents we have invented hybrid techniques that draw from improvisational drama, cartoons, classical AI and video games. As of June 1997 over a million copies of virtual Petz have been sold around the world.

    Introduction

    Traditional digital interactive entertainment has centered around characters for years. Most entertainment products contain computer characters that represent the user, and the user puppeteers the character in its environment. In Petz products, the characters are completely autonomous, the user is represented as a hand cursor, and the pets perceive the user as just another socially intelligent autonomous character. In this way the Petz and the user are on essentially equal footing.

    The virtual Petz concept has been a good way for us to explore the complicated issues in creating interactive, real-time autonomous characters. Choosing dogs and cats as our agents helps us in a few ways. People understand what pets are and essentially know how to interact with them. This is critical for producing believable characters. Pets are also a good choice because they are expected to behave in ways that we can successfully implement. They have relatively simple gestures, language and cognitive abilities. Also, animated dogs and cats have well established cartoon archetypes. We base the look and behavior of the Petz on these archetypes.

    The virtual Petz experience is non-goal oriented. We allow users to explore the characters and their toys in any order they like. This freedom allows users to socialize with the Petz in their own way and at their own pace. This also encourages users to come up with their own interpretation of their pet's feelings and thoughts. Often the scope of their interpretations exceeds what we originally planned for.

    Developing Relationships with Virtual Petz

    The goal of the Petz is to build an intimate relationship with user. Therefore the pet's primary motivation is to receive attention and affection. They feed off of this interaction. Without it they become lethargic, depressed, and if ignored long enough, they will run away.

    The most direct way the user shows affection is through petting. Using the left mouse button users can pet, scratch and stroke. The pet immediately reacts in a variety of ways depending on what spot on its body is being petted, how fast, and how the pet feels at the time. We call this direct interaction. The fact that you can touch the character is a very effective way of building an intimate relationship. It also goes a long way in creating an illusion of life.

    We've tried to make the Petz have equal footing in their relationship with the user. The toys and objects in the pet's environment have direct object-like interaction for both the user and the Petz. Petz have full access to the toy shelf, and if they really want something, they will just go and get it themselves. This helps express the unpredictability and autonomous nature of the Petz. It also requires users to share control of the environment with the Petz. The act of sharing the space is a further strengthens the owner-pet relationship.

    By picking up and using a toy, the user can initiate play. For example, throwing a ball may initiate a game of fetch, or holding a tugtoy in front of a pet may initiate a game of tug-of-war. Similarly a pet can get its own toy and bring it to the user to initiate play. This cooperative decision-making helps build the relationship.

    We have created a variety of personalities - playful terriers, grumpy bulldogs, hyper Chihuahuas, finicky Siamese cats, lazy Persian cats, aggressive hunter cats, timid scaredy cats and so on. Additionally each pet has its own individual likes and dislikes, spots and body coloration, and personality quirks. Users get to play with a pet and see if they like them before deciding to adopt. Once adopted, the user gives them a name. This individual variation allows the user to develop a unique relationship with a particular pet. Every owner-pet relationship is different.

    Communicating with Virtual Petz

    Petz communicate with the user in a variety of ways. Emotion can be expressed through different facial expressions (eyebrows, mouth, ears), styles of movement and body language (sad walks, happy trots, various postures, a variety of tail motions), and sounds (excited playful barks and meows, sad whines and whimpers, yelps of pain, etc). They get fat when they eat too much and get skinny when hungry.

    Petz communicate their intentions and desires through their actions. We have created a broad base of behavior for the Petz -- they can eat, sleep, play, attack, groom, hiss, explore and so on. When a pet wants attention they may start barking or meowing. If hungry they may go searching for food, hunting mice, or start begging. When they are upset or scared they may run and hide, act aggressively, or cower and shiver.

    It is important to note that the only way the user can understand what the Petz are feeling is to interpret their actions and physical cues, in the same way an audience interprets an actor's performance. We do not display bar graphs or text messages describing the pet's internal variables, biorhythms or emotional state. By forcing a natural interpretation of the pet's behavior, we don't break the illusion of a relationship with something alive.

    The user can communicate to their pet in a variety of ways. In addition to petting users can gesture to their Petz. By double-clicking in an empty space on the screen the hand cursor animates a "come here" motion and plays a whistling sound. Petz tend to stop what they're doing and come to the user's cursor.

    Users can train their Petz to do tricks for treats. When holding a treat, users can make the hand cursor do directional hand motions (up, down, left, right) to which a pet might jump, sit, lie down, rollover, and so on. If you shake the treat over a toy, a pet may attempt a trick using that toy, such as balancing on a ball or fetching.

    In general users can reward or discipline any behavior. Methods of rewarding include a giving treats, feeding, petting, or presenting its favorite toy. Discipline is achieved by squirting a pet with a water spray bottle. (This is the SPCA-approved method of discipline.) In this way users can modify a pet's overall behavior through positive and negative reinforcement.

    The personalities of each pet can change under extreme circumstances. For instance, if any pet is underfed, it will begin hunting and acting aggressively. If a pet is overfed, it will become fat and lazy. Depending on how the user treats their pet, each pet's personality can slide along a broad spectrum of personalities.

    Relationships between Virtual Personalities

    In our newest product, Petz II, released in October 1997, multiple characters can interact with the user and each other at the same time. When two Petz first meet each other, typically as puppies or kittens, they cautiously investigate each other. As they wrestle and play they form relationships and attitudes towards one another. Some will become best friends and will often groom each other, playfully nip at each other, sleep side by side, bring each other treats, and so on. Other pets may become enemies and will fight, chase and terrorize each other throughout their lives. A dominant dog might steal food and toys from a submissive dog.

    Adult Petz tend to nurture and protect younger Petz. They will comfort them if they get scared and carry them to a pillow to sleep. Younger Petz will follow the adults around and attempt to copy their behavior. However once adolescent, a pet will form an adult relationship with the other adults.

    Most Dogz and Catz tend to dislike each other. Typically they will growl, bark, hiss, fight and chase each other. However if they are introduced to each another at a young age and grow up together, they may become friends.

    The interplay between the variety of personalities gives rise to many dramatic situations. For example, a tired old dog won't be able to go to sleep when a young playful kitten is bouncing around him. The dog may try to take a nap after distracting the kitten with a bowl of food, but the kitten's short attention span defeats this strategy.

    Catz are always on the lookout for mice. If the user takes out the cheese and puts it in front of the mouse hole, the mouse may sneak out for a nibble. The cat will immediately begin stalking it for an attack. If the user then brings out a dog, a three-way chase ensues. This usually ends with the dog chasing the cat away and the mouse getting a free meal.

    Even a loving relationship between two buddies can be upset when the user pays more attention to one pet than the other. The jealous pet will become angry and upset and may even act aggressively to the user or the other pet. However the two Petz will eventually make up and return to their friendly relationship.

    Should Virtual Petz Die?

    Petz begin as puppies or kittens and age over time. Users witness their pet develop and can affect what kinds of personalities they turn out to have. However at a certain point the Petz stop aging and do not die.

    This has been an issue which our design team has fought over back and forth. Some argued that if the pet eventually dies it makes the lifecycle more important. Immortality may devalue the experience by making the user's time with their pet less precious.

    On our website we recently conducted an informal poll asking users if they thought virtual Petz should die. 65% of the responses said they should not die. 30% said they would like to be able choose if their Petz should die. Only 5% said they wanted their Petz to eventually die. After long discussions with our marketing department, it was decided that the disadvantages of death outweighed the advantages.

    Instead of death we decided that the only way a user can lose their pet is if they severely mistreat them. After a few days of ignoring a pet, it will actively begin whining for attention. If the user does nothing to remedy this situation, the pet begins acting more and more neglected, even doing "naughty" behaviors to get attention. Eventually the pet will simply run away and not be available to the user anymore. Because the user's actions have consequences, we have added some value to the relationship.

    Implementation Principles

    To create these socially intelligent agents on a personal computer, we had to develop new display techniques. Our high-degree of interactivity and lifelikeness requires the use of real-time 3D animation. Pre-rendered animation, however beautiful it may be, cannot be as responsive, dynamic, or as varied as a we require. But to deliver this real-time animation on a PC, drastic optimizations on the display level are required. Our proprietary method of achieving this is unique. We chose to err on the side of frame rate versus a photo-realistic image that moves poorly.

    The Petz products use a network of basic 3D body animation which has a high resolution of branch points. For example, from any basic pose such as standing or sitting, the pet can transition to any other pose. As the pet's general body animation moves across this network, additional animation is layered on top. This allows the pet to look in all directions no matter what its body doing. Also we layer breathing, blinking, meowing, head shaking and even character specific posture. In fact the look of the each breed and their ages are layers. The subsequent number of permutations is enormous and therefore passes a critical threshold in human perception. This method greatly enhances our ability to create an illusion of life.

    Using this display technology we have developed many behavior mechanisms that operate simultaneously. There are small mechanisms to control blinking and breathing and a variety of cognitive mechanisms to keep track of multiple goals, different plans to execute each goal, multiple emotions towards other characters and objects, attitudes towards other characters and objects, and personality-specific quirks.

    In general to achieve a real, unpredictable, non-repetitive quality in these mechanisms, we use constrained randomness. For example, there are rules for each individual pet that determine which toys it most likes to play with, but there is some randomness in that decision. This results in the possibility that a pet might play with any toy, not just the ones it likes the most. A lot of development time is spent tweaking the constraints on the randomness to achieve a good balance between consistent personality and unpredictability. We are focusing on the user's perception of the character and trying not to over-engineer the artificial intelligence.

    When making consumer software there are major constraints on both design and implementation. Our project has to be used by grandmothers and four-year olds and run on very slow, old computers, on multiple operating systems, and still perform as a seamless, real-time experience. These constraints force us to design with a bottom-up approach - always paying the most attention to what the final user will perceive. We focus our energies on what we can show and not waste valuable time implementing an elaborate system that we cannot express onscreen.

    Conclusion

    The Petz products are an experiment that turned out to be relatively successful. The product is equally popular among girls and boys, kids and adults. This is unusual in consumer entertainment software. In the program, users can take a bitmap "photo" of their Petz which they can save to disk. We encourage users to e-mail their photos to us, which we post on our website. We've had a tremendous response, receiving thousands of photos, some with personal stories attached and some with elaborately painted scenes of their Petz on Mars, or dressed up in tuxedos, or windsurfing, or flying World War II planes. We receive many letters from these kids describing their relationships with their individual Petz. Some kids we know get up especially early every day to feed them. Some of the stories describe feelings and complex behavior that we never put in the product. It seems that through combining a direct interaction interface, strong and recognizable personalities, and some fundamental social intelligence, an intimate owner-pet relationship can arise.

    We've found that developing socially intelligent agents requires people with interdisciplinary skills from both technology and the arts. Until recently, building lifelike artificially intelligent characters has been treated as a computer science problem. Character development, in any medium, is fundamentally an artistic process which combines elements of drama, storytelling and expressive action. Lifelike computer characters are ultimately perceived through the filter of human interpretation. No computer character can be perceived as truly alive and intelligent unless its builders always keep in mind what the final user will perceive.

    Of course, there is a tremendous amount to explore in this area and we realize there is much more work to be done.

    Acknowledgements

    We thank Rob Fulop, John Scull, Jonathan Shambroom, Alan Harrington, Ted Barnett, Jeremy Cantor, and the rest of the PF. Magic Petz team.

    Creating Emotional Relationships With Virtual Characters

    Chapter in Emotions in Humans and Artifacts. SOURCE

    Creating Emotional Relationships With Virtual Characters
    Andrew Stern

    1: Introduction

    During the workshop on "Emotions in Humans and Artifacts" participants presented research addressing such questions as, how do emotions work in the human mind? What are emotions? How would you build a computer program with emotions? Can we detect the emotional state of computer users? Yet as the discussions wore on, instead of providing some answers to these questions, they persistently raised new ones. When can we say a computer "has" emotions? What does it mean for a computer program to be "believable"? Do computers need emotions to be "intelligent", or not?

    These scientific, engineering and philosophical questions are fascinating and important research directions; however, as an artist with a background in computer science and filmmaking, I found my own perspective on emotions in humans and artifacts generally left out of the discussion. I find the burning question to be, what will humans actually do with artifacts that (at least seem to) have emotions? As a designer and engineer of some of the first fully-realized, "believable" interactive virtual characters to reach a worldwide mass audience, Virtual Petz and Babyz (PF Magic 1995, Mindscape 1999), I know this is a question no longer the domain of science fiction. Today millions of people are already encountering and having to assimilate into their lives new interactive emotional "artifacts."

    Emotions have been a salient feature of certain manmade artifacts, namely stories and art, long before the scientific study of emotion began. Looking to the past we see a tradition of humans creating objects in one form or another that display and communicate emotional content. From figurative painting and sculpture to hand puppets and animated characters in Disney films such as Snow White, manmade artifacts have induced emotional reactions in people as powerful and meaningful as those generated between people themselves.

    Now we are at point in the history of story and art where humans can create interactive artifacts, using the computer as a new medium. We can now write software programs that can "listen" to a human, process what it just "heard", and "speak" back with synthetically generated imagery and sound, on machines that are already in the households of millions of families around the world. The new urgent challenge for artists and storytellers is to create interactive artifacts that can induce the same emotional reactions and communicate emotional content as traditional non-interactive stories and art have done. In fact because the computer theoretically can be programmed to tailor the experience to an individual, it could become the most powerful medium of all for creating affective stories and art.

    The question becomes, how do you do that? How do emotionally powerful stories and art "work" anyway? Alas, creating an artifact that produces a meaningful emotional reaction in a human is considered an "art" itself. Although techniques and advice on the artistic process have been published - works such as The Art of Dramatic Writing by playwright Lajos Egri, The Illusion of Life by Disney animators Thomas and Johnston, Letters to a Young Poet by poet Rainer Rilke - the act of creating emotionally powerful artifacts is by and large considered elusive, mysterious and unquantifiable. Even in art school the typical approach is to teach students to imitate ("master") traditional styles and techniques, after which it is hoped the student will be ready to "find their own style," which sometimes never happens.

    Naturally it is difficult to discuss the art of creating emotionally powerful artifacts in the context of a scientific workshop, in the way one would approach a computer science or engineering problem - which helps explain the general reluctance to research the topic, and the not-so uncommon attitude among artificial intelligence researchers that the topic is "mushy", ill-formed, or worst of all, unimportant. Art and entertainment is considered to be fun, not a serious pursuit. This view is short-sighted. On the contrary stories and art are among the most serious and meaningful pursuits we have. We communicate ideas and experiences to each other in this way. The fact that the problem is, to a degree, mushy and unquantifiable, makes it all the more challenging and difficult to undertake.

    This paper puts forth virtual characters as an emerging form of manmade artifact with emotional content. Virtual characters go by a few other names in the AI research community, such as believable agents, synthetic actors and synthetic personalities. These are embodied autonomous agents that a user can interact with in some fashion, animated as real-time graphics or built as physical robots, which appear to have personality, emotion and motivation, designed to be used in art or entertainment. Over the past decade several media labs have been exploring the issues involved in building virtual characters (such as Bates et al 1992, Blumberg 1995, Perlin 1995 and Goldberg 1997, Hayes-Roth 1996, Elliot et al 1997). Some groups have designed architectures and implemented prototypes that have been demonstrated at academic conferences. But it should be made clear that in the business of creating emotional artifacts, in the final analysis, prototypes and demos are not enough. The point of creating emotionally powerful experiences, whether interactive or not, is to induce a reaction in an audience, in "users." These creations must be experienced by the general public to serve the purpose for which they were created in the first place. Until this happens the work created in closed-door media labs is ultimately incomplete.

    The public has been consuming interactive entertainment for two decades now, in the form of software products from the videogame and computer game industry. Unfortunately the experiences offered in these games are mostly juvenile, primarily focused on fighting, shooting, racing and puzzle-solving, and the virtual characters offered in them are most often shallow, one-dimensional cardboard-cutouts. Such games can be emotionally powerful experiences for those who play them, but they do not appeal to the majority of the population. Very few successful pieces of interactive entertainment or art have been made with emotional content for a mass audience - that is, the kind of "personal relationship" stories that books, theater, television and movies offer, or the kind of "high art" exhibited at museums and art shows (Stern 1999a, Mateas 1999).

    This remainder of this paper suggests new ways to employ virtual characters to create emotionally powerful interactive experiences, using our Virtual Petz and Babyz projects as case studies. The techniques used to create these projects will be presented and discussed, with emphasis on the importance of design. Finally we will attempt to address the question of what it could mean for a human to have an emotional relationship with a virtual character.

    2: Do you feel it? The case for emotional relationships

    Animation and artificial intelligence technologies for creating real-time interactive virtual characters are currently being researched and developed in academic labs and industry companies. We are told that soon we will have virtual humans that look photorealistic, with behavior driven by some degree of AI. Many are working with the intention that these characters will become functional agents, at our command to perform a variety of complicated and menial tasks. They will learn our likes and dislikes, able to autonomously communicate and negotiate with others. And they will become teachers in the virtual classroom, always ready and willing to answer our questions.

    At first glance it seems natural that adding emotions to these virtual characters should greatly enhance them. After all, real people have emotions, so virtual human characters should have them too. Some researchers in neuroscience and psychology point to emotion as an important factor in problem solving capabilities and intelligence in general (Damasio 1994). As Marvin Minsky put it, "the question is not whether intelligent machines can have emotions, but whether machines can be intelligent without any emotions" (Minsky 1985). Virtual characters may very well need emotions to have the intelligence to be useful.

    But when thinking in terms of a virtual character actually interacting with a user, is emotional behavior really appropriate for these types of applications? In real life it is arguable that interactions with "functional agents" (e.g., waiters, butlers, secretaries, travel agents, librarians, salespeople) are often best when emotions are not involved. Emotional reactions can often be irrational, illogical and time-consuming, which work against the efficient performance of tasks. Of course in any transaction, politeness and courtesy are always appreciated, but they hardly qualify as emotional. We expect teachers to be a bit more personable and enthusiastic about their material than a travel agent, but do we want them to get angry or depressed at us?

    While emotions may be required for intelligence, I would argue that the most compelling interactions with virtual characters will not be in the area of functional agents. If a user encounters a virtual character that seems to be truly alive and have emotions, the user may instead want to befriend the character, not control them. Users and interactive virtual characters have the potential to form emotional relationships with each other - relationships that are more than a reader's or moviegoer's affinity for a fictional character in a traditional story, and perhaps as meaningful as a friendship between real people. By an emotional relationship we mean a set of long-term interactions where the two parties pay attention to the emotional state of the other, communicate their feelings, share a trust, feel empathetic, and establish a connection, a bond.

    2.1: Virtual friends

    The recent success of several "virtual pet" products, popular among both kids and adults, offers some support for this idea. The most sophisticated of these characters are animated on the computer screen, such as Dogz and Catz (PF.Magic 1995 - 1998), and Creatures (Grand et al 1997), but some are displayed on portable LCD keychain toys or even embodied as simple physical robots, such as Tamagotchi (Bandai 1996), Furby (Tiger Electronics 1998), and Aibo (Sony 1999). Users "nurture" and "play" with these pets, feeding them virtual food, petting them with a virtual hand, and generally giving them attention and care lest they runaway or die. While there can be some blurring into the domain of videogames, in their purest form virtual pets are not a game, because they are non-goal-oriented; it is the process of having a relationship with a virtual pet that is enjoyable to the user, with no end goal of winning to aim for.

    As of this writing, there have been no completed formal studies of virtual pets; a study is currently underway by (Turkle 1999). In our experience with the Dogz and Catz products, our anecdotal evidence suggests that depending upon the sophistication of the virtual character, the emotional relationship that a user can form with it ranges anywhere from the attachment one has to a favorite plant to the bond between a master and their dog. Children are the most willing to suspend their disbelief and can become very attached to their virtual pets, playing with and feeding them everyday. It is precisely those irrational, illogical and time-consuming emotional interactions that may hamper a functional agent that are so engaging and entertaining here. (Please refer to the Appendix of this paper to read real customer letters we have received about Petz.) Only a few Petz users, mostly technology-oriented adult men, have requested that their Petz be able to perform functional tasks such as fetching e-mail.

    What is most interesting about the phenomenon of virtual pets are not the toys and software themselves - some of which have minimal interactivity and little or no artificial intelligence driving them - but the fact that some people seem to want to form emotional relationships with them. Some appear quite eager to forget that these characters are artificial and are ready and willing to engage in emotional relationships, even when some of the virtual pets offer little or no reward or "warmth" in return. This offers some promise for the public's acceptance of the concept of a more advanced virtual friend.

    As commercially successful as these virtual pets are, it seems likely that emotional relationships at the level of favorite plants or pets will be far easier to accomplish than the level of friendship between two adults. An owner-to-pet relationship dynamic is much simpler than a person-to-person one, and much less communication is required between the two parties. Most importantly, the relationship is inherently unequal. An owner of a real pet chooses (even purchases!) their real-life cat or dog. Therefore the act of buying a virtual pet as a toy or piece of software does not violate the hierarchy of a real-world owner-to-pet relationship.

    As people we do not get to choose which other people will be friends with us. Friends, by definition, choose to be friends with one another. Therefore, even if we create an interactive virtual character that can perform all the behaviors required for an emotional relationship between human adults, as a manmade artifact that can be bought and sold, could a "true" friendship could be formed at all? This is an open question that invites exploration.

    2.2: Interactive stories

    Stories have long been our primary way to observe and understand our emotional relationships. If stories could be made interactive - where users could immerse themselves in virtual worlds with characters they could talk to, form relationships with, touch and be touched by, and together alter the course of events, literally creating a new story in real-time - then we would have a new form of interactive entertainment that eclipses videogames. Like traditional stories from books, theater, television and movies, an interactive story would be affecting and meaningful, but made all the more personal because the user helped shape it and create it (Stern 1998).

    Virtual characters programmed to simulate the dynamics of emotional relationships could be used as starting points for creating interactive stories. In her recent book, Hamlet on the Holodeck: The Future Of Narrative in Cyberspace, Janet Murray suggests that interactive virtual characters "may mark the beginning of a new narrative format" (Murray 1997). As a first step in this direction, instead of relying heavily on planning to generate story plots as some previous story researchers have done (such as Meehan 1976, Pemberton 1989, Turner 1994), a developing and ongoing emotional relationship itself could serve as a narrative. For example a user and a virtual character could meet and get to know each other, begin to develop trust for one another, and perhaps (accidentally or not) violate that trust in some way, causing the relationship to take a downturn. The relationship could progress from there in many ways, perhaps recovering, ending, cycling between highs and lows - much like real-life relationships. There are several traditional stories that follow this pattern, such as "boy meets girl, boy and girl fall in love, boy loses girl", and so on.

    2.3: Interactive art

    Autonomous interactive virtual characters are only just beginning to make their way into installation and performance art. The goal of Simon Penny's 1995 "Petit Mal" was, according to the artist, "to produce a robotic artwork which is truly autonomous; which was nimble and had 'charm'", to give "the impression of being sentient" (Penny 1997). Petit Mal was a tall, thin robot on bicycle wheels which could quietly and gently move about in a room, able to sense when it was approaching walls or people. Celebrated video artists Lynn Hershman and Bill Viola have begun experimenting with combining video imagery of people and some simple interactivity. Mark Boehlen and Michael Mateas recently exhibited "Office Plant #1", a robot plant that will bloom, wither and make sounds in response the mood of your office environment (Boehlen and Mateas 1998). Other efforts include the large, destructive autonomous robots from the industrial performance art of Survival Research Labs, the RoboWoggles (Wurst and McCartney 1996), and the robot installations of Alan Rath. The potential for exploration and discovery in this area seems untapped and wide open.

    3: I need your love: Virtual dogs, cats and babies

    Recognizing a dearth of consumer software with characters that displayed emotions or personality, the startup company PF.Magic was formed in 1992 with the mission to "bring life to entertainment." We wanted to break out of the mold of traditional videogames (e.g., flight simulators, sports games, running-jumping-climbing games, shooters, puzzle games) to create playful new interactive experiences with emotional, personality-rich characters.

    3.1: Dogz and Catz

    By 1995 the personal computer was powerful enough to support the real-time animation we felt was required for a convincing virtual character. The first Dogz program, originally conceived by company co-founder Rob Fulop and created by Adam Frank and Ben Resner, was a simple idea: an animated virtual dog that you could feed and play with. As a product it was very risky; an emotional relationship as the sole basis of an interactive experience had never been done before. It was unknown at the time if anyone would pay money to interact with a virtual character in this way.

    The program quickly generated interest from a wide range of customers male and female, kids and adults, which is typically unheard of in entertainment software. We followed up Dogz with a companion product, Catz, establishing the explicit design goal to create the strongest interactive illusion of life we could on a PC. To imbue the Petz characters with personality and emotion we began cherry-picking techniques from computer animation and artificial intelligence, to construct what eventually became a powerful real-time animation engine tightly integrated with a goal-based behavior architecture.

    The Virtual Petz characters are socially intelligent autonomous agents with real-time 3-D animation and sound. By using a mouse the user moves a hand-shaped cursor to directly touch, pet, and pick up the characters, as well as use toys and objects. Petz grow up over time on the user's computer desktop and strive to be the user's friends and companions. The interaction experience is non-goal oriented; users are allowed to explore the characters and their toys in any order they like within an unstructured yet active play environment. This freedom allows users to socialize with the Petz in their own way and at their own pace. This also encourages users to come up with their own interpretation of their pet's feelings and thoughts. To date the Virtual Petz products have sold over two million copies worldwide.

    The goal of the Petz characters is to build an emotional relationship with user. Their behaviors are centered around receiving attention and affection. They feed off of this interaction. Without it they become lethargic, depressed, and if ignored for long enough, they will run away.

    The most direct way the user can show affection to the Petz is through petting. By holding down the left mouse button users can pet, scratch and stroke with a hand cursor; the Petz immediately react in a variety of ways depending on what spot on their body is being petted, how fast, and how they feel at the time. Users can also pick up the characters with the right mouse button and carry them around the environment. We found that being able to (virtually) touch and hold the characters to be a very effective way of building emotional relationships and creating the illusion of life.

    The Petz have equal footing in their relationship with the user. The toys and objects in their environment have direct object-like interaction for both the user and the characters. Petz have full access to the toy shelf, and if they really want something, they have the freedom to get it themselves. This helps express the unpredictability and autonomous nature of the Petz. It also requires users to share control of the environment with them. For example, by picking up and using a toy the user can initiate play. Throwing a ball may initiate a game of fetch, or holding a tugtoy in front of a pet may begin a game of tug-of-war. Similarly, a pet can get its own toy and bring it to the user to initiate play. The act of sharing control of the environment and cooperative decision-making helps further strengthen the relationship.

    We have created a variety of personalities - playful terriers, grumpy bulldogs, hyper Chihuahuas, lazy Persian cats, aggressive hunter cats, timid scaredy cats and so on. Each individual character has its own likes and dislikes, spots and body coloration, and personality quirks. Users get to play with individual Petz to see if they like them before deciding to adopt. Once adopted, the user gives them a name. This individual variation allows the user to develop a unique relationship with a particular character. Each owner-pet relationship has the potential to be different.

    3.2: Babyz

    Our newest virtual characters, Babyz, released in October 1999, have the same non-goal-oriented play and direct interaction interface as the Petz. The user adopts one or more cute, playful babies that live in a virtual house on the computer. The Babyz have a similar cartoony style as the original Petz, but have more sophisticated, emotive facial expressions, and some simple natural language capability. Babyz vary in size, shape and personality, and in some ways appear to be smarter and cleverer than real one-year-old babies would be. They want to be fed, clothed, held and nurtured, but are also quite playful and mischievous. Users can think of themselves as their parent or babysitter, which ever they feel most comfortable with.

    The user can nurture a Babyz character by holding and rocking it, tickling it, feeding it milk and baby food, putting on a fresh diaper, giving it a bubble bath, soothing it if it gets upset, giving it medicine if it gets sick, laying it down to sleep in a crib, and so on. Play activities include playing with a ball, blocks, baby toys, music, dancing and singing, and dress-up. Through voice recognition Babyz can understand and respond to some basic spoken words (such as "mommy", "baby", "yes", "no", "stop that"), and can be read simple picture books.

    The Babyz characters develop over time, appearing to learn how to use toys and objects, learning to walk and to speak a baby talk language. In this version of the product, they will always be babies - never progressing beyond a stumbly walk and simple baby talk. (All behaviors are pre-authored, with the user's interaction unlocking them over time, to create the illusion that the Babyz are learning.) If the user has more than one baby adopted, they can interact and form relationships with one another. Babyz can be friends and play nicely together or engage in long-term sibling rivalries. The program becomes an especially entertaining and chaotic experience with three active Babyz all getting into mischief at the same time (Stern 1999b).

    3.3: Behaviors to support emotional relationships

    To allow for the formation of emotional relationships between the user and the Petz and Babyz characters, we built a broad base of interactive behaviors. These behaviors offer the characters and the user the means of communicating emotion (or the appearance of emotion) to each other. This section will detail these interactions and behaviors, specifying in each the emotions we intended to be perceived by the user. Our hope is that by having the characters express emotion in a convincing and life-like way, the user will instinctively feel empathetic; and at the same time, if given the means to express their own emotions in return, users will feel like they are connecting to the characters on an emotional level.

    Affection. Users can express affection to the characters by touching them and holding them with their mouse-controlled hand cursor. For Petz the touching is petting; for Babyz it is tickling. Petz express affection to the user by sweetly barking, meowing or purring, licking and nuzzling the hand cursor, and bringing the user a toy. Babyz will smile, giggle and laugh, coo, act cute, and say "mama" or "dada" in a loving voice. When perceiving a lack of affection, Petz will howl and yowl, sounding lonely; Babyz will cry and say "mama" or "dada" in a sad tone of voice. The intent is for the user to perceive the feelings of love, warmth, happiness and loneliness in the characters.

    Nurturing. Users can feed, clothe and give medicine the characters. Petz express the need to be nurtured by acting excited when food is brought out, begging, acting satisfied and grateful after eating, or disgusted when they don't like the food. Babyz may hold out their arms and ask for food, whine and cry if hungry or need a diaper change, and may throw and spit up food they don't like. Users are meant to perceive feelings of craving, satisfaction, pleasure, gratefulness, dislike and disgust.

    Play. By picking up a toy users can initiate play with one or more of the characters, such as a game of fetch or building blocks. Petz or Babyz may join the user's invitation to play, or get a toy of their own and begin playing by themselves or each other, waiting for the user to join them. A character may react if the user is ignoring them and instead playing with another character. Emotions intended to be perceived by the user include excitement, boredom, aggressiveness, timidity, laziness, and jealousy.

    Training. Users can give positive and negative reinforcement in the form of food treats, water squirts (for Petz), and verbal praise or discipline to teach the characters to do certain behaviors more or less often. Petz or Babyz are programmed to occasionally act naughty, to encourage users to train them. During these behaviors users are meant to perceive the emotions of feeling rewarded, punished, pride, shame, guilt, and anger.

    3.4: Effective expression of emotion

    None of the aforementioned behaviors would seem believable to the user unless the characters effectively expressed convincing emotions. We found all of the following techniques to be critical for successful real-time emotion expression in virtual characters.

    Emotion expression in parallel with action. During any body action (such as walking, sitting, using objects, etc.) Petz and Babyz characters can display any facial expression or emotive body posture, purr or cry, make any vocalization or say any word in any of several emotional tones. This allows a baby character to look sad and say it wants while it crawls towards the user. Catz can lick their chops and narrow their eyes as they stalk a mouse. Characters can immediately sound joyful when the user tickles their toes. We found if a virtual character cannot immediately show an emotional reaction, it will not seem believable. Timing is very important.

    Emotion expression at regular intervals. Programming the characters to regularly pause during the execution of a behavior to express their current mood was a very effective technique. For example, while upset and crawling for a toy that it wants, Babyz may stop in place and throw a short tantrum. Or just before running after a ball in a game of fetch, Dogz may leap in the air with joy, barking ecstatically. These serve no functional purpose (in fact they slow down the execution of a behavior), but they contribute enormously to the communication of the emotional state of the character. Additionally, related to Phoebe Sengers' concept of behavior transitions (Sengers 1998), when Petz or Babyz finish one behavior and are about to begin a new one, they pause for a moment, appearing to "stop and think" about it, look around, and express their current mood with a happy bark or timid cower.

    Emotion expression through customization of behavior. Some behaviors have alternate ways to execute, depending on the emotional state of the character. Mood may influence a character's style of locomotion, such as trotting proudly, galloping madly in fear, or stalking menacingly. A hungry character may choose to beg for food if lazy, cry and whine for food if upset, whimper if afraid, explore and search for food if confident, or attack anything it sees if angry. The greater the number of alternate ways a character has to perform a particular behavior, the stronger and deeper the perceived illusion of life.

    Prioritization of emotion expression, and avoidance of thrashing. It is possible for a character to have multiple competing emotions, such as extreme fear of danger simultaneous with extreme craving for food. We found it to be most believable if "fear" has the highest priority of all emotion expression, followed by "craving" for food and then extreme "fatigue". All other emotions such as "happiness" or "sadness" are secondary to these three extreme emotional states. It is also important that characters do not flop back and forth between conflicting emotions, else their behaviors appear incoherent.

    Theatrical techniques. Our characters are programmed to obey several important theatrical techniques, such as facing outwards as much as possible, looking directly outwards into the eyes of the user, and carefully positioning themselves relative to each other ("stage blocking"). If the user places a character offscreen, behind an object or at an odd angle, the characters quickly get to a visible position and turn to face the user. If two characters plan to interact with one another, such as licking each other's noses or giving each other an object, they try to do this from a side view, so the user can see as much of the action and emotion expression as possible in both characters. Similar techniques were identified in the context of virtual characters in (Goldberg 1997).

    3.5: Animation and behavior architecture

    Animation and behavior are tightly integrated in the Petz and Babyz architecture. An attempt was made during software development to construct a clean modular code structure; however both time constraints and practical considerations forced us to at times adopt a more ad hoc, hackish approach to implementation.

    The lowest level in the architecture is an animation script layer where frames of real-time rendered 3-D animation are sequenced and marked with timing for sound effects and action cues, such as when an object can be grabbed during a grasping motion. Above this is a finite state machine that sequences and plays the animation scripts to perform generic but complicated low-level behaviors such as locomotion, picking up objects, expressing emotions, and so on. The next level up is a goal-and-plan layer that controls the finite state machine, containing high level behaviors such as "eat", "hide" or "play with object". Goals are typically spawned as reactions to user interaction, to other events in the environment, or to the character's own internal metabolism. Goals can also be spawned deliberately as a need to regularly express the character's particular personality or current mood. At any decision point, each goal's filter function is queried to compute how important it is for that goal to execute under the current circumstances. Filter functions are custom code in which the programmer can specify when a goal should execute. Part of the craft of authoring behaviors is balancing the output of these filter functions; it is easy to accidentally code a behavior to happen far too often or too seldom for believability.

    Alongside instantiated goals are instantiated emotion code objects such as "happy", "sad" and "angry". Emotions have filter functions much like goals, but can also be spawned by the custom logic in states or goals. These emotion code objects themselves can in turn spawn new goals, or set values in the character's metabolism. For example, the filter function of a pet's "observe" goal may be activated in reaction to the user petting another pet. The "observe" goal is written to spawn a "jealousy" emotion if the other pet is a rival and not a friend. The "jealousy" emotion may in turn spawn a "wrestle" goal; any fighting that ensues could then spawn additional emotions, which may spawn additional goals, and so on. Goals are constantly monitoring what emotion objects are currently in existence to help decide which plans to choose and how they should be performed; states monitor emotions to determine which animations, facial expressions, and types of sound to use at any given moment.

    Note that by no means did we implement a "complete" model of emotion. Instead, we coded only what was needed for these particular characters. For example, the Babyz have no "fear" emotion, because acting scared was not necessary (or considered entertaining) for the baby characters we were making. Fear was necessary however for the Petz personalities such as the scaredy cat. The emotion lists for Petz and Babyz varied slightly; it would have been inefficient to try to have both to use the same exact model.

    At the highest level in the architecture is the "free will" and narrative intelligence layer. This is custom logic that can spontaneously (using constrained randomness) spawn new goals and emotions to convey the illusion that the character has intent of its own. This code is also keeping track of what goals have occurred over time, making sure that entertaining behaviors are happening regularly. It keeps track of long-term narratives such as learning to walk, sibling rivalries and mating courtship.

    4: Feeling holistic: The importance of design

    In creating an interactive emotional artifact, even the best animation and artificial intelligence technology will be lost and ineffective without a solid design. In this section we discuss the importance of the overall design of an interactive experience to ensure that a virtual character's emotions are effective and powerful to the user.

    Concept and context. The type of characters you choose and the context you present them in will have a great impact on how engaging and emotionally powerful the interactive experience is. Judging by the confusing and poorly thought-out concepts in many pieces of interactive entertainment today, we feel this is a design principle too often ignored. In our products were careful to choose characters that people immediately recognize - dogs, cats, and babies - which allow users to come to the experience already knowing what to do. They immediately understand that they need to nurture and play with the characters.

    Even though Petz and Babyz are presented in a cartoony style, we were careful to keep their behavior in a careful balance between cartooniness and realism. This was important to maintain believability and the illusion of life; if the Petz stood up on their hind legs and began speaking English to one another, users would not have been able to project their own feelings and experiences with real pets onto the characters. One of our maxims was "if Lassie could do it, our Petz can do it." That is, the Petz can do a bit more than a real dog or cat would normally do, but nothing that seems physically or mentally impossible.

    A very important design principle in Petz and Babyz for supporting emotional relationships is that users play themselves. Users have no embodied avatar that is supposed to represent them to the characters; the hand cursor is meant to be an extension of their real hand. The characters seem to "know" they are in the computer, and they look out at the user as if they actually see them. There is no additional level of abstraction here; you are you, and the characters are the characters. This is akin to a first-person versus third-person perspective. If the user had an avatar that they viewed from a third-person perspective, the other characters would be required to look at that avatar, not at the user directly, thereby weakening the impact of their emotional expression.

    Direct, simple user interface. Petz and Babyz are almost completely devoid of the typical user interface trappings of most interactive entertainment products. To interact with the characters, users operate the hand cursor in a "natural", direct way to touch and pick up characters and objects. No keyboard commands are required. All of the objects in the virtual world are designed to be intuitively easy to use; you can throw a ball, press keys on a toy piano, open cabinets and so on.

    Of course this simplicity limits the amount of expressivity offered to the user. We cannot make objects and behaviors that require more complicated operation, such as a holding a baby and a milk bottle at the same time. While we could program some obscure arbitrary keyboard command sequence to accomplish this, we have chosen not to in order to keep the interface as pure and simple as possible. To allow the user more expressivity we would be required to add more intuitive interface channels, such as a dataglove or voice recognition. In fact instead of typing words to your Petz and Babyz (which you would never do in real-life of course), the latest versions of the products allow you to speak some basic words to the characters.

    In general we feel that user interface, not animation or artificial intelligence technology, is the largest impediment for creating more advanced virtual characters. With only a mouse and keyboard users are very constrained in their ability to naturally their express emotions to virtual characters. When interacting with characters that speak outloud, users should be able to speak back with their own voice, not with typing. Unfortunately voice recognition is still a bleeding-edge technology. In the future we look forward to new interface devices such as video cameras on computer monitors that will allow for facial and gesture recognition (Picard 1997).

    Natural expression. When trying to achieve believability we found it effective for characters to express themselves in a natural way, through action and behavior, rather than through traditional computer interface methods such as sliders, number values, bar graphs or text. In Petz and Babyz the only way the user can understand what the characters seem to be feeling is to interpret their actions and physical cues, in the same way an audience interprets an actor's performance. We do not display bar graphs or text messages describing the characters' internal variables, biorhythms or emotional state. By forcing a natural interpretation of their behavior, we don't break the illusion of a relationship with something alive.

    Favor interactivity and generativity over a high resolution image. In Petz and Babyz we made a tradeoff to allow our characters to be immediately responsive, reactive and able to generate a variety of expressions, at the expense of a higher resolution image. Surprisingly most game developers don't make this tradeoff! From a product marketing perspective, a beautiful still-frame is typically considered more important than the depth and quality of the interactive experience. Of course there is a minimum level of visual quality any professional project needs, but we feel most developers place far too much emphasis on flashy effects such as lighting, shading and visual detail (i.e., spectacle), and not enough emphasis on interactivity and generativity.

    Purity versus "faking it": take advantage of the Eliza effect. The "Eliza effect" - the tendency for people to treat programs that respond to them as if they had more intelligence than they really do (Weizenbaum 1966) - is one of the most powerful tools available to the creators of virtual characters. As much as it may aggravate the hard-core computer scientists, we should not be afraid to take advantage of this. "Truly alive" versus "the illusion of life" may ultimately be a meaningless distinction to the audience. 99% of users probably won't care how virtual characters are cognitively modeled - they just want to be engaged by the experience, to be enriched and entertained.

    5: Conclusion

    This paper has put forth virtual characters as a new form of emotional artifact, and the arrival of emotional relationships between humans and virtual characters as a new social phenomenon and direction for story and art. The design and implementation techniques we found useful to support such emotional relationships in the Virtual Petz and Babyz projects have been presented. We will conclude with some final thoughts on what it could mean for a person to have an emotional relationship with a virtual character.

    Are relationships between people and virtual characters somehow wrong, perverse, even dangerous - or just silly? Again we can look to the past to help us answer this. Audiences that read about or see emotional characters in traditional media - painting, sculpture, books, theater, television and movies - have been known to become very "attached" to the characters. Even though the characters are not real, they can feel real to the audience. People will often cry when the characters suffer and feel joy when they triumph. When the written novel first appeared it was considered dangerous by some; today we find that this is not the case. However television, a more seductive medium than the novel, has certainly captured the free time in the lives of many people. Some consider the effect of television and videogames on children's development to be a serious problem; the media has even reported a few outrageous stories of people going to death-defying lengths to take care of their virtual pet Tamagotchis. Designers should be aware that manmade characters have the potential to have a powerful effect on people.

    Why create artificial pets and humans? Isn't it enough to interact with real animals and people? From our perspective on making Virtual Petz, this was not the point. Our intent was not to replace people's relationships with real living things, but to create characters in the tradition of stuffed animals and cartoons. And while some people are forming emotional relationships with today's virtual characters, by and large they are still thought of as sophisticated software toys that try to get you to suspend your disbelief and pretend they are alive. However as we move towards virtual human characters such as Babyz, the stakes get higher. As of this writing we have not yet gotten feedback from the general public on their feelings and concerns about Babyz.

    Also, the characters made so far have been "wholesome" ones, such as dogs, cats and babies, but one could easily imagine someone using these techniques to create characters that could support other types of emotional relationships, from the manipulative to the pornographic. Inevitably this will happen. Of course the promise and danger of artificial characters has long been an area of exploration in literature and science fiction, ranging from friendly, sympathetic characters such as Pinocchio and R2D2 to more threatening ones such as Frankenstein and HAL9000.

    As virtual characters continue to get more life-like, we hope users keep in mind that someone (human) created these virtual characters. Just as an audience can feel a connection with the writer, director or actor behind a compelling character on the written page or the movie screen, a user could potentially feel an even stronger connection to the designer, animator and programmer of an interactive virtual character. For the artist, the act of creating a virtual character requires a deep understanding of the processes at work in the character's mind and body. This has always been true in traditional art forms, from painting and sculpting realistic people to novels to photography and cinema, but it is taken to a new level with interactive virtual characters. As the artist you are not just creating an "instantiation" of a character - a particular moment or story in the character's life - you are creating the algorithms to generate potentially endless moments and stories in that character's life.

    People need emotional artifacts. When the public gets excited about buzzwords like "artificial intelligence" or "artificial life", what they are really asking for are experiences where they can interact with something that seems alive, that has feelings, that they can connect with. Virtual characters are a promising and powerful new form of emotional artifact that we are only just beginning to discover.

    Acknowledgements

    Virtual Petz and Babyz were made possible by a passionate team of designers, programmers, animators, artists, producers and testers at PF.Magic / Mindscape that include Adam Frank, Rob Fulop, Ben Resner, John Scull, Andre Burgoyne, Alan Harrington, Peter Kemmer, Jeremy Cantor, Jonathan Shambroom, Brooke Boynton, David Feldman, Richard Lachman, Jared Sorenson, John Rines, Andrew Webster, Jan Sleeper, Mike Filippoff, Neeraj Murarka, Bruce Sherrod, Darren Atherton and many more. Thanks to Robert Trappl and Paola Petta for organizing such a fascinating and informative workshop.

    Appendix: Real customer letters

    I had a dog that was a chawawa and his name was Ramboo. Well he got old and was very sick and suffering so my parents put him to sleep. Ever since then I have begged my parents for a new dog. I have wanted one soo bad. So I heard about this dogz on the computer. I bought it and LOVE it!!! I have adopted 9 dogs. Sounds a bit to much to you ehhh? Well I have alot of free time on my hands. So far everyday I take each dog out one by one by them selves and play with them, feed them, and brush them, and spray them with the flee stuff. I love them all. They are all so differnant with differant personalitys. After I take them out indaviually then I take 2 out at a time and let them play with me with each other. Two of the dogs my great Dane and chawawa dont like to play with any of the other dogs but each other. This is a incrediable program. I had my parents thinking I was crazy the other night. I was sitting here playing with my scottie Ren and mutt stimpy and they where playing so well together I dont know why but I said good dog out loud to my computer. I think my parents wondered a little bit and then asked me what the heck I was doing. But thankz PF.Magic. Even though I cant have a real dog it is really nice to have some on my screen to play with. The only problem now is no one can get me away from this computer, and I think my on-line friendz are getting a little mad cause im not chatting just playing fetch and have a great time with my new dogz. Thanks again PF. magic. I love this program and will recomend it to everyone I know!!!!!!!

    I am a teacher and use the catz program on my classroom PC to teach children both computer skills and caring for an animal. One of the more disturbed children in my class repeatedly squirted the catz and she ran away. Now the other children are angry at this child. I promised to try and get the catz back. It has been a wonderful lesson for the children. (And no live animal was involved.) But if there is any way to get poor Lucky to come homze to our clazz, we would very much appreciate knowing how to do it. Thanks for your help, Ms. Shinnick's 4th grade, Boston, MA

    Dear PF. Magic, I am an incredible fan of your latest release,Petz 3,I have both programs and in Janurary 1999,my cherised Dogz Tupaw was born. He is the most wonderful dogz and I thank you from the bottom of my heart, because in Janurary through to the end of April I had Anorexia and i was very sick. I ate and recoverd because i cared so much about Tupaw and i wanted to see him grow up. I would have starved without you bringing Petz 3 out. Please Reply to this,it would mean alot to me. Oh,and please visit my webpage,the url is http://www.homestead.com/wtk/pets.html. Thankyou for releasing petz 3,Give your boss my best wishes, Sincerily, Your Number One Fan, Faynine

    I just reciently aquired all your Petz programs and I think they are great! I really love the way the animals react. I raised show dogs and have had numerous pets of all kinds in my life and making something like this is great. I am a school bus driver and have introduced unfortunate kids to your program. Children who not only can they not afford a computer but they can't afford to keep a pet either. This has taught them a tremendous amount of responsibilty. I am trying to get the school to incorporate your programs so as to give all children a chance to see what it is like to take care of a pet. It might help to put a little more compassion in the world. Please keep me updated on your newest releases. Thanks for being such a great company. Nancy M. Gingrich

    Dear PF.Magic, Hello! My name is Caitlin, and I'm 10 years old. I have Dogz 1 and Catz 1, as well as Oddballz, and I enjoy them all very much. Just this morning was I playing with my Jester breed Catz, Lilly. But I know how much better Petz II is. For a while, I thought I had a solution to my Petz II problem. I thought that if only I could get Soft Windows 95 for $200, that would work. Well, I took $100 out of my bank account (by the way, that's about half my bank account) and made the rest. I cat-sit, I sold my bike, and I got some money from my parents. Anyway, I really, really love animals (I'm a member of the ASPCA, Dog Lovers of America, and Cat Lovers of America) but I can't have one! That's why I love Petz so much! It's like having a dog or cat (or alien for that matter) only not. It's wonderful! I have a Scrappy named Scrappy (Dogz), Chip named Chip (Dogz), Bootz named Boots (Dogz), Cocker Spaniel named Oreo (Dogz), Jester named Lilly (Catz), and Jester named Callie (Catz). And then every single Oddballz breed made. =) I don't mean to bore you as I'm sure this letter is getting very boring. I would love SO MUCH to have Petz II. I really would. (At this point in the letter I'm really crying) I adopted 5 Catz II catz at my friend's house, but I go over to her house so little I'm sure they'll run away. I'd hate for them to run away. Is there anything I can do? I love my petz, and I'm sure they'd love Petz II. Thank you for reading this. Please reply soon. ~*~ Caitlin and her many petz ~*~

    My husband went downtown (to Manchester) and found Catz for sale, and having heard so much about it he bought it on the spot. He put it on his very small laptop and came back from one of his business trips saying, "How many Dutchmen can watch Catz at once on a little laptop on a Dutch train?" The answer was TEN. I asked if any of them said, "Awww," the way we all did, but he said they all walked off saying it was silly. I bet they ran out to buy it anyway, though! Yours, Mrs. H. Meyer

    Dear Sirs, Just wanted to thank-you for the pleasure my petz have brought me. I am paralyzed from the neck down yet your program has allowed me too again enjoy the pleasure of raising my own dogz. I have adopted 5 so far. I love them equally as if they were real. Thanks again

    References

    Bandai. 1996. Tamagotchi keychain toy. Website URL: http://www.bandai.com

    Bates, J. 1992. The Nature of Characters in Interactive Worlds and The Oz Project. Tech Report CMU-CS-92-200, School of Computer Science, Carnegie Mellon University.

    Bates, J. 1994. The Role of Emotion in Believable Agents. Technical Report CMU-CS-94-136, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA.

    Blumberg, B. 1997. Multi-level Control for Animated Autonomous Agents: Do the Right Thing… Oh, Not That… In Creating Personalities for Synthetic Actors, R. Trappl and P. Petta (Eds.), Springer-Verlag, New York.

    Boehlen, M. and Mateas, M. 1998. Office Plant #1: Intimate space and contemplative entertainment. Leonardo, Volume 31 Number 5: 345-348.

    Damasio, A. 1994. Descartes' Error: Emotion, Reason and the Human Brain. Putnam Publishing Group, New York.

    Dautenhahn, K. 1997. Ants Don't Have Friends - Thoughts on Socially Intelligent Agents. In Proceedings of the 1997 AAAI Fall Symposium, Socially Intelligent Agents, Menlo Park: AAAI Press.

    Elliot, C.; Brzezinski, J.; Sheth, S.; and Salvatoriello, R. 1997. Story-morphing in the Affective Reasoning paradigm: Generating stories automatically for use with ``emotionally intelligent'' multimedia agents. Institute for Applied Artificial Intelligence, School of Computer Science, Telecommunications, and Information Systems, DePaul University.

    Egri, L. 1946. The Art of Dramatic Writing. Simon & Schuster, New York.

    Frank, A.; Stern, A.; and Resner, B. 1997. Socially Intelligent Virtual Petz. In Proceedings of the 1997 AAAI Fall Symposium, Socially Intelligent Agents, FS-97-02, pp. 43-45. Menlo Park: AAAI Press.

    Frank, A.; and Stern, A. 1998. Multiple Character Interaction Between Believable Characters. In Proceedings of the 1998 Computer Game Developers Conference, pp. 215-224. Miller Freeman, San Francisco.

    Goldberg, A. 1997. IMPROV: A System for Real-Time Animation of Behavior-Based Interactive Synthetic Actors. In Creating Personalities for Synthetic Actors, R. Trappl and P. Petta (Eds.), Springer-Verlag, New York.

    Grand, S.; Cliff, D.; and A. Malhotra. 1997. Creatures: Artificial Life Autonomous Software Agents for Home Entertainment. In Proceedings of the First Intl. Conference on Autonomous Agents, Minneapolis, ACM Press, pp. 22-9.

    Hayes-Roth, B.; van Gent, R.; and Huber, D. 1997. Acting in Character. In Creating Personalities for Synthetic Actors, R. Trappl and P. Petta (Eds.), Springer-Verlag, New York.

    Kline, C; and Blumberg, B. 1999. The Art and Science of Synthetic Character Design. 1999 Convention of the Society for the Study of Artificial Intelligence and the Simulation of Behavior (AISB), Edinburgh, Scotland.

    Loyall, A. 1997. Believable Agents: Building Interactive Personalities, Ph.D. Dissertation, Carnegie Mellon University, Pittsburgh. CMU-CS-97-123.

    Mateas, M. 1999. Not Your Grandmother's Game: AI-Based Art and Entertainment. In Proceedings of the 1999 AAAI Spring Symposium, Artificial Intelligence and Computer Games, SS-99-02, pp. 64-68. Menlo Park: AAAI Press.

    Meehan, J. 1976. The metanovel : writing stories by computer. Ph.D. Dissertation, Dept. of Computer Science, Yale University.

    Minsky, M. 1985. The Society of Mind. Simon & Schuster, New York.

    Murray, J. 1997. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The Free Press, New York.

    Pemberton, L. 1989. A Modular Approach to Story Generation. In 4th Conference of the European Chapter of the Association for Computational Linguistics, pp. 217-224.

    Penny, S. 1997. Embodied Cultural Agents: At the Intersection of Robotics, Cognitive Science and Interactive Art. In Proceedings of the 1997 AAAI Fall Symposium, Socially Intelligent Agents, FS-97-02, pp. 43-45. Menlo Park: AAAI Press.

    Perlin, K. 1995. Real-time responsive animation with personality. IEEE Transactions on Visualization and Computer Graphics.

    PF Magic / Mindscape. 1995 - 1999. Dogz and Catz: your Virtual Petz, Babyz. Website URLs: http://www.petz.com and http://www.babyz.net

    Picard, R. 1997. Affective Computing. MIT Press.

    Reilly, W. 1996. Believable Social and Emotional Agents. Ph.D. Thesis. Technical Report CMU-CS-96-138, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA.

    Rilke, R. 1934. Letters to a Young Poet. W. W. Norton and Company, New York.

    Sengers, P. 1996. Socially Situated AI: What It Means and Why it Matters. In Proceedings of the 1996 AAAI Symposium, Entertainment and AI/A-Life. Menlo Park: AAAI Press.

    Sengers, P. 1998. Do the Thing Right: An Architecture for Action-Expression. In Proceedings of the Second Intl. Conference on Autonomous Agents, pp. 24-31. ACM Press, New York.

    Sony Electronics. 1999. Aibo robot dog. Website URL: http://www.world.sony.com/robot/get/meet.html

    Stern, A.; Frank, A.; and Resner, B. 1998. Virtual Petz: A Hybrid Approach to Creating Autonomous, Lifelike Dogz and Catz. In Proceedings of the Second Intl. Conference on Autonomous Agents, pp. 334-5. ACM Press, New York.

    Stern, A. 1998. Interactive Fiction: The Story is Just Beginning. IEEE Intelligent Systems, Volume 13, No. 5, pp. 16-18. Los Alamitos: IEEE Computer Society.

    Stern, A. 1999a. AI Beyond Computer Games. In Proceedings of the 1999 AAAI Spring Symposium, Artificial Intelligence and Computer Games, SS-99-02, pp. 77-80. Menlo Park: AAAI Press.

    Stern, A. 1999b. Virtual Babyz: Believable Agents with Narrative Intelligence. In Proceedings of the 1999 AAAI Fall Symposium, Narrative Intelligence. Menlo Park: AAAI Press.

    Thomas, F; and Johnston, O. 1981. Disney Animation: The Illusion of Life. Abbeville Press, New York.

    Tiger Electronics. 1998. Furby toy. Website URL: http://www.furby.com

    Turner, S. 1994. The Creative Process: A Computer Model of Storytelling and Creativity. Lawrence Erlbaum Associates.

    Turkle, S. 1999. Ongoing virtual pet study. Website URL: http://web.mit.edu/sturkle/www/vpet.html

    Weizenbaum, J. 1966. Eliza. Communications of the ACM, 9:36-45.

    Wurst, K. and McCartney, R. 1996. Autonomous Robots as Performing Agents. In Proceedings of the 1996 AAAI Symposium, Entertainment and AI/A-Life. Menlo Park: AAAI Press.

    PF.Magic, 501 2nd St, Suite 400, San Francisco, CA 94107 | tel: +1 415 495 0400

    Multiple Character Interaction Between Believable Characters

    CGDC 1998 presentation paper by Adam Frank and Andrew Stern. SOURCE

    Multiple Character Interaction
    Between Believable Characters


    PF.Magic
    501 2nd St, Suite 400
    San Francisco, CA 94107
    +1 415 495 0400
    http://www.pfmagic.com
    http://www.netcom.com/~apstern

    Introduction

    Computer games have always had characters. In a typical game the player controls the "main character" to fight or compete against one or more computer-controlled "non-player characters". The game's "artificial intelligence" (AI) controls the behavior of the non-player characters in an effort to out-maneuver, out-shoot or out-smart the player.

    But even to this day, with few exceptions, computer characters are really no more than shallow cardboard-cutouts. While they are beginning to look more realistic, they still act in very limited and often predictable ways, with almost no variety in their behavior. They tend to do and say the same things over and over no matter how hard the player tries to get them to react differently.

    Fortunately, as the power of the personal computer grows, it is becoming more and more possible to create truly lifelike and believable autonomous characters. In this paper we first propose what lifelike, believable characters should be, and design principles involved in making them. The first multiple character interaction we discuss is between the user and a single lifelike computer character. Next we discuss what should happen when multiple lifelike computer characters interact with each other, and what new kinds of interactive experiences for the user can result from this.

    We use the Virtual Petz we developed at PF. Magic to demonstrate these key points. The original Dogz, initially released in 1995, was the world's first virtual pet, followed soon by Catz, Oddballz and the new Dogz II and Catz II. Virtual Petz are autonomous real-time 3D characters that live on your PC computer desktop, grow up over time, and strive to be the user's friends and companions.

    What are Lifelike, Believable Characters?

    These days most people think the way to make a computer character more "real" is to make it look more photorealistic, and to give it a better AI. Since almost all interactive entertainment software products are games, the typical AI is designed to figure out the best move to make, such as the next punch or kick move, where to run to and shoot from, and so on. But figuring out the best next move is an incomplete definition of AI. When people talk about wanting great AI, or great "artificial life" for that matter, what they really want is the experience of interacting with something truly alive.

    When would a player believe a computer character is truly alive? What constitutes a convincing, interactive "illusion of life"? It seems that the best way to define what truly alive means is to study real living "characters" - that is, animals and people.

    - Real living things are very reactive and interactive. Given this, when users physically interact with a lifelike computer character in its environment, the character should be aware of what is happening and react immediately. If a character reacts in a way that makes no sense, or doesn't react at all, then the illusion of life is broken, and the character cannot be considered believable. Also, real living things don't always react the exact same way each time! A believable character should not appear to be repeating itself verbatim every time the user interacts with it. Along the same lines, if the user is given little or no way to interact with the character in the first place, the whole interface itself does not support believability.

    - Real living things are able to communicate. Most animals, and people especially, have several ways to communicate with each other. These include gestures, actions, body language, sounds, and spoken or written language. To be truly believable, users and computer characters should be able communicate with each other in a natural, lifelike way. If a user comes face-to-face with on-screen human character, they really should be able to speak to communicate, not type.

    - Real living things are very expressive and able to show a broad range of emotions, desires and personalities. A believable character wouldn't just fight or shoot, it would have a broad base of behavior - the ability to eat, sleep, play, chase, explore, groom, build, and so on. Lifelike characters should be emotional as well. Depending on what is happening in their lives they would act happy, sad, angry, afraid, jealous, and so on. They may get energetic or tired, hungry or full, sick or healthy, and may tend to be grumpy, hyper, sweet, or finicky. All of these emotions, moods and personalities must be expressed by how the computer character behaves, animates and sounds. Even if these things are being kept track of in the character's mind, if they're not expressed, they're effectively not there.

    - Real living things are able to learn, adapt and change over time. Believable characters should be able to pay attention to what is going on in their environment and learn from it. They should have attitudes and feelings towards objects and other characters, and act appropriately upon these attitudes. They should form relationships with the other characters in the environment, including the user. As a believable character grows and ages over time, its attitudes and relationships will change, and it will gain experience and knowledge.

    If you follow what's happening these days in academic media research laboratories, the concept of believability is now a key design goal for many synthetic character research projects, such as the Oz Project at CMU (1), Improv at NYU (2), Synthetic Characters at MIT Media Lab (3), the Virtual Theater Project at Stanford (4), and so on. Refer to my personal web page for a complete listing (5).

    Examples of Believable Characters: Virtual Petz

    Clearly, making truly lifelike believable characters is a difficult problem. At PF.Magic we created the Virtual Petz characters using the above criteria, incorporating as much of each component of believability as we possibly could. As far as we can tell, the Petz are the first consumer software products to address all of these criteria.

    The most direct way the user can interact with the Petz is through petting. Using a mouse the user moves a hand-shaped cursor to pet, scratch and stroke the character. The pet immediately reacts in a variety of ways depending on where its body is being petted, how fast, and how the pet feels at the time. By right-clicking the user can pick up and carry a pet. We call this direct interaction. The fact that you can touch the character is a very effective way of building an intimate relationship and creating an illusion of life.

    The toys and objects in the pet's environment have direct object-like interaction for both the user and the Petz. By picking up and using a toy, the user can initiate play. For example, throwing a ball may initiate a game of fetch, or holding a tugtoy in front of a pet may initiate a game of tug-of-war. Similarly a pet can get its own toy and bring it to the user to initiate play. This cooperative decision-making helps build the owner-pet relationship.

    We have created a variety of personalities - playful terriers, grumpy bulldogs, hyper Chihuahuas, finicky Siamese cats, lazy Persian cats, aggressive hunter cats, timid scaredy cats and so on. Additionally each pet has its own individual likes and dislikes, spots and body coloration, and personality quirks. Users get to play with a pet and see if they like them before deciding to adopt. Once adopted, the user gives them a name. This individual variation allows the user to develop a unique relationship with a particular pet. Every owner-pet relationship is different.

    Petz communicate with the user in a variety of ways. Emotion can be expressed through different facial expressions (eyebrows, mouth, ears), styles of movement and body language (sad walks, happy trots, various postures, a variety of tail motions), and sounds (excited playful barks and meows, sad whines and whimpers, yelps of pain, etc.). They get fat when they eat too much and get skinny when hungry.

    Petz communicate their intentions and desires through their actions. We have created a broad base of behavior for the Petz -- they can eat, sleep, play, attack, groom, hiss, explore and so on. When Petz want attention they may start barking or meowing. If hungry they may go searching for food, hunt mice, or start begging. When upset or scared they may run and hide, act aggressively, or cower and shiver.

    The user is given a few specific hand gestures that Petz may respond to. By double-clicking in an empty space on the screen the hand cursor animates a "come here" motion and plays a whistling sound. Petz tend to stop what they're doing and come to the user's cursor. Users can also pick up and wiggle food treats in different directions to train their Petz to jump, sit, rollover, somersault, and so on. Additionally, users can reward or discipline any behavior. Methods of rewarding include a giving treats, feeding, and petting, while discipline is achieved by squirting a pet with a water spray bottle. In this way users can modify a pet's overall behavior through positive and negative reinforcement. Additionally, the personalities of each pet can change under extreme circumstances. For instance if any pet is underfed it will begin hunting and acting aggressively. If a pet is overfed, it will become fat and lazy. So depending on how their user treats them, their behavior can slide along a broad spectrum of personalities.

    A User-Perception Based Approach

    It is important to note that the only way the user can understand what the Petz are feeling is to interpret their actions and physical cues, in the same way an audience interprets an actor's performance. We do not display bar graphs or text messages describing the pet's internal variables, biorhythms or emotional state. By forcing a natural interpretation of the pet's behavior, we don't break the illusion of a relationship with something alive.

    Again, "real" AI or A-Life should be defined as the illusion of life. In entertainment software, all that matters is the strength of this illusion. It does not matter what internal techniques are used or how sophisticated the programming is. Lifelike believable characters are ultimately perceived and judged through human eyes. All that matters is what you see and believe on-screen. This should be the standard by which any believable characters are held to - does the audience believe that the characters are alive. Simply making a computer character look photorealistic won't work - without the interactivity, communication, expressiveness and adaptability, it's just a mannequin.

    Design Principles for Making Lifelike Believable Characters

    Certainly there are many ways to go about making lifelike computer characters. In the process of working on Virtual Petz we have come up with a few design principles that have worked well for us.

    - Choose characters you can successfully implement. For Virtual Petz, choosing dogs and cats as our characters helps us in a few ways. People understand what pets are and essentially know how to interact with them. This is critical for producing believable characters. Pets are also a good choice because they are expected to behave in ways that we can successfully implement. They have relatively simple gestures, language and cognitive abilities. Also, animated dogs and cats have well established cartoon archetypes. We base the look and behavior of the Petz on these archetypes.

    - Frame the experience in a looser, more character-centric way. Instead of the typical goal-oriented computer game, the Virtual Petz experience is non-goal-oriented. We allow users to explore the characters and their toys in any order they like. This freedom allows users to socialize with their Petz in their own way and at their own pace. This also encourages users to come up with their own interpretation of their pet's feelings and thoughts. Often the scope of their interpretations far exceeds what we originally planned for.

    Note that we have focused almost all of our energy on creating rich characters and not on creating a sophisticated environment. The Petz come to the user's environment - the desktop - not the other way around. We only built the objects and toys that were needed to support the interaction with the characters. By doing this we are making the Petz the stars of the show.

    - Design your animation to be as dynamic and responsive as possible. A high degree of interactivity and lifelikeness truly requires the use of real-time 3D animation. Pre-rendered animation, however beautiful it may be, cannot be as responsive, dynamic, or varied as required for lifelikeness and believability. One should choose to err on the side of frame-rate versus a photorealistic image that interacts poorly.

    The Petz products use a network of basic 3D body animation which has a high resolution of branch points. For example, from any basic pose such as standing or sitting, the pet can transition to any other pose. As the pet's general body animation moves across this network, additional animation is layered on top. This allows the pet to look in all directions no matter what its body doing. Also we layer breathing, blinking, meowing, head shaking and even character-specific posture. In fact the look of the each breed and their ages are layers. The subsequent number of permutations is enormous and therefore passes a critical threshold in human perception. This method greatly enhances our ability to create an illusion of life.

    - Don't over-engineer the behavior logic. The Petz behavior is controlled by a variety of mechanisms that operate simultaneously, each with varying complexity. There are small mechanisms to control blinking and breathing, biorhythm mechanisms to keep track of things like energy and hunger, and a variety of cognitive mechanisms to keep track of multiple goals, different plans to execute each goal, multiple emotions towards other characters and objects, attitudes towards other characters and objects, and personality-specific quirks. In general we've been able to reduce complexity and still retain a high-degree of lifelikeness and freshness with some relatively simple techniques. To achieve a real, unpredictable, non-repetitive quality in these mechanisms, we often use constrained randomness. For example, there are rules for each individual pet that determine which toys it most likes to play with, but there is some randomness in that decision. This results in the possibility that a pet might play with any toy, not just the toys it likes the most. A lot of development time is spent tweaking the constraints on the randomness to achieve a good balance between consistent personality and unpredictability. Again we are focusing on the user's perception of the character and being careful to not create a behavior system that models more than can be expressed.

    Interaction Between Multiple Lifelike Computer Characters

    Now that we've talked about what believable characters are, how should two lifelike computer characters interact with each other? Again let's look how real living things behave. Animals and people perceive and react to one another in all sorts of ways -- they look each other over; approach and investigate one another; communicate using gesture, body language, sounds or speech; directly contact one another by touching, holding, fighting, hugging, mating, and so on. A believable character should be able to do all of these things.

    On a conceptual level, the two are forming a relationship with each other. Believable characters have attitudes and feelings about one another - how much they like each other, how much they know about each other, what they can gain from each other. This relationship evolves over time as they interact and events happen. If two characters help and support each other, they should become friends; likewise if they hurt or abuse another, they should become enemies. The characters' individual personalities should influence the ways and rate at which the relationship can change - a very timid character may quickly distrust another at the slightest provocation, whereas a happy-go-lucky character would need to be severely abused to begin distrusting others.

    Again we'll use Petz as an example. In our newest products, Dogz II and Catz II, where two Petz can interact with the user and each other at the same time, we divided different levels of multiple character interaction into three categories.

    - Looking but not touching. A lot of meaningful interaction can happen without any physical contact between characters. For the Petz this included looking at each other, investigating each other, following each other, barking or meowing at each other, ignoring or snubbing each other, and stand-offs like growling and hissing at each other. A lot of information about how two characters feel about one another can be expressed this way. These interactions were easiest to implement because they didn't require perfect timing synchronization between the two characters.

    - Playing with a common object. This is similar to looking-but-not-touching, but now includes a common object which the interaction is focused around. For the Petz this included things like playing fetch together, chasing mice together, playing frisbee together, sharing food and water bowls, bringing each other toys and food, spraying each other with the water spray bottle, and so on. Again this doesn't require perfect synchronization between the characters because they never physically contact each other.

    - Direct contact. This includes wrestling, fighting, tug-of-war, grooming each other, carrying each other, bumping into each other, licking noses, and mounting each other. These behaviors required physically aligning the bodies of two characters in space and time so they contacted each other properly, and then drawing their bodies so they accurately meshed in 3D. These types of behaviors are perhaps the most high-impact, because they are so lifelike and intimate, but also the most time-consuming and hardest to implement.

    Developing Relationships

    Using the above multiple character interactions, we implemented all sorts of different behaviors to allow Petz to express their relationships between each other and the user. Several different categories of relationships can be identified.

    - Buddy relationships. When two Petz really like each other, they play a lot together, bring each other food and toys, groom each other, follow each other, lick noses, sleep side-by-side, and so on. Buddies act happy when they first see each other and act sad when they part. They will get angry at the user if the user abuses their buddy. If a pet considers the user their buddy, they will be affectionately lick the user's hand cursor, always come when called, obey commands and gestures, etc.

    - Enemy relationships. When two Petz hate each other, they growl and hiss at each other, wrestle, fight, steal toys from each other, scare each other, spray each other with the spray bottle, and so on. Enemies are happy when the user disciplines the other, and are happy when the other goes away. One get jealous if the other receives attention and affection from the user. If a pet considers the user their enemy, they will act naughty, ignore the user, bark angrily, and even eventually runaway.

    - Nurturing relationships. These are typical between adult Petz and younger Petz. Adult Petz will comfort and protect younger Petz if they get scared and carry them to a pillow to sleep. They may bring them food to eat or toys to play with. Younger Petz may follow the adults around and attempt to copy their behavior. Adult Petz may even try to teach younger Petz how to do tricks.

    - Neutral relationships. Sometimes two Petz don't have strong feelings for each other one way or another, and they basically play independently of each other. However the user can often encourage two neutral Petz to play together, or taunt them to get them to fight. Depending on the user treats the two Petz, she can try to push them into a buddy or enemy relationship.

    The Emergence of Story

    Once you create characters that are very reactive, interactive, communicative, expressive and adaptive, exciting things begin to happen. You can suspend your disbelief and become immersed in the illusion of life. But even beyond the feeling that you are interacting with something truly alive, we have found that the interplay between a variety of rich archetypal personalities can give rise to many dramatic situations. Small "stories" seem to emerge as these complex synthetic characters act out their innate personalities.

    For example, a tired old bulldog won't be able to go to sleep when a young playful kitten is bouncing around him. Because the dog has a nurturing relationship towards the kitten, he will bring the kitten some food, which then allows him to lie down for a nap. However the kitten, by its own nature and personality, has a short-attention span and quickly returns to jumping around the bulldog. The bulldog expresses his frustration at being tired, but because the kitten is gesturing for attention, he responds by bringing the kitten a toy. Note that the bulldog was never explicitly programmed to "distract" the kitten so he could sleep - but if you look at these "naturally" unfolding events as a whole, it comes together as a vignette about a dog trying to distract a kitten so he can sleep.

    Catz are always on the lookout for mice. If the user takes out the cheese and puts it in front of the mouse hole, the mouse may sneak out for a nibble. The cat will immediately begin stalking it for an attack. If the user then brings out a dog, a three-way chase ensues. The situation usually ends with the dog chasing the cat away and the mouse getting a free meal. This has the look and feel of a live Tom and Jerry cartoon.

    Even a loving relationship between two buddies can be upset when the user pays far more attention to one pet than the other. The jealous pet will become angry and upset and may even act aggressively to the user or the other pet. However, given time the two Petz may eventually make up and return to their friendly relationship. Over the long term this can appear to the user as a "stormy" relationship.

    On the PF. Magic website6 there is a bulletin board where users have the chance to post stories and photos about their Petz. We've had a tremendous response. We've received thousands of stories from people describing their relationships with their individual pets. Some kids we know get up especially early every day to feed them. Most of the stories describe feelings and complex behavior that seem to emerge from playing with the Petz. Here's an example:

    Our family just adopted our new puppy (named Spike) a few days ago. He is a bull dogz. We let Spike out all the time, and he is already part of our family along with our (non-computer dog, a doberman), who is being neglected and becomming very spiteful, because Spike is a new puppy and requires more of our time. We have had to be careful, about letting them spend to much time together, for Spike is still a puppy and wants to play and our doberman is extremely jealous and continues to pick fights. We are concerned that our doberman will hurt Spike. When it is feeding time (almost every time we walk into the room, if it was up to Spike) we have to put down a bowl of food for each dog. Luckly they can not reach each others bowls. We are afraid to leave Spike out of his play pen for to long of a period of time, without constant monitoring, for both their tempers seem to be short. We do believe Spike and our doberman will become long lasting friends, as they grow-up together, because they have the same personalities, and are both good guard dogs, and very good pets..... If anyone out their has a bull dogz, Spike would love to hear from you, as our cant read, please send a photo and dog biscuit to sweetpea@inreach.com

    These kinds of results are promising for the future of interactive story. It makes sense that this is happening because the core foundation of any story is character. Character is even more important than plot, because without characters, no plot can be acted out. Only by first focusing on making lifelike believable characters will you have the building blocks for creating interactive stories. (Note one should not call this interactive storytelling, because the user is an active participant in creating the story.) A new book by Janet Murray called Hamlet on the Holodeck: The Future of Narrative in Cyberspace goes into great detail about these ideas. (7)

    Conclusion

    Computer games have yet to incorporate very lifelike, believable characters. Once this finally happens, interactive entertainment will no longer be just the domain of today's "gamers". Little girls and grandparents and 50-year-old businessmen will become interested in computer games when they can interact with engaging characters. In the long term, our industry will expand to rival movies and television as the primary source of entertainment for the majority of people.

    With Petz we've already seen signs that this is possible - they are widely popular among girls and boys, kids and adults. As you know this is almost unheard of in entertainment software. People want virtual characters that they can form emotional relationships with. Not only do they want it, but they expect it. The virtual pet craze is just the beginning.

    We've found that developing lifelike, believable characters requires people with interdisciplinary skills from both technology and the arts. Until recently, building lifelike artificially intelligent characters has been treated as a computer science problem. Character development, in any medium, is fundamentally an artistic, aesthetic decision-making process. Lifelike computer characters are ultimately perceived through the filter of human interpretation. No computer character can be perceived as truly alive and intelligent unless its builders always keep in mind what the final user will perceive.

    Acknowledgements

    We thank Rob Fulop, John Scull, Alan Harrington, Jonathan Shambroom, Peter Kemmer, Ted Barnett, Jeremy Cantor, and the rest of the PF. Magic Petz team.

    References

    1) The Oz Project, Carnegie Mellon University. URL: http://www.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web/oz.html

    2) Improv, NYU Media Research Laboratory. URL: http://www.mrl.nyu.edu/improv

    3) Synthetic Characters Group, MIT Media Laboratory. URL: http://lcs.www.media.mit.edu/people/bruce

    4) Virtual Theater Project, Stanford University. URL: http://www-ksl.stanford.edu/projects/CAIT/

    5) Andrew Stern. Virtual Characters, Virtual Pets, Artificial Life, Artificial Intelligence, Interactive Story. URL: http://www.netcom.com/~apstern

    6) PF. Magic. Dogz and Catz, Your Virtual Petz. URL: http://www.petz.com

    7) Janet Murray. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997.

    Petz Hexing Notes

    LNZ Sections

    Add Ball

    This section contains your addballs.

    Group determines how ballz are grouped together to share common properties, such as being colored by the paintbrush, as well as 2nd gen inheritance of traits. Every ball and spot in a breedfile has a group number, and these groups are controlled by the #Fur Color Areas section under colorAreas. Groups set to -1 take the color from the breedfile rather than the individual pet's genes.

    BodyArea determines inheritance of grouped body parts, inheritance of linez, and movement of addballs. All ballz that should be joined with linez should have the same BodyArea, and if a ball should move in relation to another it should have the same BodyArea as that ball. See Cat BodyArea Numbers and Dog BodyArea Numbers.

    Common BodyArea Problems

    Dissconnected linez in 2nd gens = You have two addballs with different BodyAreas connected to each other.
    2nd gens have two tails or four ears = The tail or ear addballs of the two files you are breeding together do not share the same BodyArea.

    Fur Color Areas

    This section controls the inheritance of ball colors.

    FurColorTrait is used to group groups, essentially. If you are familiar with GenePoolz, the five Coat Color slots correspond to the 1-5 FurColorTraits.

    ballWithBaseColor is the ball that a FurColorTrait will take its color from.

    colorAreas are the groups to be grouped under a FurColorTrait.

    Fur Markings

    This section controls the heredity and mutation of addballs and paintballs.

    GroupType determines how the addball or paintball will inherit.

    e_GroupType_Normal 0 has no effect
    e_GroupType_BodyArea 1 causes paintballs to mutate (vanish or reappear)
    e_GroupType_Primary 2 causes addballs and paintballs to mutate
    e_GroupType_Paw 3 causes paintballs to inherit as-is with no mutation

    Following the GroupType are the numbers of your addballs and paintballs. Single numbers are addballs, while paired numbers (formatted like 0:0) are paintballs. The first number is the ball the paintball is on, and the second number is the number of the paintball. The first paintball placed on a ball is number 0, and they count up from there.

    Original Breed IDs

    Cat Breeds

    ID Breed
    1000 B+W Shorthair
    1001 Calico
    1002 Orange Shorthair
    1003 Persian
    1004 Siamese
    1005 Maine Coon
    1006 Tabby
    1007 Chinchilla Persian
    1008 Alley Cat
    1009 Russian Blue
    1021 Bunny
    1022 Japanese Bobtail
    1023 Scottish Fold
    1028 Honey Bear
    1029 Egyptian Mau
    1030 Desert Lynx

    Dog Breeds

    ID Breed
    1010 Bulldog
    1011 Chihuahua
    1012 Great Dane
    1013 Mutt
    1014 Scottie
    1015 Dalmatian
    1016 Poodle
    1017 Sheepdog
    1018 Dachshund
    1019 Labrador
    1020 Pig
    1025 Jack Russell
    1026 Golden Retriever
    1027 Papillon
    1031 German Shepherd
    1032 Pug

    Petz Glossary

    A

    AC - Adoption Center
    Addball - Additional ballz added to the base ballz of a pet or breedfile, most often for ears and other body parts.

    B

    Babyz - A game developed by PF. Magic where you care for virtual babies.
    Ballz - The 2D circles that make up the body of a pet.
    BMP - An image file format. All image assets in Petz are BMPs. Sometimes synonymous with texture.
    Brainsliders - A menu in PetzA that lets you adjust the energy level, hunger, age, and so on of your petz.
    Breed true - A pet breeds true when both of their gene sets (viewable with Genepoolz) are identical, so all of the offspring they produce look exactly or nearly exactly like them.
    Breedfile - A file with a .dog or .cat extension, found in the Resource\Dogz or Resource\Catz folders. These are what generate .pet files when you select a breed from the Adoption Center.
    Brexie - A brexed pet.
    Brexing - Hexing a bred pet.
    Bullie - Bulldog
    BW / BWSH - B+W Shorthair

    C

    Cali - Calico
    Call name - The everyday name of a pet, as opposed to their show name.
    Ch / Champion - A pose show title earned at 30 points.
    Chi - Chihuahua
    Chinchi - Chinchilla Persian
    Crew - A personal collection of petz.

    D

    Dachie - Dachshund
    Dali pose - The front-facing dogz pose. Named for the Dalmatian, who is regarded as looking the best in this type of pose.
    Dali - Dalmatian
    Dane pose - The profile or side-facing dogz pose. Named for the Great Dane, who is regarded as looking the best in this type of pose.
    Dane - Great Dane

    E

    External texture - A custom fanmade texture that has to be manually added to the game, as opposed to an internal texture which is included with the base game.

    F

    Filmstrip - The individual frames of animation of a toy or clothes file.
    First gen / First generation pet - A pet adopted from the Adoption Center. "First generation" refers to the fact that these petz have no parents listed in their family tree. Sometimes abbreviated as G1.
    Floofer - A cat with 0 Acrobaticness. As with trotting in dogz, floofers will typically fall down rather than land on their feet when dropped.
    Floppy - A dog with floppy ears.
    Fluxing - Using the program PetFlux to make a pet from Petz 5 backwards compatible with Petz 3 and 4.
    Freebie - A pet for adoption that you don't have to pay or trade for.
    Furfile - A BMP texture that resembles fur.

    G

    GCh / Grand Champion - A pose show title earned at 15 points.
    Genepoolz - A program made by Reflet that shows what visual traits a pet carries and can pass on to offspring.
    Genex / Genexing - Gene hexing, ususally done to make a pet breed true for certain visual or personality traits.
    Goal Descriptor Analyzer - A program made by Reflet that shows what values a pet carries for their personality traits.
    Goal descriptors - The 22 programmed personality traits that determine certain behaviors in petz. Can be viewed with the Goal Descriptor Analyzer.
    GS / GSD - German Shepherd or German Shepherd Dog, a dog breed introduced in Petz 5.

    H

    Halfie - The two-tone Sheepdog coat.
    HB / Honey Bear - A cat breed introduced in Petz 5.
    Hex painting - Editing the colors or textures of a pet or hexing base.
    Hexed lineage - When a pet has hexed breed ancestors.
    Hexing base - A file that serves as a template to hex on.
    Hexing - Modding. Modded files are referred to as being hexed, such as a hexed breed or hexed pet, and hexed petz are often called hexies. The term originates from the fact that early modding was done using hex editors.
    Hound - A selective breed named by Doc@Samhain. These are Great Danes with Dalmatian ears.

    I

    Inbreeding - Breeding petz that are related to each other. Any amount of inbreeding no matter how distant will cause the game to register a pet as inbred. Inbreeding has no effect on gameplay.
    Internal texture - A default texture that came with the base game, as opposed to an external texture which is fanmade and has to be added to the game manually.

    J

    JB - Japanese Bobtail
    JRT - Jack Russel (Terrier), a dog breed introduced in Petz 5.

    L

    Linez - The 2D lines between ballz that connect them together.
    LNZ Pro - A program created by Nicholas Sherlock for editing the plaintext code of petz files.
    LNZ - The plaintext code in a breed or pet file.
    LnzLive - A program created by Mnemoli for editing pet files. Combines a visual editor with a plaintext code editor.

    M

    MC - Maine Coon
    Meez / Meezer - Siamese
    MGCh / Master Grand Champion - A pose show title earned at 20 points.
    Mindscape - A former subsidary of The Learning Company and publisher of Petz 4 and Babyz.
    Mixie - A mixed breed pet.
    MPA / My Petz Adoption / My Personal Adoption - Adopting out a pet that is special in some way, typically a pet that was adopted from someone else or a former crew member.
    MPC / Meezer Pointed Calico - A selective breed named by Tiffany@Sprocket. These are Calicos with a Siamese coat.

    N

    NIB / Non-inbred - Petz that are not inbred.
    Non-OW / Non-overwriting - A hexed breedfile, toy, clothes file, or playscene that doesn't have the same ID as one of the default files included with the game. Can also refer to hexed files that do not overwrite other hexed files.
    NR / Naturally raising - Caring for petz without the use of PetzA.

    O

    Oddballz - Another virtual pet game developed by PF. Magic where you care for fantasy pets.
    Original breed - A default breed that came with the base game, as opposed to a hexed breed.
    Oshie / OSH - Orange Shorthair
    Overpose - An animation that only dogz do where their body parts look stretched, broken, or otherwise exaggerated.
    OW / Overwrite - A hexed breedfile, toy, clothes file, or playscene that has the same ID as one of the default files included with the game. Can also refer to hexed files that overwrite another hexed file.

    P

    .pet file - The file of a pet adopted from the Adoption Center or bred from existing petz. These can be found in the Adopted Petz folder.
    Paintball - A type of marking on a pet. The spots on a Dalmatian are an example of paintballs. Also referred to as patches in some instances.
    Pastylabz - A program created by Yakrell that can turn an image into a copy-pasteable paintball code.
    Patch - A type of paintball marking on a pet, mostly commonly used to refer to the Mutt paintball markings.
    Patchwork - A selective breed named by Hannikat. These are Calicos with one jowl, ankle, and tail marking of the same color.
    PC - Petz Community
    PetFlux - A program created by Reflet that can make Petz 5 petz backwards compatible with Petz 3 and 4.
    PetzA - An addon for Petz and Babyz created by Nicholas Sherlock that turns the demo into the full game, fixes various bugs, and adds a number of quality-of-life features.
    PF. Magic - Developer of the original four Petz games, Babyz, and Oddballz. Rumored to stand for Pure Fucking Magic.
    PKC / Petz Kennel Club - A community for showing Petz based on real life breed standards and rules.
    Poodle pose - Special sitting pose that dogz with Poodle personalities will perform. Has a front and profile variant.
    Pose / Show pose - A specific pose that catz and dogz sometimes do when you take pictures of them with the ingame camera.
    Pose show - A show where you submit a picture of your pet posing to be judged by the show host.
    POTL / Pick of the litter - Someone's favorite pet in a litter.
    Prefix - The name of the original breeder or hexer of a pet that is prepended to their show name.
    PWS / Pet Workshop - A visual breedfile editing program created by Nicholas Sherlock.

    R

    RB - Russian Blue
    Rc / Rch / Reserve Champion - A pose show title earned at 5 points.

    S

    SB / Selective breed - A fanmade dog or cat breed that is created through selectively breeding for certain traits.
    SCP - The portion of a breedfile that controls certain animations.
    Second gen / Second generation pet - A pet bred from two first generation petz.
    SGCh / Supreme Grand Champion - A pose show title earned at 30 points. It's common for showgoers to retire their petz once they reach SGCh.
    Sheepie - Sheepdog
    Show name - A special name given to a pet for use in showing. Similar to registered names used for real show dogs. These names can be pretty much anything, but are most commonly a short phrase relating to the appearance or call name of the pet.
    Showing - A community activity where you submit an image of your pet performing some action such as posing or doing tricks to be judged by a show host. The goal of most shows are to earn points and titles.
    Siamese pose - Special sitting or stretching pose that only catz with Siamese personalities do.
    Sleepy sickness - A behavior that catz and dogz display at 80 to 100 Kindness. Petz with sleepy sickness will fall asleep when picked up.
    Studio Mythos - The developer of Petz 5.
    Suffix - Similar to a prefix, this is the name of the original breeder or hexer of a pet that is appended to their show name. Typically formatted like [Show Name] of/at [Suffix].

    T

    Tamsin - A selective breed named by Star@Starswept, after the book Tamsin by Peter S. Beagle. These were traditionally dogz with all Dalmatian body parts and Mutt patches. Tamsins can now have different types of ears, coats, or tails, but they must still have a Dalmatian head, body, and legs and Mutt patches.
    Texture - A BMP image that is applied to ballz and linez. The curly hair of a Scottie and the stripes of a Tabby are examples of textures. Also known as a furfile when they resemble fur.
    The Learning Company - A company that acquired PF. Magic in 1998 and later sold them along with the rest of their entertainment division to Ubisoft in 2001.
    Tinker - A program made by Nicholas Sherlock for editing toy files, clothes on-shelf graphics, and other filmstrips.
    Title - Earned by petz once they've accumulated a certain amount of points from placing in shows.
    Trickster - A cat with 100 Dogginess that can do tricks for treatz.
    Trotter - A dog with 0 Acrobaticness. Trotters will walk with a special gait known as trotting and will fall to the bottom of the screen when you pick them up and drop them.

    U

    Ubi Soft / Ubisoft - The company that currently owns all PF. Magic-produced titles, including Petz, Babyz, and Oddballz.
    Unibreed - A breedfile that can work in Petz 3, 4, and 5.

    V

    Variations - The various unique "looks" that first generation petz can have.
    Velveteen - A selective breed named by Delighy@Aniseed. These are B+W Shorthairs with a Persian personality.

    W

    Wildz - A pet or breed that was hexed to look like a wild animal, such as a lion or bird.

    Petz Breeding Guide

    This is primarily a walkthrough of GenePoolz. For simplicity's sake I mostly use dogz to illustrate my points, but the information here applies to catz as well. You may also notice that my bred Dalmatian eyes look different from yours - this is because I use an overwrite that makes their eyes stay the same size. It changes nothing else about the breed however.

    This guide was inspired by Intron/Exon and exists thanks to Reflet's GenePoolz and Goal Descriptor Analyzer, Shaina's research on pet personality and preferences, dddisco's research into toy data, and Thor who created the PetzChecker. I also owe a great deal to Amanda and other PC veterans for being patient with me and answering my endless stream of questions.

    Useful tools for breeding:

    Gene Sets

    Each pet carries two sets of traits which can be seen with GenePoolz. All first generation petz have identical sets, while bred petz will have a mixture of traits they either inherited from their parents or mutated.



    A bred pet's Set 1 traits are inherited from their mother, and Set 2 traits are inherited from their father. Above is a dog bred from a first generation female Dalmatian and a second gen male Dane-Dali mixie. His Set 1 is all Dalmatian since his mother only had Dali traits to pass down, but his Set 2 has both Dane and Dali traits since his father carried both. Parents can pass down traits from either of their sets, however it does seem slightly more likely for them to pass down one full set as-is.

    Note that mutations only ever occur in Set 1, so they will overwrite traits the mother would have passed down. If you have a pet with traits you want to stick around, you can sex-swap them to male using PetzA and their traits will always pass down to Set 2 without mutating out.



    Each pet has dominant traits which make up their observable characteristics, and recessive traits which are not visible but can still pass on to their offspring. Above I have opened my Dane mixie Doodle and circled some of his more obvious dominant traits. As you can see, traits from both sets are chosen at random to make up his phenotype.

    A pet can only pass down the traits they have in their sets, so traits from further back in their lineage won't show up again in their offspring. With enough selective breeding you can eventually produce petz that breed true, meaning both of their sets are identical and they will only produce offspring that look exactly like themselves.

    Scales

    Default Scales control the overall size of a pet, Body Extension controls the length of the body, and Leg Extension controls the length of the legs. Higher numbers are larger/longer, while lower or negative numbers are smaller/shorter.

    You can breed lower Default Scale numbers onto large breeds to produce a miniature version of that breed, or vice-versa with higher numbers and small breeds. Toy-sized Poodle and Chihuahua scales can produce mini dogz, while Chinchilla Persians and Orange Shorthairs can produce mini catz.



    When it comes to Body or Leg Extensions however, the resulting length is largely determined by the breed of the body part. A Leg Extension of -13 (Dachshund default) paired with Dane legs will not look as short as Dachshund legs with that extension. The Dane on the right has all Dane body parts with -13 Leg Extensions in both sets, but the visual difference between him and a first generation Dane is minimal.

    Markings

    Each set has two slots for markings. Marking 1 generally corresponds to paintball markings like Dalmatian spots, while Marking 2 corresponds to ball markings such as Dalmatian ears. The number in parenthesis is the Marking Factor, which tells you how much of the marking is visible on the pet.

    Dog Markings

    Breed Marking 1 Slot Marking 2 Slot Coat Markings
    Bulldog Chest Patch X X
    Chihuahua Chest Patch, Socks Snout Spot X
    Dachshund X X Socks
    Dalmatian Spots Ears X
    Great Dane Snout Patch X X
    Labrador X X X
    Mutt Chest Patch, Body Patches Ears X
    Poodle X X Feet
    Scottie X X Feet
    Sheepdog X X Halfie

    Cat Markings

    Breed Marking 1 Slot Marking 2 Slot Coat Markings
    Alley Cat Patches Muzzle X
    B+W Shorthair Chest Patch Face Streak, Tail Tip Boots, Muzzle
    Calico Body Patches X Patchy
    Chinchilla Persian X X X
    Maine Coon X Face Streak Boots, Muzzle, Neck Ruff
    Orange Shorthair X X Muzzle & Feet
    Persian X X X
    Russian Blue X X X
    Siamese X X Feet, Muzzle, Tail Tip, Ears
    Tabby X X Muzzle


    All first generation petz will have a Marking Factor of 100 in each slot. Bred petz however can randomly mutate lower Factors which causes less of the marking to be visible, or they can mutate higher numbers if you are breeding petz who already have low Factors.

    The way this works can be a bit confusing since AC petz can appear to have more or less markings than each other despite all having the same Factor of 100, as is the case with the two Dalmatians above. This is simply because every first generation pet has their own unique pattern which may consist of more or less visible spots/patches.

    Petz can only display two paintball markings at once, so it's impossible to breed a dog that has, for example, Dali spots, Mutt patches, AND a Dane snout patch. Parents can only pass down the exact marking patterns they carry as well, so bred petz will never mutate an entirely new pattern. The Marking slots can be filled by two different patterns from the same breed though. Above I have bred two first generation Dalmatians together, and the resulting offspring displays the spot patterns of both parents.

    Which slot a marking is in can affect how it appears on the pet as well. Marking 1 will always layer over Marking 2 - as you can see above, a Great Dane marking in slot 1 will make the Dane snout patch cover the Mutt snout patch, and the opposite configuration is also possible.

    Note that certain markings are tied to coat type rather than the marking slots, so it's impossible to breed the halfie marking onto a smooth-coated dog since the halfie is part of the Sheepdog coat, or have a multicolored Calico coat with Persian fuzz.

    Colors

    Each gene set contains five Coat Colors, one Eye Color, and one Eyelid Color. If you hover over the boxes a tooltip will pop up telling you the color name and its corresponding Petz palette number. Colors can mutate, so bred petz can have coat, eye, or eyelid colors that neither of their parents had.

    Possible Coat Colors


    Possible Eyelid Colors


    Possible Eye Colors





    The Coat Colors slots correspond to the 1-5 FurColorTraits under [Fur Color Areas] in the LNZ. Some of the colors you see in these slots in GenePoolz won't appear on your petz depending on their species, breed, or markings, and no breed utilizes all five Fur Color Areas at once - most dog coats only use slots 1, 2, and 5, while Calico coats use slots 1 through 4, more than any other breed.

    Box 1 from the left is the base coat color in all breeds. Boxes 2 through 4 correspond to certain marking colors. In dogz box 2 is the color of spots, socks, halfie markings, and so on. Note that paintball markings like spots and patches are programmed not to visibly change color on the pet however - only coat markings like the halfie marking will show this color. Box 5 is jowl color in dogz and some cat breeds.

    The Box 5 jowl color will never mutate, so your purebred Bulldogs or Mutts will only ever have grey jowls. If you wanted a Mutt with white jowls, you would need to mix a Dalmatian or Sheepdog into your line since they carry white in that 5th slot. The appearance of the jowls will also depend on coat type and the breed of the head. As you can see with the Bulldogs above, the grey jowls show up on the dog with the Dachshund coat, but aren't visible on the Dalmatian coat. If the dog with the Dachshund coat had a Dalmatian head instead, the grey wouldn't be visible because Dalmatian heads don't show a jowl marking either.

    In catz the jowls can work a bit differently. The grey Alley muzzle is a marking tied to the Marking 2 slot, while Tabby and Siamese jowls are tied to the second Coat Color slot and thus are able to mutate. The B+W Shorthair and Maine Coon muzzle markings however are tied to the 5th Coat Color slot, so like dog jowls they will never mutate and can only inherit static colors from other breeds.


    At some point you will likely breed a pet who has an eye color mutation that isn't in either of their sets, as you can see with my Dane mixie here who has light blue eyes but only carries Aqua (6). This is a fluke mutation and only the colors shown by GenePoolz will pass down to their offspring. Flukes tend to be more common than true mutations, so you may need to check GenePoolz often to make sure your petz actually carry the eye colors they display. These mutations also only happen to the eyes - coat and eyelid colors will never fluke.

    Eye color is also unique in that brown ranges (50s, 60s, 90s, 100s, and 120s) are dominant over all other colors (2, 6, 20s, 75, 110s, 130s, 170s, 203, and 244), so if a pet carries both a brown and a blue eye color, the brown will always be the color that shows up on the pet. Colors are also more likely to mutate within a close range, so if you breed two petz with Tan (105) eyes together you will tend to see their offspring mutate other shades of tan, or see Teal (6) eyes mutate different shades of blue or grey rather than browns.

    Personality

    The Personality section of GenePoolz is pretty cryptic and from what I've gathered nobody knows where it pulls these breed names from or what they mean, so I will disregard the program entirely for this section and share some other information about behavior and personality instead.

    Some behaviors are influenced by the SCP of the base game breeds in a pet's lineage. Poodle and Siamese posing, the pigeon-toed Bulldog walk, and the lopsided lids of Calicos and Mutts are examples of traits tied to the SCP of those specific breedfiles. You can tell what the dominant SCP of a pet is from the sound of their bark or meow, or you can look it up in LNZ Pro under Ancestry > Family Tree.


    In Petz 3 and 4 SCP is closely linked to scales, and breeds with the same Default Scales will not be able to swap dominant SCPs. For example, Alley Cats and Calicos both have 110 Default Scales, so you will never see a cat with an Alley head have a Calico SCP or vice versa. If you breed 114 Scales from a Maine Coon onto a cat with an Alley head however, it will have a Maine Coon SCP. In Petz 5 this doesn't seem to be an issue and breeds can swap personalities regardless of Scales.

    When you select a breed from the Adoption Center the breedfile generates a number ranging from 0 to 100 for 22 different personality traits (also known as goal descriptors). First generation petz will have either a set value for a trait or the value will be generated within a high or low range depending on the breed. You can see average cat breed values here and dog values here, or check your own petz using the Goal Descriptor Analyzer.

    These values are what determine certain behaviors separately from those built into the SCP. Some breeds have a particular trait they are associated with, such as all first generation Sheepdogs being trotters because they always have a set value of 0 for Acrobaticness. However it is possible for other breeds to have or inherit this trait - for example, you have a reasonably high chance of pulling a trotter Great Dane from the AC since Danes can only roll low numbers (which includes 0, the value that produces trotting) for Acrobaticness. Other behaviors tied to personality trait values include sleepy sickness (100 Kindness), the Oshie tremble (low Confidence), and the Alley Cat's permanent fleas and sickness (100 Messiness).

    And finally, each pet has their own favorite colors and flavors and thus will prefer certain toyz and foods over others. You can use the PetzChecker tool to see your petz' preferences. Red, green, yellow, and blue are common favorite colors, while white, black, gray, orange, brown, pink, purple, and clear are rare. As for flavors, beef, cheese, and bones are common dog favorites (Poodles will only like chicken however) while catz tend to like chicken, fish, leftovers, milk, and cheese. Dogz will never have a preference for catnip, catz will never have a preference for bones, and only pigz can have a preference for items that are normally inedible such as wood. Below is a table showing the list of flavors and some base game items they apply to.

    Flavor Items
    chicken chicken treats, healthy treats
    beef blue food bowl, beef treats
    fish fish treats, olive treats, green food bowl
    wetfood/leftovers leftovers, red food bowl
    milk milk bottle, hot cocoa mugs
    candy/sweets cotton candy, candy hearts, popcorn treats
    catnip catnip plant
    cheese cheese
    shiny/colorful easter eggs, circus balls, toy car, cat dancer base
    chewtoy most non-circus balls, leprechaun
    soft/mouse pillows, cat dancer puff, wool chew doll, yarn ball
    bone bone, fish bone
    wood brushes, picture frames, sticks, surprise box
    metal jingle ball, music box, doubloons, gemstones
    waterbowl water bowls
    rocks seashells, hermit crab, coconut, arrowhead, fossil
    harball/fleaspray hair ball, flea spray
    chemicals pirate skull, paint, perfume, bug barn
    garbage coal, message bottle
    fleabottle flea spray
    plants seeds, jack o' lantern

    Petz Show Posing Guide

    This guide covers the basics of posing original breed petz for forum and website showing. Realistic breeds and PKC won't be covered, and I also don't provide pixel-perfect standards for every breed.

    Showing is meant to be a fun community-based activity, so try not to feel intimidated or like your poses aren't good enough. Every pet is different, and every judge will ultimately have their own preferences. Just do your best, ask for advice when you need it, and enjoy the challenge!

    More guides related to posing and showing:

    Showing Basics

    The idea behind showing petz is simple: take a photo of your pet posing, find an open show on someone's personal website or a forum like Whiskerwick or RKC, and submit the photo to be judged by the host. Once the show is judged your pet will be awarded points depending on their placement.

    Pose Show Placements

    Best In Show (BIS) - 5 points
    1st Place - 4 points
    2nd Place - 3 points
    3rd Place - 2 points
    Honorable Mention (HM) - 1 point

    Once your pet has accumulated a certain amount of points they will earn a title. Many people choose to retire their petz once they reach Supreme Grand Champion, but there are more titles to earn if you decide to keep showing past the 30 point mark.

    Pose Show Titles

    Reserve Champion (RCh or Rc) - 5 points
    Champion (Ch) - 10 points
    Grand Champion (GCh) - 15 points
    Master Grand Champion (MGCh) - 20 points
    Supreme Grand Champion (SGCh) - 30 points
    Ultimate Grand Champion (UGCh) - 50 points
    Reserve World Champion (RWCh) - 90 points
    World Champion (WCh) - 100 points
    Reserve Legendary Champion (RLCh) - 200 points
    Legendary Champion (LCh) - 300 points
    Legend (Legend/LD) - 500 points

    There are a few common show types you will run into consistently, but when it comes to casual showing judges are free to set their own maximum number of entries, what breeds are allowed, and so on. Always read over the rules specified by the host before entering a show just to be sure.

    Common Show Types

    Everybody Wins (EBW) - 5 entries, 5 placements
    Standard - 2 entries max per person, 10 total entries, 5 placements

    Typically judges will ask for your petz to be fully grown (age 100) and at an average weight (around 50-65 depending on breed). They will likely ask for the pose to be facing right, have a white background, be unedited and in PNG or GIF format, and for no clothes or toyz to be visible in the picture.

    It's acceptable to reuse the same picture for every show you enter, but if you find that your pet is consistently placing low you can always do a retake to aim for a better pose.

    Posing Basics

    To make a pet pose all you need to do is take pictures of them by pressing the spacebar. Eventually they will react to the camera by doing the pose animation. You can pick them up, spin them around to face the right direction, and then drop them into alignment (this will be covered in more depth in a later section). Most petz will follow your cursor around so you'll want to keep it close to their face and click a few times to make them be still.

    Posing works differently depending on which version of the game you're using. In Petz 4 a pet will hold the pose animation the entire time the camera is snapping pics, whereas in Petz 5 dogz will immediately stop posing once you take another picture, and catz won't complete the full animation if you're using Auto Save Photos. This makes posing in Petz 5 much more difficult since you'll need perfect timing to capture the right frame.

    Most breeds will do the standard pose you see above - dogz will puff up their chest and swivel their head around, while catz will hop backwards, take a step forward, and move their tail.

    Dogz have two standard pose styles. First they do the front or Dali pose, and then turn their head to the side for a profile or Dane pose. Despite being named after these breeds, all dogz aside from those with Poodle personalities are capable of both styles. Catz only have one standard pose style which is front-facing similar to the Dali pose.


    There are also the less common specialty poses. Dogz with Poodle personalities will Poodle pose by laying down and crossing their front legs, with both a profile and a front-facing variant. Note that these variants have two different animations - the dog will have their eyes open at the start of the profile animation, and closed at the start of the front-facing animation.



    Catz with Siamese personalities can do two types of Siamese pose - a sitting profile similar to the Poodle and a stretching pose, although Siamese catz are also capable of doing a standard pose unlike Poodles.

    Catz with Siamese, Alley Cat, and Orange Shorthair personalities are incapable of doing a standard pose in response to the camera, but you can get them to do it via other methods. One way is the out the door method. Catz will sometimes pose immediately after you take them out of the case, so with a bit of trial and error you can use the cursor to lead them into alignment and capture the pose that way.

    If you're having trouble with the out the door method there's also the perfume method which works just as well. All you need to do is face the cat to the left, turned slightly towards you, and then spray them with the perfume. They will jump to face the right and - if you're lucky - will be properly aligned and pose. The main difference between these two methods is that catz posed with the perfume will appear to have a sad or worried expression.

    Other than these few exceptions, catz are known for being more beginner-friendly since they have fewer points of alignment to consider and are less excitable. Dogz are notoriously stubborn since the camera is just as likely to prompt them to do anything else - tricks, playing peekaboo, getting spooked, turning or jumping out of alignment...the list goes on.

    The individual personality or breed of a pet can make a big difference in how cooperative they are however. Independence is the trait that causes stubborness, with high Independence petz being more likely to refuse to come when called or pose for the camera, although some breeds with low Independence such as the Chinchilla Persian prove just as difficult to pose because they have a unique SCP that affects the animation. It is possible to reinforce the behavior a bit though by petting them right after they pose, which typically makes them pose more often in the future.

    Setting Up

    There are a few things you can do before starting a posing session to make the process a bit easier.

    The Playpen is the ideal location for posing because it has no distracting elements like ledges or hosts, and you can change the wallpaper to something less busy like the blue carpet or plain grey to make it easier to see if your pet is aligned. Put away any objects so they will focus only on you. I also recommend moving other petz out of the Adopted Petz folder temporarily since they will distract the pet you're currently trying to pose every time they come to the case door.


    Many judges will require your pictures be in PNG or GIF format since BMP and JPEG can degrade the image quality. You will need to have PetzA installed for the game to save PNGs. Go to PetzA > Settings and select PNG from the dropdown menu under Camera picture format.

    Under Options > General Options you can check Auto Save Photos to automatically save each picture you take to the PetzPix folder. While you're here make sure Include Background In Photos is unchecked as well, since most judges will only accept a white background.

    If you have Auto Save Photos turned on you can hold down the spacebar to save each frame of the pose animation to the PetzPix folder, making it easier to pick out the exact frame you need.

    Once you've saved 255 pics to the PetzPix folder the game will refuse to keep auto-saving (it says 257 but you will notice only 255 actually saved). Search through the pics you take periodically to see if you have any poses that are worth keeping. You can move them to a different folder (I have one right inside my PetzPix folder just for storing pose pics) and then delete the rest to free up space.

    To spare your poor Recycle Bin from the PetzPixpocalypse, you can select all of the pics you don't want to keep, right click them, hold shift and then click delete to permanently delete them without sending them to the Bin first. Be careful when you do this though, since anything you delete this way will be unrecoverable afterwards.

    Judging A Pose

    Judges look at a few key points when evaluating a pose.

    First and foremost is alignment. In dogz, the general rule of thumb is to align by the front wrists. The far (left) wrist should be hidden behind the closer (right) wrist. The main thing to consider for the back feet is that the toes on the far foot should never be shifted in front of the toes on the closer foot, as this indicates that the dog is turned too far towards the camera. How much the far foot should be shifted depends on how it affects the front wrists and face. Some dogz look best with the back toes perfectly aligned, while others may look better with their foot shifted a few pixels back. Depending on Scales some dogz are also incapable of achieving perfectly aligned back toes and will always be one pixel off (first gen Dalis for example, as illustrated above). You can use Microsoft Paint or another program to zoom in to see more clearly if you're struggling to tell if something is aligned.

    If you're struggling to align your trotters because they fall over when you set them down, try dropping them closer to the bottom of the screen. They should land on their feet if they're close enough to the edge.

    When aligning catz aim for the front legs to overlap perfectly, ideally to the point that you can't see the far leg sticking out at all. Some leg and foot types such as Calico feet won't be able to achieve pixel-perfect alignment however, so their ideal alignment will be just a few pixels off. These pixels should stick out behind the closer leg and not in front, since that would indicate they're turned too far towards the camera. The back feet are irrelevant for cat poses.

    Next is breathing point. In dogz, aim for a high breathing point where the tail is curled tightly over the back. In Dali pose the face should be as centered as possible and the top of the nose should be level or near-level. For some breeds the nose can have a missing pixel in between the balls and form a heart shape, which some judges may prefer over a flat nose.

    In Dane pose, aim for the head to be held high with the nose held straight and parallel to the ground rather than tilted up or down, or turned too far towards or away from you. If the dog has tall ears they should overlap perfectly or near-perfectly. It's typical to still see a sliver of the far eye showing behind the closer eye, but they should line up evenly if the head is at a good angle. It's completely random how a dog will turn their head for the Dane pose so you'll have to work a bit harder for that well-aligned shot.

    As for breathing point in catz, you want the tail to be tightly curled over the back and fully extended, which is the frame right before it starts to curve away from the head again.

    Once alignment and breathing point have been considered you can look at the smaller details. In both catz and dogz it's ideal for the eyes to be level or near-level, and for the eyelids to be as even as possible. Perfectly level eyes and lids are difficult if not impossible for some petz achieve depending on their personality, body parts, or Scales, so being a few pixels off is acceptable for them. Just note that judges may use more even lids or a more centered face as a tie breaker between otherwise similiarly-aligned poses, so your crooked-faced Mutts may struggle to compete against Dalmatians.

    For the Poodle specialty poses you'll want your dog to be turned away from you before they start posing to achieve a nicely aligned head. In profile the nose should be held straight with only one visible nose shine, the eyes should be wide open with little to no visible eyelid (this may not apply depending on the type of head your dog has though), and the far eye should be completely hidden. For the front pose aim for the top of the nose to be flat and ideally heart-shaped.


    For the Siamese laying pose you'll want your cat to be turned away from you before they start posing. The head should be held straight in profile with eyes open (expression can vary a bit) and the tail should be curved slightly and fully extended. For the stretching pose the cat should be turned towards you so when they step forward their front legs overlap. The tail should be straight and the ears and eyes should be aligned.

    Disqualifiers

    These are some things that can disqualify a pet from placing at all in a standard pose show. People often host fun and creative shows just for reject pose pics though, so hang on to them too just in case!


    Not posing - This is a simple one. The pet has to actually be posing, not just standing around. Dogz also have an animation that looks suspiciously similar to a pose where they puff up their chest with a shocked expression, but this doesn't count as a real pose. You probably shouldn't reward them when they do this either as it would just be reinforcing the shocked reaction.

    Clothes and/or toyz in the pic - Your pet shouldn't be wearing any clothes, and there should be no toyz or other petz in the background of the pic. This is a nude-only event.

    Editing pics - Some judges may allow very minor edits such as adding a watermark to your pose pics. Otherwise poses for standard shows should never be edited, which includes flipping a left-facing pose to try and pass it off as right-facing.

    Skinny posing - If you pet a dog right after they pose and immediately pose them again they will often look visibly skinnier even though their weight hasn't changed. You just need to pick them up and realign them after petting to avoid this. Apparently catz can also skinny pose, but it's so subtle that it isn't really a consideration for most judges.

    Overposing - This is also something only dogz do. It's basically an overreaction to the camera where they look like they just broke every bone in their tiny pixelated body. While undesirable it is at least pretty comical.

    Et cetera - There are any number of other things a pet can do in the middle of a pose that will ruin it - closing their eyes, tilting their head, barking/meowing, sticking their tongue out, hiccuping, you name it.

    Pose Examples



    Bulldog
    High Independence



    Chihuahua
    Low Independence



    Dachshund
    Mid Independence



    Dalmatian
    Low Independence



    Great Dane
    Low Independence



    Labrador
    Low Independence



    Mutt
    Low Independence



    Poodle
    High Independence



    Scottie
    High Independence



    Sheepdog
    Low Independence



    Alley Cat
    High Independence



    B+W Shorthair
    High Independence



    Calico
    Low Independence



    Chinchilla Persian
    Low Independence



    Maine Coon
    Low Independence



    Orange Shorthair
    Low Independence



    Persian
    Low Independence



    Russian Blue
    Low Independence



    Siamese
    High Independence



    Tabby
    Low Independence


    Bulldog

    Released with Dogz I in 1995.

    Description

    Jowls are really tender-hearted bullDogz, but they can be ferocious GuardDogz. Don't be fooled... their bark is worse than their byte.

    The Bulldog breed may look a little serious and gruff on the outside, but Dogz of this breed have an absolute love and devotion for the user. If given a bit of affection, you are likely to see their stern demeanor melt. Bulldogs have a special affection for puppyDogz (and even Kittenz), and you will often see an adult Bulldog carrying a younger Petz in its mouth or teaching a new puppyDogz how to fetch. Be sure to keep your Supply Shelf stocked with bones if you adopt a Bulldog—this breed loves nothing more than to plop itself down next to your cursor and chew on a good bone.

    Bulldogs are loyal companions that love to lie down with a tasty bone.

    Dogz of the Bulldog breed are known to be sweet and softhearted despite their stern-looking appearance. Bulldogs love Puppyz and Kittenz and will carry them around to keep an eye on them. Give your Bulldog lots of Bonez and he will worship you!

    Breed Information

    • LNZ BD
    • Default Name Jowlz
    • Breed ID (as a number) 1010
    • Breed ID (as a hex) F203

    Genetic Information

    • Default Scales 144
    • Body Extension -10
    • Leg Extension -7
    • Marking 1 White chest patch
    • Marking 2 None
    • Coat Markings None
    • Fur Color Areas 1 and 5
    • Base Coat Color
    • Coat Marking Color - not expressed
    • Muzzle Color
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color None

    Bulldogs come in either Brown with Black eyelids, or Sandy with Brown eyelids. Both colors may wear a gray, maroon, orange, or red sweater. Naked Brown Bulldogs may or may not have a White chest patch, while naked Sandy Bulldogs will always have a chest patch, and sweater-wearing dogz of either color will never have a chest patch. The pink sweater variation is unique and will always be male with a Brown coat, Dusty eyelids, Dark Aqua eyes, and will never have a chest patch. All Bulldogs aside from the pink sweater variation have Gray eyes, and all variations have Black pawpads. First and second generation Bulldogs have no visual differences.





    Personality

    Trait Value Behavior
    Liveliness Low
    Playfulness Low
    Independence High slow to pose and come when called
    Confidence 100 never shivers
    Naughtiness Any
    Acrobaticness Low can be a trotter
    Patience High
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness 0
    Intelligence Any
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Mid
    Metabolism Low
    Dogginess 100 can learn tricks
    Libido Mid

    Chihuahua

    Released with Dogz I in 1995.

    Description

    The ChiChi breed, like chihuahuas, love to play fetch. Their favorite thing in the world is chasing that ball! Getting them to give it back is another story...

    Dogz of the Chihuahua breed are a peculiar if not lovable mix of wiry nerves and insatiable curiosity. Chihuahuas love to be the center of attention, and will generally stop at nothing to get your or another Dogz's notice; this might include littering your desktop with toyz or barging in on anything another Dogz is doing. Both agile and fast, Chihuahuas are great at playing Flying Disc and catching other toyz in the air. They require daily exercise to stay healthy and sleep in short restless spurts. With a constant stream of affection, your Chihuahua will eventually calm down, but if it catches you petting another Dogz, you'll be sure to hear about it!

    Chihuahuas are energetic, noisy Petz that are always ready to play!

    Dogz of this breed are nervous, high-strung, and jealous of other Petz, but with lots of love and reassurance, they eventually calm down.

    Breed Information

    • LNZ CH
    • Default Name Chichi
    • Breed ID (as a number) 1011
    • Breed ID (as a hex) F303

    Genetic Information

    • Default Scales 100
    • Body Extension -10, -7, or -4
    • Leg Extension 7, 4, or 2
    • Marking 1 White nose patch
    • Marking 2 White or cream chest patch and white boots
    • Coat Markings None
    • Fur Color Areas 1
    • Base Coat Color
    • Coat Marking Color - not expressed
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color

    Chihuahuas come in Cream, Sandy, and Dusty, with Black eyelids and either Ginger or Sandy eyes. Any variation (including the pink sweater variation) may or may not have a White nose patch, and may have either no boots, boots only on the front feet, or boots on all four feet. Cream Chihuahuas will always have a White chest patch, Sandy Chihuahuas may or may not have a White chest patch, and Dusty Chihuahuas will always have a narrow Cream chest patch and Sandy eyebrows. The pink sweater variation is unique and will always be female with a Cream coat, Dusty eyelids, Aqua eyes, and will never have a chest patch. All variations have Black pawpads. Second generation Chihuahuas lack the colored outlines on their inner ears.






    Personality

    Trait Value Behavior
    Liveliness High
    Playfulness High
    Independence Low quick to pose and come when called
    Confidence Mid never shivers
    Naughtiness High
    Acrobaticness Mid never a trotter
    Patience Low
    Kindness Any can have sleepy sickness
    Nurturing Any
    Finickiness 0
    Intelligence Mid
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Mid
    Metabolism High
    Dogginess 100 can learn tricks
    Libido Mid

    Dachshund

    Released as a downloadable breed for Dogz II in August 1998.

    Description

    Dachshunds are big dogz in small packages!

    Fun, outgoing, energetic, curious and smart, Dogz of this breed make great companions for young Puppyz and Kittenz. Dogz of this breed are a favorite among all Dogz.

    Breed Information

    • LNZ DH
    • Default Name Oscar
    • Breed ID (as a number) 1018
    • Breed ID (as a hex) FA03

    Genetic Information

    • Default Scales 120
    • Body Extension 15, 20, or 25
    • Leg Extension -13
    • Marking 1 None
    • Marking 2 None
    • Coat Markings Boots and tail tip
    • Fur Color Areas 1, 2, and 5
    • Base Coat Color
    • Coat Marking Color
    • Muzzle Color
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color None

    Dachshunds come in Black, Brown, and Cherry, each with their respective matching eyelid color. All have Dusty eyes. Black and Brown Dachshunds have a Brown muzzle and boots, while Cherry Dachshunds have a Cherry muzzle and boots. Only Black Dachshunds have a tail tip marking which mutates along with their boots. The Black and Brown variations have Black pawpads (Black coat has 244, Brown coat has 39), while the Cherry variation has Brown pawpads. Second generation Dachshunds have smaller eyes and lack the colored outlines on their paws and muzzle.




    Personality

    Trait Value Behavior
    Liveliness High
    Playfulness High
    Independence Mid moderately quick to pose and come when called
    Confidence High never shivers
    Naughtiness Low
    Acrobaticness Low can be a trotter
    Patience Low
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness 0
    Intelligence Mid
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Mid
    Metabolism Mid
    Dogginess 100 can learn tricks
    Libido Mid

    Dalmatian

    Released as a downloadable breed for Dogz II in November 1997.

    Description

    Each Dalmatian has a unique personality and set of spots!

    Wildly energetic, Dogz of this breed need to spend a lot of time running on the Beach or chasing leaves in the Backyard. You will need lots of Treatz and patience to teach this Dogz tricks!

    Breed Information

    • LNZ DM
    • Default Name Spot
    • Breed ID (as a number) 1015
    • Breed ID (as a hex) F703

    Genetic Information

    • Default Scales 150
    • Body Extension 14
    • Leg Extension 8
    • Marking 1 Black spots
    • Marking 2 Black ears
    • Coat Markings None
    • Fur Color Areas 1
    • Base Coat Color
    • Coat Marking Color - not expressed
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color None

    Dalmatians only come in White with Aqua eyes and Black eyelids. Each dog will have two Black ears and their own unique spot pattern. According to the math Dalmatians should have 309 septillion potential spot pattern variations. However, a pet's "genetic thumbprint" is only 2 bytes long, and 2 bytes can only return 65,535 distinct values. The method of random seed generation used by the game further cuts this number in half, so in the end only 32,767 spot variations are truly possible.

    There are four notable tail marking variations. The Black tipped tail - commonly referred to as a "dipstick tail" or "diptail" - can consist of either two or three Black balls. The other two tail markings lack the Black tip and either the second or the third ball from the tip will be Black.

    All variations have Black pawpads. Second generation Dalmatians have smaller eyes than first gens.




    Personality

    Trait Value Behavior
    Liveliness High
    Playfulness High
    Independence Low quick to pose and come when called
    Confidence Mid never shivers
    Naughtiness Any
    Acrobaticness Any can be a trotter
    Patience Mid
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness 0
    Intelligence Low
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Low
    Metabolism Low
    Dogginess 100 can learn tricks
    Libido Mid

    Great Dane

    Released with Dogz I in 1995.

    Description

    Bootz, like setters, grow up to be big, strong Dogz. You may have met your match in the tug-o-war game with these Dogz.

    An overly loving and eager breed of Dogz, Great Danes can be quite clumsy and are often unaware of their large size; Dogz of this breed will accidentally bump into toyz or step on smaller Dogz or sleeping Catz. Great Danes love to wrestle and play with other Dogz and adore playing with the mice and chew toy. If left alone, your Great Dane will probably howl for your attention - and you will be sure to know when your Great Dane is on the chase—this breed's bark is unmistakable. Be sure to feed your Great Dane LOTS of food, these Dogz eat with a gusto!

    Great Danes start off small, but grow up to be large, loveable Petz. Dogz of this breed are mild-mannered and get along well with other Petz, but just can't help being a bit clumsy because of their size.

    Breed Information

    • LNZ GD
    • Default Name Bootz
    • Breed ID (as a number) 1012
    • Breed ID (as a hex) F403

    Genetic Information

    • Default Scales 157
    • Body Extension 6, 10, or 14
    • Leg Extension 15 or 17
    • Marking 1 Snout patch
    • Marking 2 None
    • Coat Markings None
    • Fur Color Areas 1 and 5
    • Base Coat Color
    • Coat Marking Color - not expressed
    • Muzzle Color
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color None

    Great Danes come in Cherry, Sandy, and Steel. All variations have Black eyelids, and may have either Aqua eyes, Green eyes, or one Aqua eye and one Green eye (heterochromia). Cherry Danes have a brown muzzle with Brown eyebrows and may come with or without a Black patch on their nose. Sandy and Steel Danes have a Black muzzle and never have the Black nose patch. All variations have Black pawpads. First generation Danes with heterochromia will never pass down heterochromia, and will instead pass down only the color of their right eye, which in their case is always Aqua.





    Personality

    Trait Value Behavior
    Liveliness Low
    Playfulness High
    Independence Low quick to pose and come when called
    Confidence Mid never shivers
    Naughtiness Low
    Acrobaticness Low can be a trotter
    Patience High
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness 0
    Intelligence Low
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Mid
    Metabolism Low
    Dogginess 100 can learn tricks
    Libido Mid

    Labrador

    Released as a downloadable breed for Dogz II in February 1998.

    Description

    Labradors always find a way to retrieve their favorite Toyz.

    Labradors are the most loyal of all the Breedz. Labs get along with other Dogz but often can't resist chasing Kittenz! They love any game that involves running and fetching, and if you want a Dogz who's full of tricks, a Lab is the Dogz for you!

    Breed Information

    • LNZ LR
    • Default Name Lucky
    • Breed ID (as a number) 1019
    • Breed ID (as a hex) FB03

    Genetic Information

    • Default Scales 150
    • Body Extension 12, 17, and 22
    • Leg Extension 13
    • Marking 1 None
    • Marking 2 None
    • Coat Markings None
    • Fur Color Areas 1
    • Base Coat Color
    • Coat Marking Color - not expressed
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color None

    Labradors come in Black, Brown, and Sandy, each with their respective matching eyelid color. All have Sandy eyes. The Black and Brown variations have Black pawpads (Black has 244, Brown has 39), while the Sandy variation has Brown pawpads. Second generation Labs lack the colored outlines on their body.




    Personality

    Trait Value Behavior
    Liveliness High
    Playfulness High
    Independence Low quick to pose and come when called
    Confidence High never shivers
    Naughtiness Low
    Acrobaticness High never a trotter
    Patience High
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness 0
    Intelligence 100
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Mid
    Metabolism Mid
    Dogginess 100 can learn tricks
    Libido Mid

    Mutt

    Released with Dogz I in 1995.

    Description

    Scrappies, a terrier-like breed, will do anything to convince you to pet them. And believe me, they know how to give you the eyes.

    Dogz of the Mutt breed are lovable, energetic mixed-breed Dogz who love to play with everything and everybody - although they are particularly fond of playing ball. Your Mutt will learn tricks with ease and will often perform them just for fun. You won't have to worry about your Mutt getting along with your other Petz, Dogz of this breed will make friends with most Dogz and even Catz on screen! Mutts are also very loyal and will be quick to come when you call.

    Mutts are sweet and kind Petz that love to play fetch with you!

    Mutts have the best features of all Breedz! Dogz of the Mutt breed get along with other Dogz, learn tricks easily, are loyal, lovable, and come quickly when called.

    Breed Information

    • LNZ MT
    • Default Name Scrappy
    • Breed ID (as a number) 1013
    • Breed ID (as a hex) F503

    Genetic Information

    • Default Scales 150
    • Body Extension 0
    • Leg Extension 4
    • Marking 1 White patches
    • Marking 2 Brown ears
    • Coat Markings None
    • Fur Color Areas 1 and 5
    • Base Coat Color
    • Coat Marking Color - not expressed
    • Muzzle Color
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color None

    All Mutts have a Sandy coat with Brown eyelids. The vast majority will also have Brown ears and at least a few White patches on their body. There are 4,096 possible combinations of ears and patches on the chest, tail, hip, butt, face, and feet. There is also a 1.2% chance of getting a Mutt with no patches at all, and only a .006% chance of geting one with the maximum amount of nine patches. All variations have Brown pawpads and first and second generation Mutts have no visual differences.



    Personality

    Trait Value Behavior
    Liveliness High
    Playfulness 100
    Independence Low quick to pose and come when called
    Confidence Mid never shivers
    Naughtiness Low
    Acrobaticness High never a trotter
    Patience High
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness 0
    Intelligence High
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Mid
    Metabolism Mid
    Dogginess 100 can learn tricks
    Libido Mid

    Poodle

    Released as a downloadable breed for Dogz II in December 1998.

    Description

    Poodles are elegant Petz that like to be pampered.

    Dogz of this breed are not as delicate as they look, although they are no match for a Great Dane or Sheepdog in a wrestling match. Poodles love doing tricks for Treatz!

    Breed Information

    • LNZ PD
    • Default Name Fifi
    • Breed ID (as a number) 1016
    • Breed ID (as a hex) F803

    Genetic Information

    • Default Scales 112 (Toy) or 138 (Standard)
    • Body Extension -10, -20
    • Leg Extension 1, 6
    • Marking 1 None
    • Marking 2 None
    • Coat Markings Socks
    • Fur Color Areas 1, 2, and 5
    • Base Coat Color
    • Coat Marking Color
    • Muzzle Color
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color None

    Poodles come in two sizes: Toy and Standard. Both sizes have equivalent variations. All Black Poodles have Gray skin and Gray eyelids, while White Poodles with Gray skin and one poof on their back legs will always have Black eyelids, while those with two poofs have Gray eyelids. White Poodles with Pink skin will always have Pink eyelids. All Poodles including the pink sweater variation may have either Blue (173) or Blue (178) eyes. The pink sweater variation is unique and will always be female with Gray skin and Pink eyelids, and will lack the chest fur underneath the sweater. All variations have Black pawpads. All second generation Poodles will have a "puppy" cut and a short docked tail regardless of the cut their parents have. They will also lack the colored outlines on their head and feet. Pink Poodles will never pass down Pink skin and will instead pass down Gray skin.













    Personality

    Trait Value Behavior
    Liveliness Low
    Playfulness Low
    Independence High slow to pose and come when called
    Confidence High never shivers
    Naughtiness High
    Acrobaticness Low can be a trotter
    Patience Low
    Kindness Low never has sleepy sickness
    Nurturing High
    Finickiness High
    Intelligence High
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Mid
    Metabolism Mid
    Dogginess 100 can learn tricks
    Libido Mid

    Scottie

    Released with Dogz I in 1995.

    Description

    Dogz of the Chip breed are quick learners. You can bribe them to do just about anything. ...They're true politicians.

    Quick, sharp, independent, and feisty, Dogz of the Scottish Terrier breed are always getting into trouble. But with those adorable faces, what user could resist? Scottish Terriers love to play, but may not always be cooperative - especially if the user is out of favor. They will bury any toy they can grab and then dig it up at a later time. (Your desktop is sure to be full of holes if you've got this breed out!) Be aware if you've got a Catz out, this breed is a consummate Catz-chaser!

    Scottish Terriers like to play, but LOVE to bury and dig.

    Scotties love to play, and even when they are being naughty it is usually a form of play. Scotties can't resist chasing Catz and burying all their Toyz!

    Breed Information

    • LNZ SC
    • Default Name Chip
    • Breed ID (as a number) 1014
    • Breed ID (as a hex) F603

    Genetic Information

    • Default Scales 135
    • Body Extension -5 and -15
    • Leg Extension -10
    • Marking 1 None
    • Marking 2 None
    • Coat Markings Toes and eyebrows
    • Fur Color Areas 1 and 2
    • Base Coat Color
    • Coat Marking Color
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color None

    Scotties only come in Black with Gray eyelids, and have Black toes and eyebrow markings which mutate together. They may have either Aqua eyes, Green eyes, or one Aqua eye and one Green eye (heterochromia). Each eye color also comes with an equivalent plaid sweater variation. All variations have Black pawpads. First generation Scotties with heterochromia will never pass down heterochromia, and will instead pass down only the color of their right eye. Second generation Scotties will lack the colored outlines on their body.





    Personality

    Trait Value Behavior
    Liveliness 100
    Playfulness 100
    Independence High slow to pose and come when called
    Confidence High never shivers
    Naughtiness High
    Acrobaticness Mid never a trotter
    Patience Any
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness 0
    Intelligence Mid
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution High
    Metabolism Mid
    Dogginess 100 can learn tricks
    Libido High

    Sheepdog

    Released as a downloadable breed for Dogz II in May 1998.

    Description

    Sheepdogs are big, clumsy, lovable, and loyal!

    Sheepdogs are sweet and loveable. They get along well with other Dogz and Catz. They also love a good game of chase or fetch. These Dogz are always hungry, so give them lots of Treatz in addition to their regular dog food!

    Breed Information

    • LNZ SD
    • Default Name Rufus
    • Breed ID (as a number) 1017
    • Breed ID (as a hex) F903

    Genetic Information

    • Default Scales 150
    • Body Extension -10
    • Leg Extension 0
    • Marking 1 None
    • Marking 2 None
    • Coat Markings Halfie
    • Fur Color Areas 1 and 2
    • Base Coat Color
    • Coat Marking Color
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color None

    All Sheepdogs are White with a Gray "halfie" marking, White eyelids, and Aqua eyes. The only variation is in the tail - 3 out of 4 Sheepdogs will have a bob tail, while 1 out of 4 will have a long tail. All variations have Black pawpads. First and second generation Sheepdogs have no visual differences.




    Personality

    Trait Value Behavior
    Liveliness Mid
    Playfulness High
    Independence Low quick to pose and come when called
    Confidence Mid never shivers
    Naughtiness High
    Acrobaticness 0 always trots
    Patience High
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness 0
    Intelligence 0
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Low
    Metabolism Mid
    Dogginess 100 can learn tricks
    Libido Mid

    Alley Cat

    Released as a downloadable breed for Catz II in June 1998.

    Description

    Alley Catz move in like they own the place...

    A tough but loveable breed, the Alley Catz is adept at taking care of itself and getting along with other Petz. Alley Catz may be independent, but they will be grateful for all the love and attention you have to give them.

    Breed Information

    • LNZ AC
    • Breed Name Alleycat
    • Default Name Scamp
    • Breed ID (as a number) 1008
    • Breed ID (as a hex) F003

    Genetic Information

    • Default Scales 110
    • Body Extension 0
    • Leg Extension 0
    • Marking 1 Cream patches
    • Marking 2 Grey muzzle
    • Coat Markings None
    • Fur Color Areas 1
    • Base Coat Color
    • Coat Marking Color - not expressed
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color

    Genetic information here.

    Personality

    Trait Value Behavior
    Liveliness High
    Playfulness Low
    Independence High slow to pose and come when called
    Confidence High never shivers
    Naughtiness High
    Acrobaticness High never a floofer
    Patience Low
    Kindness Low never has sleepy sickness
    Nurturing Low
    Finickiness Low
    Intelligence Any
    Messiness 100 always has permanent fleas and sickness
    Quirkiness High
    Insanity 0 no strange reactions to water
    Constitution Low
    Metabolism High
    Dogginess 0 or 100 can learn tricks
    Libido High

    B+W Shorthair

    Released with Catz I in 1996.

    Description

    Black and White Shorthair Catz are excellent hunters of the mice.

    The Black and White Shorthair is very territorial and will terrorize smaller Dogz and fight with all Catz. This breed of Catz is an excellent mouse hunter, and can often be found hanging out near one of the mouse holes.

    Breed Information

    • LNZ BW
    • Breed Name BlackandWhiteShorthair
    • Default Name Pouncer
    • Breed ID (as a number) 1000
    • Breed ID (as a hex) E803

    Genetic Information

    • Default Scales 110
    • Body Extension 0
    • Leg Extension 6
    • Marking 1 White chest patch
    • Marking 2 Face streak and tail tip
    • Coat Markings Socks
    • Fur Color Areas 1, 2, and 5
    • Base Coat Color
    • Coat Marking Color
    • Muzzle Color
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color

    Genetic information here.

    Personality

    Trait Value Behavior
    Liveliness High
    Playfulness Low
    Independence High slow to pose and come when called
    Confidence 100 never shivers
    Naughtiness Low
    Acrobaticness High never a floofer
    Patience Low
    Kindness Low never has sleepy sickness
    Nurturing High
    Finickiness Low
    Intelligence Mid
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution High
    Metabolism High
    Dogginess 0 or 100 can learn tricks
    Libido Mid

    Calico

    Released with Catz I in 1996.

    Description

    Calicos are very playful Catz, and may even do tricks for treatz!

    Catz of the Calico breed are playful, lovable, learn new tricks easily and come quickly when called.

    Breed Information

    • LNZ CA
    • Breed Name Calico
    • Default Name Jester
    • Breed ID (as a number) 1001
    • Breed ID (as a hex) E903

    Genetic Information

    • Default Scales 110
    • Body Extension 0
    • Leg Extension 0
    • Marking 1 Black, white, orange and tan patches
    • Marking 2 None
    • Coat Markings Multicolor
    • Fur Color Areas 1, 2, 3, and 4
    • Base Coat Color
    • Coat Marking Color
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color

    Genetic information here.

    Personality

    Trait Value Behavior
    Liveliness High
    Playfulness High
    Independence Low quick to pose and come when called
    Confidence High never shivers
    Naughtiness Low
    Acrobaticness High never a floofer
    Patience High
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness Low
    Intelligence Mid
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Mid
    Metabolism Mid
    Dogginess 0 or 100 can learn tricks
    Libido Mid

    Chinchilla Persian

    Released as a downloadable breed for Catz II in Februrary 1998.

    Description

    Chinchilla Persians tend to be vain and a little prissy. This breed of Catz hates any activity that might mess up its glorious fur coat!

    Chinchilla Persians are sweethearts...with a hint of sour.

    Breed Information

    • LNZ RD
    • Breed Name Ragdoll
    • Default Name Snowball
    • Breed ID (as a number) 1007
    • Breed ID (as a hex) EF03

    Genetic Information

    • Default Scales 90
    • Body Extension -25
    • Leg Extension -3
    • Marking 1 None
    • Marking 2 None
    • Coat Markings None
    • Fur Color Areas 1
    • Base Coat Color
    • Coat Marking Color - not expressed
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color

    They may come out of the Adoption Center wearing a bow (female, 1/3 odds) or without a bow (male, 2/3 odds). They can also have a slight fuzz variation.

    Personality

    Trait Value Behavior
    Liveliness Mid
    Playfulness High
    Independence High quick to pose and come when called*
    Confidence High never shivers
    Naughtiness Low
    Acrobaticness Any can be a floofer
    Patience Mid
    Kindness 100 alway has sleepy sickness
    Nurturing High
    Finickiness Low
    Intelligence Mid
    Messiness Low never has permanent fleas or sickness
    Quirkiness Any
    Insanity High has strange reactions to water
    Constitution Mid
    Metabolism Mid
    Dogginess 0 or 100 can learn tricks
    Libido Mid

    *The Chinchilla Persian SCP overrides this stat as they will sometimes react to the camera with "insane" animations rather than posing, making them more difficult to pose than their Independence would suggest.

    Maine Coon

    Released as a downloadable breed for Catz II in December 1997.

    Description

    Try giving your Maine Coon Catz some mouse bait!

    This breed of Catz is fun loving and energetic and will chase mice, Catz and even Dogz! The boundless energy of this breed can lead to climbing on the ceiling.

    Breed Information

    • LNZ MC
    • Breed Name MaineCoon
    • Default Name Frisky
    • Breed ID (as a number) 1005
    • Breed ID (as a hex) ED03

    Genetic Information

    • Default Scales 114
    • Body Extension -5, 0, or 5
    • Leg Extension 7, 13, or 15
    • Marking 1 None
    • Marking 2 Face streak
    • Coat Markings Boots
    • Fur Color Areas 1, 2, and 5
    • Base Coat Color
    • Coat Marking Color
    • Muzzle Color
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color

    Genetic information here.

    Personality

    Trait Value Behavior
    Liveliness High
    Playfulness Low
    Independence Low quick to pose and come when called
    Confidence High never shivers
    Naughtiness Low
    Acrobaticness High never a floofer
    Patience High
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness Low
    Intelligence 100
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution High
    Metabolism High
    Dogginess High can't learn tricks
    Libido Mid

    Orange Shorthair

    Released with Catz I in 1996.

    Description

    Orange Shorthairs tend to be skittish and need lots of love and care from you.

    The Orange Shorthair is the most neurotic of all the Breedz of Catz. This breed of Catz is scared of almost any moving object, including mice, and often jumps to the ceiling, clinging in fear!

    Breed Information

    • LNZ OR
    • Breed Name Orange Shorthair
    • Default Name Scaredy
    • Breed ID (as a number) 1002
    • Breed ID (as a hex) EA03

    Genetic Information

    • Default Scales 102
    • Body Extension 0
    • Leg Extension 0
    • Marking 1 None
    • Marking 2 None
    • Coat Markings Muzzle and toes
    • Fur Color Areas 1 and 2
    • Base Coat Color
    • Coat Marking Color
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color

    Genetic information here.

    Personality

    Trait Value Behavior
    Liveliness High
    Playfulness High
    Independence Low quick to pose and come when called
    Confidence Low always shivers
    Naughtiness Low
    Acrobaticness Low can be a floofer
    Patience High
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness Low
    Intelligence 100
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Low
    Metabolism High
    Dogginess 0 or 100 can learn tricks
    Libido Mid

    Persian

    Released with Catz I in 1996.

    Description

    Persians love to eat and will grow fat if you overfeed them!

    The Persian is an exceptionally lazy breed of Catz. Eating gives the Persian much pleasure, and they will eat most any food item!

    Breed Information

    • LNZ PR
    • Breed Name Persian
    • Default Name Homebody
    • Breed ID (as a number) 1003
    • Breed ID (as a hex) EB03

    Genetic Information

    • Default Scales 105
    • Body Extension 0
    • Leg Extension -3
    • Marking 1 None
    • Marking 2 None
    • Coat Markings None
    • Fur Color Areas 1
    • Base Coat Color
    • Coat Marking Color - not expressed
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color

    Genetic information here.

    Personality

    Trait Value Behavior
    Liveliness Low
    Playfulness High
    Independence Low quick to pose and come when called
    Confidence Mid never shivers
    Naughtiness Any
    Acrobaticness Low can be a floofer
    Patience Low
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness Low
    Intelligence Mid
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Mid
    Metabolism Low
    Dogginess 0 or 100 can learn tricks
    Libido Mid

    Russian Blue

    Released as a downloadable breed for Catz II in April 1998.

    Description

    Russian Blues are beautiful aristocrats you'll love to own!

    The Russian Blue is a dignified breed of Catz that rarely fights with other Petz unless provoked. Favorite activities of this breed include walking along the fence in the Back Yard and sitting in front of the fireplace.

    Breed Information

    • LNZ RB
    • Breed Name BlackandWhiteShorthair
    • Default Name Whisper
    • Breed ID (as a number) 1009
    • Breed ID (as a hex) F103

    Genetic Information

    • Default Scales 110
    • Body Extension 0
    • Leg Extension 6
    • Marking 1 None
    • Marking 2 None
    • Coat Markings None
    • Fur Color Areas 1
    • Base Coat Color
    • Coat Marking Color - not expressed
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color

    Genetic information here.

    Personality

    Trait Value Behavior
    Liveliness High
    Playfulness High
    Independence Low quick to pose and come when called
    Confidence High never shivers
    Naughtiness Any
    Acrobaticness Any can be a floofer
    Patience High
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness Low
    Intelligence Mid
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Mid
    Metabolism Mid
    Dogginess 0 or 100 can learn tricks
    Libido Mid

    Siamese

    Released with Catz I in 1996.

    Description

    Siamese Catz are playful but can be a bit independent and finicky.

    Siamese Catz are finicky and independent. They rarely hang out with other Catz or Dogz, but they love to show off in front of the Camera demonstrating elegant poses and stretches.

    Breed Information

    • LNZ SI
    • Breed Name Siamese
    • Default Name Sophisto
    • Breed ID (as a number) 1004
    • Breed ID (as a hex) EC03

    Genetic Information

    • Default Scales 110
    • Body Extension 0
    • Leg Extension 11
    • Marking 1 None
    • Marking 2 None
    • Coat Markings Points (ears, jowls, boots, and tail tip)
    • Fur Color Areas 1 and 2
    • Base Coat Color
    • Coat Marking Color
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color

    Genetic information here.

    Personality

    Trait Value Behavior
    Liveliness Low
    Playfulness Low
    Independence High slow to pose and come when called
    Confidence High never shivers
    Naughtiness Any
    Acrobaticness High floofer
    Patience Low
    Kindness Low never has sleepy sickness
    Nurturing Low
    Finickiness High
    Intelligence High
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Mid
    Metabolism High
    Dogginess 0 or 100 can learn tricks
    Libido Mid

    Tabby

    Released as a downloadable breed for Catz II in November 1997.

    Description

    Tabby Catz are very friendly and are always ready to play.

    The Tabby is a comfortable, loving breed of Catz who loves to flex its claws on almost any surface. Tabbies often look a little sleepy, but they will perk right up when the Treatz come out!

    Breed Information

    • LNZ TA
    • Breed Name Tabby
    • Default Name Tiger
    • Breed ID (as a number) 1006
    • Breed ID (as a hex) EE03

    Genetic Information

    • Default Scales 110
    • Body Extension -5
    • Leg Extension 0
    • Marking 1 None
    • Marking 2 None
    • Coat Markings Jowls
    • Fur Color Areas 1 and 2
    • Base Coat Color
    • Coat Marking Color
    • Muzzle Color - not expressed
    • Eye Color
    • Eyelid Color
    • Pawpad Color
    • Tongue Color
    • Whisker Color

    Genetic information here.

    Personality

    Trait Value Behavior
    Liveliness High
    Playfulness 100
    Independence Low quick to pose and come when called
    Confidence High never shivers
    Naughtiness Any
    Acrobaticness Any can be a floofer
    Patience High
    Kindness High can have sleepy sickness
    Nurturing High
    Finickiness Low
    Intelligence Mid
    Messiness Low never has permanent fleas or sickness
    Quirkiness Low
    Insanity 0 no strange reactions to water
    Constitution Mid
    Metabolism High
    Dogginess 0 or 100 can learn tricks
    Libido Mid

    Petz Selective Breeds

    Honey Coon

    A more accurate Maine Coon.

    Size 114 preferred, any accepted
    Head Honey Bear only
    Body Maine Coon only
    Ears Desert Lynx only
    Legs Maine Coon or Desert Lynx
    Feet Maine Coon or Desert Lynx
    Tail Maine Coon or Honey Bear
    Eye Color Any accepted
    Coat Color Any accepted
    Coat Type Honey Bear or Maine Coon preferred, any accepted
    Markings Any accepted
    Personality Any accepted - tricksters are desireable

    Barivel & Lotus

    Download ZIP

    Veblen Meezer

    A Veblen good is a kind of luxury good for which demand increases as the price rises.

    Size Any accepted
    Head Siamese only
    Body Siamese only
    Ears Chinchilla Persian or Persian
    Legs Siamese only
    Feet Siamese only
    Tail Chinchilla Persian or Persian
    Eye Color Any accepted, White eyelids preferred, Black eyelids accepted
    Coat Color White base coat only, any point color accepted
    Coat Type Siamese only, white whiskers preferred
    Markings Alley Cat patches required, grey Alley muzzle is faulted, B+W Shorthair patches optional but desireable
    Personality Siamese preferred, Chinchilla Persian or Persian accepted

    Tiffany & Fendi

    Download ZIP

    American Bulldog

    "The American Bulldog is a powerful, athletic short-coated dog, strongly muscled, and well boned. The body is just slightly longer than tall. The head is large and broad, with a wide muzzle. Ears are small to medium in size, high set, and may be drop, semi-prick, rose, or cropped. The tail may be docked or natural. The American Bulldog comes in solid colors, white with colored patches, and brindle." - UKC

    Size Any accepted
    Head Bulldog only
    Body Dachshund only
    Ears Dalmatian preferred, Scottie accepted
    Legs Mutt only
    Feet Mutt only
    Tail Dalmatian preferred, Scottie or Bulldog accepted
    Eye Color Any accepted
    Coat Color Any accepted
    Coat Type Any except Poodle, Scottie, or Sheepdog
    Markings Chihuahua boots and chest patch preferred, any accepted
    Personality Bulldog preferred, any but Poodle accepted

    10 Coat Colors

    Download ZIP

    English Boodle

    "The English Boodle varies in size from a small to medium dog depending on genetics that it inherits from its parent dogs. The Boodle combines the intelligence from the Poodle, with the friendly personality of the English Bulldog." - Wag!

    Size Any accepted
    Head Bulldog
    Body Poodle or Scottie
    Ears Poodle or Dalmatian
    Legs Poodle only
    Feet Poodle or Dachshund
    Tail Sheepdog long only
    Eye Color Any accepted
    Coat Color Any accepted
    Coat Type Scottie or Poodle
    Markings Any accepted
    Personality Any accepted

    Sweet Pea & Duke

    Download ZIP

    Gray Wolf

    "Gray wolves, or timber wolves, are canines with long bushy tails that are often black-tipped. Their coat color is typically a mix of gray and brown with buffy facial markings and undersides, but the color can vary from solid white to brown or black." - NWF

    Size Any accepted
    Head Dachshund only
    Body Labrador only
    Ears Scottie only
    Legs Labrador only
    Feet Labrador only
    Tail Sheepdog (long) only
    Eye Color Any accepted
    Coat Color Any accepted
    Coat Type Poodle or Scottie
    Markings Chihuahua and/or Mutt
    Personality Any accepted

    Geri & Freki

    Download ZIP

    Gytrash

    "The Gytrash, a legendary black dog known in northern England, was said to haunt lonely roads awaiting travellers. Appearing in the shape of horses, mules, or dogs, the Gytrash haunt solitary ways and lead people astray. They are usually feared, but they can also be benevolent, guiding lost travellers to the right road." - Definitions.net

    Size Any Accepted
    Head Sheepdog only
    Body Great Dane only
    Ears Chihuahua only
    Legs Great Dane only
    Feet Sheepdog only
    Tail Scottie or Sheepdog
    Eye Color Any accepted
    Coat Color Black preferred, any accepted
    Coat Type Any accepted
    Markings Any accepted
    Personality Any accepted

    Freybug & Hairy Jack

    Download ZIP

    Schnauzer

    "The Standard Schnauzer is a robust, heavy-set dog, sturdily built with good muscle and plenty of bone; square-built in proportion of body length to height. His rugged build and dense harsh coat are accentuated by the hallmark of the breed, the arched eyebrows and the bristly mustache and whiskers." - AKC

    Size Any accepted
    Head Scottie only
    Body Dalmatian only
    Ears Sheepdog, Dalmatian, Scottie, or Great Dane
    Legs Poodle only
    Feet Sheepdog only
    Tail Mutt, Poodle, or Scottie
    Eye Color Any accepted
    Coat Color Any accepted
    Coat Type Scottie preferred, Poodle accepted
    Markings Any accepted
    Personality Any except Poodle

    Sauerkraut & Schnitzel

    Download ZIP

    Petz Tools

    Random Name Hotkey

    This is an AutoHotkey script that you can use in conjunction with the Jewellz hotkeys to quickly name offspring while breeding. Family trees look much nicer filled with proper names rather than keysmashes, and you won't have to deal with those annoying repeat name warnings (although you can still get repeat names occasionally, but it's easy enough to hit the hotkey again to randomize a new name).

    You will need to have AutoHotkey installed to run the script, and for it to work properly you have to run it as Administrator, otherwise it won't be able to paste the text. The default hotkey is ALT+A. Right click > Edit Script to edit it with Notepad. You can add or remove names from the list, change the hotkey, or comment out the SendInput line to manually enter the name if you prefer. Save the document and reload the script to update it.


    Download ZIP

    Non-Inbred Tree Spreadsheet

    This is a spreadsheet for planning full pedigree (8th gen) non-inbred lines. It's in .xlsx format so you can import it into Google Sheets, Excel, or your choice of free office software.

    There are four 6th gen sets divided into two 5th gen blocks each. The left side is the 7th gen father's tree and the right side is the mother's (hence Block1F for father, Block1M for mother). The blue and pink colors denote male and female petz.

    Download ZIP

    Petz Palettes

    Clean Pastylabz Palette

    An artifact-free version of the palette included with Pastylabz. The ZIP includes both a transparent and non-transparent version, as well as a PSD file with layers so you can easily edit it yourself.

    Download ZIP

    Pastylabz Palette Color Set for CSP

    This is the Pastylabz palette in Color Set (.cls) format for Clip Studio Paint. To import just drag and drop the file into your Color Set window.

    Download ZIP

    Petz Resources

    Hexed Breeds

    Rude Houseguest

    Calico | P4 Non-Unibreed | OW + Non-OW + Base
    Created for a contest on Whiskerwhick.
    My first hex made from scratch.

    Download ZIP


    Pierre & Icy

    Labrador | P4 Non-Unibreed | OW + Non-OW
    Created for a Beanie Baby Hexing Contest.
    Based on the Ty Beanie Boos of the same name.

    Download ZIP

    Overwrites

    Dalmatian Eye Size Fix

    Dalmatian | P4 Non-Unibreed
    Fixes the Dalmatian eyes so they don't shrink in 2nd+ gens.

    Download ZIP


    German Shepherd Tail Fix

    German Shepherd | P4 Non-Unibreed
    Fixes the GSD tail so it inherits the Mutt tail tip marking correctly.
    Hexed on the varied personality GSD from Kizmet.

    Download ZIP


    Mutating Muzzle Poodle

    Poodle | P4 Non-Unibreed
    Makes the Poodle muzzle mutate along with the feet.

    Download ZIP

    Textures

    Star Foil Set

    Source | Download ZIP

    Wallpapers

    1920 x 1080 Set

    Source | Download ZIP

    Stray Kids Primer

    Stray Kids is a South Korean boy band composed of eight members: Bang Chan, Lee Know, Changbin, Hyunjin, HAN, Felix, Seungmin, and I.N. They officially debuted on March 25, 2018.

    They're known for being a uniquely "self-producing" group in an industry where most idols are given little to no control over their own music or branding. As trainees they participated in an eponymous survival show in which the leader Bang Chan chose the members he wanted and had to pass various trials with them in order to debut. Prior to appearing on the show, Bang Chan (CB97), Changbin (SPEARB), and HAN (J.ONE) produced music together under the name 3RACHA and promoted their work on their own SoundCloud, YouTube, and Instagram accounts, as well as the site HIPHOPLE. As a unit within Stray Kids, 3RACHA now write, arrange, and record the bulk of the group's discography with input from the other members and a few regular co-contributors.




    • 3rd Eye I am NOT
    • Back Door IN生
    • Because SKZ-REPLAY
    • BEWARE Mixtape
    • CHILL MAXIDENT
    • Double Knot Clé : Levanter
    • Easy GO生
    • GET LIT 5-Star
    • Hello Stranger POP OUT BOY! Part.1
    • I am YOU I am YOU
    • Lost Me THE SOUND
    • MEGAVERSE 樂-STAR
    • MIROH Clé 1: Miroh
    • Scars Scars
    • Side Effects Clé 2: Yellow Wood
    • Sorry, I Love You NOEASY
    • VENOM ODDINARY
    • Voices I am WHO?
    • Winter Falls Christmas EveL

    Bang Chan 방찬

    • Birth Name Christopher Chahn Bahng 크리스토퍼 찬방
    • Stage Name Bang Chan 방찬 • CB97
    • A.K.A バンチャン (Banchan), 方灿 or 方燦 (Fāng Càn), Kangaroo 캥거루
    • Main Position Leader
    • Fandom Bangers or Christals
    • Blood Type O
    • Birthday October 3, 1997 (Libra • Ox)
    • Birthplace Seoul, South Korea - grew up in Sydney, Australia
    • Family Mother, Father, Younger Sister (Hannah), Younger Brother (Lucas)
    • Pets Berry (Royal King Charles Spaniel)
    • Emoji 🐺
    • SKZOO Wolf Chan • 울프찬 • ウルフチャン

    Lee Know 리노

    • Birth Name Lee Minho 이민호
    • Stage Name Lee Know 리노
    • A.K.A イ・ミンホ (I Minho), リノ (Rino), 李旻浩 (Lǐ Mín Hào), Devil Bunny 악마토끼 (agmatokki), Dancing Statue 춤추는 조각상 (chumchuneun jogagsang), Linoring (by HAN)
    • Main Position Dancer
    • Fandom Leeknowers
    • Blood Type O
    • Birthday October 25, 1998 (Scorpio • Tiger)
    • Birthplace Gimpo, South Korea
    • Family Mother, Father
    • Pets Soonie 순이 (cat, adopted 2011), Doongie 둥이 (cat, adopted 2013), Dori 도리 (cat, adopted 2018)
    • Emoji 🐰 or 🐱 or 🐈
    • SKZOO Leebit • 리빗 • リービット

    Changbin 창빈

    • Birth Name Seo Changbin 서창빈
    • Stage Name Changbin 창빈 • SPEARB
    • A.K.A ソ・チャンビン (So Chanbin), 徐彰彬 (Xú Zhāng Bīn), Binsual 빈주얼 (from chang-BIN + vi-SUAL), Dwaekki 돼끼 (from 돼지 'dwaeji' pig + 토끼 'tokki' rabbit), Lewis (Twitter Blueroom)
    • Main Position Rapper
    • Fandom Seolars
    • Blood Type O
    • Birthday August 11, 1999 (Leo • Rabbit)
    • Birthplace Yongin, South Korea
    • Family Mother, Father, Older Sister
    • Pets None
    • Emoji 🐖🐇 or 🐷🐰 or 🍕
    • SKZOO Dwaekki • 돼끼 • トゥエッキ or トエッキ

    Hyunjin 현진

    • Birth Name Hwang Hyunjin 황현진
    • Stage Name Hyunjin 현진
    • A.K.A ファン・ヒョンジン (Fan Hyonjin), 黄铉辰 or 黃鉉辰 (Huáng Xuàn Chén), Dumpling 만두 (mandu), Weasel 족제비 (jokjebi), Flour Boy 밀가루boy (milgaruboy) (by Seungmin), Hyunzales (by Bang Chan), Sam (Twitter Blueroom), Joseph (baptismal name)
    • Main Position Dancer
    • Fandom Hwangers
    • Blood Type B
    • Birthday March 20, 2000 (Pisces • Dragon)
    • Birthplace Seoul, South Korea
    • Family Mother, Father
    • Pets Kkami 까미 (Long-haired Chihuahua)
    • Emoji 🥟 or 🦡 or 🦙
    • SKZOO Jiniret • 지니렛 • ジニレット

    HAN

    • Birth Name Han Jisung 한지성
    • Stage Name HAN 한 • J.ONE
    • A.K.A ハン・ジソン (Han Jison), 韩知城 or 韓知城 (Hán Zhī Chéng), Quokka 쿼카, Squirrel 다람쥐 (dalamjwi), Peter (Twitter Blueroom)
    • Main Position Rapper
    • Fandom Hanners
    • Blood Type B
    • Birthday September 14, 2000 (Virgo • Dragon)
    • Birthplace Incheon, South Korea - grew up in Malaysia
    • Family Mother, Father, Older Brother
    • Pets Bbama 빠마 (Bichon Frise)
    • Emoji 🐿️ or 🐹
    • SKZOO HAN QUOKKA • 한쿼카 • ハンクォッカ

    Felix 필릭스

    • Birth Name Lee Yongbok 이용복
    • Stage Name Felix 필릭스
    • A.K.A イ・ヨンボク (I Yonboku), ピリクス (Pirikusu) or フィリックス (Firikkusu), 李龙馥 or 李龍馥 (Lǐ Lóng Fù), Happiness 행복이 (haengbokie), Sunshine
    • Main Position Dancer
    • Fandom Pixies
    • Blood Type AB
    • Birthday September 15, 2000 (Virgo • Dragon)
    • Birthplace Sydney, Australia
    • Family Mother, Father, Older Sister (Jisue/Rachel), Younger Sister (Jimin/Olivia)
    • Pets None
    • Emoji 🐣 or 🐥
    • SKZOO BbokAri • 뽁아리 • ポガリ

    Seungmin 승민

    • Birth Name Kim Seungmin 김승민
    • Stage Name Seungmin 승민
    • A.K.A キム・スンミン (Kim Sunmin), 金昇玟 (Jīn Shēng Mín), Seungmo 승모, Puppy 댕댕이 (daengdaengie) or 멍멍이 (mongmongie), Amazing Singer Puppy 명창강쥐 (myeongchang gangjwi), Rice Boy 밥boy (bapboy), Sky (Twitter Blueroom)
    • Main Position Vocalist
    • Fandom Skies
    • Blood Type A
    • Birthday September 22, 2000 (Virgo • Dragon)
    • Birthplace Seoul, South Korea
    • Family Mother, Father, Older Sister
    • Pets None
    • Emoji 🐶 or 🐌
    • SKZOO PuppyM • 퍼피엠 • パピーエム

    I.N 아이엔

    • Birth Name Yang Jeongin 양정인
    • Stage Name I.N 아이엔
    • A.K.A ヤン・ジョンイン (Yan Jonin), アイエン (Aien), 梁精寅 (Liáng Jīng Yín), Baby Bread 아기빵 (agibbang), Desert Fox 사막 여우 (samag yeou), Bob (Twitter Blueroom), Johan (baptismal name)
    • Main Position Vocalist
    • Fandom Kits
    • Blood Type A
    • Birthday February 8, 2001 (Aquarius • Snake)
    • Birthplace Busan, South Korea
    • Family Mother, Father, Older Brother (Jeongbin), Younger Brother (Jeongyoon)
    • Pets None
    • Emoji 🦊 or 🍞
    • SKZOO FoxI.Ny • 폭시엔이 • フォクシニー

    I am Who?

    In so many words: Stray Kids are the boy band that cursed my dick.

    I've been aware of K-pop since at least 2013 when I would listen to whatever Shinee or EXO tracks happened to be floating around on Tumblr. I have always loved music and am historically predisposed to celebrity fanaticism (I was a devout Dear and utaite fan as a teen in the late aughts and early 2010s) but for whatever reason I never thought to dig any deeper into the fandom aspect of K-pop at that time.

    Flash forward to 2021, K-pop has conquered Twitter and there's suddenly enough BTS on my timeline to make me curious about it, so I decided to watch a few videos just to see what all the fuss was about. While I did enjoy the music, the choreography is what really hooked me since I have always found dance interesting as an art form. I binged their back catalog for a few weeks and eventually started checking out performances from other groups. I like to say my flirting with BTS ended and my life as a hardcore STAY began after watching the Back Door MV for the first time.

    Jokes aside, I'm still fond of BTS and give them all the credit for leading me down this rabbit hole. K-pop has become somewhat of a general interest for me now too, so I'm familiar with other groups and check out their stuff from time to time as well. I don't consider myself a multi just because my investment in SKZ is astronomically higher than anything else at the moment, but I can appreciate a good song or performance from anyone.

    Stats

    Bias Changbin
    STAY Birthday October 21, 2021
    First Comeback Christmas EveL
    Concerts 220720 / 230326 / 230327

    Ships

    Canon compliant & select AUs
    Bicycle Changbin & HAN
    Position ≠ Dominance
    Bottom Hyunjin or Seungmin
    OC or self insert ships
    Crossover ships

    • 3RACHA BC → CB ⇄ JS ← BC ★ OTP
    • Changjinlix FL → CB ← HJ
    • 2minsung SM → LK ⇄ JS
    • Minchan LK ⇄ BC
    • Jilix JS ⇄ FL
    • Poly OT8

    Stray Kids Timeline

    By Year

    2017

      JANUARY

    • 170115 : 3RACHA first track 'Intro' uploaded to SoundCloud

      FEBRUARY

    • 170426 : 3RACHA first mixtape 'J:/2017/mixtape' uploaded to SoundCloud

      OCTOBER

    • 171006 : 'Hellevator' MV Release
    • 171017 : Survival Show First Episode

      DECEMBER

    • 171219 : Survival Show Final Episode

    2018

      JANUARY

    • 180108 : 'Mixtape' EP Release

      MARCH

    • 180325 : Debut Showcase - Stray Kids UNVEIL Op. 01 : 'I am NOT'
    • 180326 : 'I am NOT' Album Release
    • 180329 : Mnet MCountdown
    • 180330 : KBS Music Bank
    • 180331 : MBC Show Music Core

      APRIL

    • 180401 : SBS Inkigayo / Sinchon Fansign @ Hyundai Department Store U-PLEX Jade Hall
    • 180402 : Arirang TV Simply K-Pop
    • 180403 : After School Club
    • 180404 : MBC Music Show Champion
    • 180405 : Mnet MCountdown / Dongdaemun Fansign @ KBS Media Center Simseok Hall
    • 180406 : KBS Music Bank / Arirang TV Simply K-Pop / Myeongdong Fansign @ KOBACO Hall
    • 180407 : MBC Show! Music Core / Yongsan Fansign @ Daekyo Tower Eye Level Hall
    • 180408 : SBS Inkigayo / Goyang Fansign @ Starfield Goyang
    • 180412 : Mnet Mcountdown / Mokdong Fansign @ Sangam Nurikkum Square
    • 180413 : KBS Music Bank
    • 180414 : KCON Japan 2018
    • 180418 : MBC Music Show Champion
    • 180419 : Arirang TV Pops in Seoul
    • 180414 : KBS Music Bank
    • 180420 : Yeouido Fansign @ Dongja Art Hall
    • 180421 : MBC Show Music Core / Jamsil Fansign
    • 180422 : Incheon Fansign
    • 180424 : Lie V
    • 180425 : MBC Music Show Champion
    • 180426 : Mnet MCountdown
    • 180427 : KBS Music Bank
    • 180428 : MBC Show Music Core
    • 180428 : Dingo
    • 180429 : SBS Inkigayo / Jongno Fansign @ Ferrum Hall
    • 180430 : Arirang TV Simply K-Pop

      MAY

    • 180501 : School Attack
    • 180502 : MBC Music Show Champion
    • 180503 : Mnet MCountdown
    • 180504 : KBS Music Bank
    • 180505 : Bundang Fansign @ Pangyo Global R+D Center Auditorium
    • 180506 : SBS Inkigayo
    • 180507 : Busan Fansign / Daejeon Fansign @ Mixpace Mix Hall
    • 180512 : Yeouido Fansign @ IFC Mall North Atrium
    • 180516 : KBS World K-Rush Preview
    • 180518 : KBS World K-Rush
    • 180523 : Duksung Women's University "37th Woonhyun Music Festival"
    • 180525 : Stray Kids x CGV 1318 Club
    • 180526 : U CLEAN Concert
    • 180529 : After School Club

      JUNE

    • 180606 : SBS Inkigayo World Cup Special (Chan, Hyunjin, Han)
    • 180611 : Amigo TV 3 Teaser
    • 180612 : Amigo TV 3 I.N & Seungmin Previews
    • 180612 : 'The 9th' Season 2 Ep. 01
    • 180613 : Amigo TV 3 Han & Felix Previews
    • 180613 : After School Club MC (Chan)
    • 180614 : Amigo TV 3 Hyunjin & Changbin Previews
    • 180615 : Amigo TV 3 Lee Know Previews
    • 180616 : Amigo TV 3 Bang Chan Preview
    • 180618 : Amigo TV 3 Ep. 1
    • 180619 : 'The 9th' Season 2 Ep. 02
    • 180619 : KBS 1TV On Dream School Concert
    • 180620 : Amigo TV 3 Ep. 2
    • 180622 : Amigo TV 3 Ep. 3
    • 180623 : KCON New York
    • 180626 : 'The 9th' Season 2 Ep. 03
    • 180629 : KBS Music Bank - Anniversary Special

      JULY

    • 180703 : 'The 9th' Season 2 Ep. 04
    • 180707 : KBS Open Concert
    • 180707 : Chosun University Anniversary event of Gwangju World Swimming Competition
    • 180710 : 'The 9th' Season 2 Ep. 05
    • 180717 : 'The 9th' Season 2 Ep. 06
    • 180717 : After School Club Special MC (Chan)
    • 180724 : After School Club MC (Seungmin)
    • 180731 : After School Club MC (Seungmin)

      AUGUST

    • 180802 : KSTAR 2018 Korea Music Festival
    • 180805 : Comeback Showcase - Stray Kids UNVEIL Op. 02 : I am WHO at Grand Peace Palace (Kyung Hee Univ.)
    • 180806 : 'I am WHO' Album Release
    • 180807 : SKZ-Talker Teaser
    • 180807 : After School Club MC (Seungmin)
    • 180807 : Summer Vacation Week VLive
    • 180809 : NCT Night Night (Bang Chan, Lee Know, Changbin)
    • 180809 : Mnet MCountdown
    • 180808 : 'My Pace' Dance Practice Video #1
    • 180808 : Choi Hwajung's Power Time Radio
    • 180808 : KSTAR Korea Music Festival Broadcast
    • 180810 : SKZ's Honey-Tips Teaser / KBS Music Bank / Yeongdeungpo Fansign
    • 180811 : Two Kids Room 1 & 2
    • 180811 : MBC Show Music Core
    • 180812 : 'Insomnia' Video Street / SBS Inkigayo / Sinchon Fansign / Radio Cultwo Show
    • 180813 : ArirangTV Simply K-Pop Recording
    • 180813 : KBS Cool FM Lee Suji Gayo Plaza
    • 180814 : After School Club MC (Seungmin) + Stray Kids
    • 180814 : SKZ-Talker Ep.01
    • 180815 : MBC Music Show Champion
    • 180816 : Sangam Fansign
    • 180817 : CeluvTV
    • 180817 : KBS Music Bank
    • 180817 : SKZ's Honey-Tips Ep.01
    • 180818 : MBC Show Music Core / Yeouido Fansign / Two Kids Room 3 & 4
    • 180819 : Goyang Fansign
    • 180820 : ISAC Recording
    • 180821 : After School Club MC (Seungmin)
    • 180821 : Idol Room
    • 180821 : SKZ-Talker Ep.02
    • 180822 : MNET Live Quiz On
    • 180822 : 'Question' Street Ver. Video
    • 180822 : MBC Music Show Champion
    • 180823 : Mnet MCountdown
    • 180824 : KBS Music Bank / Simply K-Pop Worldwide / Myeongdong Fansign / SKZ's Honey-Tips Ep.02
    • 180825 : Two Kids Room 5,6
    • 180826 : SBS Inkigayo / Mokdong Fansign
    • 180827 : SBS Young Street Radio
    • 180828 : After School Club MC (Seungmin)
    • 180829 : MBC Music Show Champion
    • 180830 : Mnet MCountdown
    • 180830 : Soribada Best K-Music Awards
    • 180831 : KBC Music Bank / Yongsan Fansign

      SEPTEMBER

    • 180901 : Incheon K-pop Concert 2018
    • 180902 : SBS Inkigayo / Bundang Fansign
    • 180903 : Jamsil Fansign
    • 180904 : After School Club MC (Seungmin)
    • 180911 : COEX Fansign / After School Club MC (Seungmin)
    • 180915 : KBS Music Bank in Berlin
    • 180918 : Idol Room 'Hyunjin' Guest Appearance
    • 180918 : After School Club MC (Seungmin)
    • 180925 : 2018 Chuseok ISAC Broadcast / After School Club MC (Seungmin)
    • 180926 : 2018 Chuseok ISAC Broadcast
    • 180929 : KCON Thailand

      OCTOBER

    • 181005 : K-Pop World Festival in Changwon
    • 181006 : Seoul International Fireworks Festival 2018 (Hyunjin, I.N)
    • 181007 : KBS2 Documentary 3 Days
    • 181009 : After School Club MC (Seungmin)
    • 181011 : KCON Thailand Broadcast
    • 181012 : Spotify on Stage in Jakarta
    • 181014 : GangDong Pre-Cultural Festival
    • 181014 : Music Bank in Berlin Broadcast
    • 181016 : After School Club MC (Seungmin)
    • 181021 : 2nd Comeback Showcase - Stray Kids UNVEIL Op. 03 : I am YOU @ Olympic Hall
    • 181022 : 'I am YOU' Album Release
    • 181023 : V Live Stray Kids x Singing Room / SKZ-TALKER Teaser Video / After School Club MC (Seungmin)
    • 181024 : "I am YOU" Dance Practice Video / Yang Yoseob Dreaming Radio
    • 181025 : Mnet MCountdown
    • 181026 : KBS Music Bank / KBS Open Concert in Naejangsan / SKZ & SKZ Teaser Video
    • 181027 : MBC Show Music Core / Two Kids Room Ep.1
    • 181028 : SBS Inkigayo / Sinchon Fansign / V Live Sunday Kids
    • 181030 : After School Club
    • 181031 : Idol Radio / SBS Love FM Song Eun Yi & Kim Sook's Unnie's Radio

      NOVEMBER

    • 181101 : Mnet MCountdown / Jongno Fansign
    • 181102 : KBS Music Bank / School of Rock / SKZ & SKZ
    • 181103 : MBC Show Music Core / Yeongdeungpo Fansign / SBS Power FM Radio Park Sohyun's Love Game (Chan, Hyunjin, I.N)
    • 181104 : 2018 Jeju Hallyu Festival
    • 181106 : After School Club MC (Seungmin) / 2018 MGA Awards
    • 181108 : Mnet MCountdown / Myeongdong Fansign
    • 181109 : KBS Music Bank / Yeouido Fansign / IDOL Radio (Hyunjin)
    • 181110 : MBC Sandeul's Starry Night Radio
    • 181111 : SBS Inkigayo / KBS1 Open Concert Broadcast
    • 181112 : Idol Radio (Seungmin)
    • 181113 : After School Club MC (Seungmin)
    • 181114 : MBC Music Show Champion / Weekly Idol
    • 181115 : Mnet MCountdown / NCT Night Night (Hyunjin, Han, Felix, Seungmin, I.N)
    • 181116 : KBS Music Bank / Yongsan Fansign
    • 181117 : MBC Show Music Core / Goyang Fansign
    • 181118 : EBS Radio 청하의 경청
    • 181119 : MWave Meet & Greet
    • 181120 : Successful Fan Live / Dingo: Idol Daily Life 'Future Diary' / After School Club MC (Seungmin)
    • 181122 : Sangam Fansign
    • 181123 : A Song For You / Idol League
    • 181124 : Bundang Fansign
    • 181126 : Arirang TV Simply K-Pop
    • 181127 : After School Club MC (Seungmin)
    • 181128 : Asian Artist Awards 2018
    • 181130 : KBS Music Bank / Yongsan Fansign

      DECEMBER

    • 181201 : MBC Show Music Core / Seocho Fansign
    • 181202 : SBS Inkigayo
    • 181204 : After School Club MC (Seungmin)
    • 181207 : Simply K-Pop
    • 181208 : Daejeon Fansign / Busan Fansign
    • 181209 : Jamsil Fansign
    • 181210 : 2018 MAMA Korea
    • 181212 : 2018 MAMA Japan
    • 181216 : Jambangee Busan Fansign
    • 181219 : 2019 First Brand Awards
    • 181221 : KBS Music Bank (Christmas special)
    • 181225 : After School Club MC (Seungmin) Christmas Special / SBS Gayo Daejun
    • 181228 : KBS Gayo Daechukje
    • 181231 : MBC Gayo Daejejeon

    2019

      JANUARY

    • 190106 : 33rd Golden Disc Awards
    • 190107 : MBC 2019 New Year's Special ISAC
    • 190111 : MBC Idol Radio (Hyunjin)
    • 190115 : 28th Seoul Music Awards
    • 190118 : Unveil Tour 'I am...' Bangkok Press Conference
    • 190119 : Unveil Tour in Bangkok @ Thunder Dome
    • 190123 : 8th Gaon Chart Music Awards
    • 190125 : Unveil Tour 'I am...' Jakarta Press Conference
    • 190126 : Unveil Tour in Jakarta @ Indonesia Convention Exhibition Hall 3A

      FEBRUARY

    • 190201 : MBC Idol Radio (Hyunjin)
    • 190205 : ISAC 2019 Special Broadcast
    • 190206 : ISAC 2019 Special Broadcast
    • 190208 : MBC Idol Radio (Hyunjin, Lee Know)
    • 190212 : The 9th Season 4 Ep.01
    • 190214 : Seungmin's Chungdam Highschool Graduation
    • 190215 : Hyunjin's SOPA Graduation
    • 190216 : MBC Show Music Core MC (Hyunjin)
    • 190219 : The 9th Season 4 Ep.02
    • 190221 : Unveil Tour in Melbourne @ Festival Hall
    • 190224 : Unveil Tour in Sydney @ The Big Top Sydney
    • 190226 : The 9th Season 4 Ep.03

      MARCH

    • 190302 : MBC Show Music Core MC (Hyunjin)
    • 190305 : The 9th Season 4 Ep.04
    • 190308 : MBC Idol Radio (Hyunjin)
    • 190309 : MBC Show Music Core MC (Hyunjin)
    • 190312 : The 9th Season 4 Ep.05
    • 190315 : HI-STAY TOUR in Busan
    • 190316 : MBC Show Music Core MC (Hyunjin)
    • 190317 : HI-STAY TOUR in Daejeon
    • 190320 : Hyunjin Day / Finding Stray Kids Ep.01
    • 190322 : HI-STAY TOUR in Incheon
    • 190324 : Twitter Q &A
    • 190325 : 'MIROH' MV & Cle 1 : Miroh Album Release / 1st Debut Anniversary
    • 190326 : Idol Room
    • 190327 : MBC FM4U Ji Sukjin's 2 O'Clock Date Radio / Finding Stray Kids Ep.02
    • 190328 : Mnet MCountdown / Idol Radio
    • 190329 : KBS Music Bank
    • 190330 : MBC Show Music Core / SBS Radio Park Sohyun's Love Game (Chan, Lee Know, Changbin) / 2 Kids Room Vol.3 #1, #2
    • 190331 : SBS Inkigayo / King of Masked Singers (HAN) / Sinchon Fansign / Sunday Kids

      APRIL

    • 190401 : Simply K-Pop Recording
    • 190402 : SKZ-Talker #12
    • 190403 : MBC Music Show Champion / Weekly Idol / Finding SKZ #3
    • 190404 : Mnet MCountdown
    • 190405 : KBS Music Bank / Simply K-Pop / Yeongdeungpo Fansign / "Boxer" Video
    • 190406 : MBC Show Music Core / Two Kids Room Vol.3 #3, #4
    • 190407 : SBS Inkigayo / Hongdae Fansign
    • 190408 : Mu:fully / Pops in Seoul / "Victory Song" Performance Video
    • 190409 : After School Club / SKZ Talker #13
    • 190410 : M.S.G Live / MBC Music Show Champion / Finding SKZ #4
    • 190411 : Mnet MCountdown / Ilsan Fansign / "19" Video
    • 190412 : KBS Music Bank / Simply K-Pop / SBS Power FM Choi Hwajung Power Time Radio (Chan, Hyunjin, Felix)
    • 190413 : MBC Show Music Core / Yeouido Fansign / Two Kids Room Vol.3 #5, #6
    • 190414 : SBS Inkigayo / Yongsan Fansign
    • 190415 : SBS Jung Somin Youngstreet Radio (Hyunjin, Han, Felix, Seungmin) / 'Chronosaurus' Video
    • 190416 : SKZ Talker Ep.14
    • 190417 : MBC Music Show Champion / Celuv TV (Hyunjin, Han, Felix, Seungmin, I.N) / Finding SKZ #5
    • 190418 : Mnet MCountdown / Sangam Fansign / MBC Sandeul's Starry Night Radio
    • 190419 : KBS Music Bank / MBC Idol Radio (Hyunjin) / 'Mixtape #4' Video (Street Ver.)
    • 190420 : MBC Show Music Core MC (Hyunjin) / SPECIAL STAY EVENT in Seoul / Two Kids Room Vol.3 #7, #8
    • 190421 : SBS Inkigayo / Goyang Fansign / Sunday Kids
    • 190422 : Mwave MEET &GREET
    • 190423 : SKZ Talker Ep.15 / COEX Fansign
    • 190324 : The Fact Music Awards / Finding SKZ #6
    • 190325 : SKZ-Talker GO! Melbourne
    • 190326 : 'Victory Song' Dance Practice Video
    • 190427 : Unveil Tour in Manila @ Araneta Coliseum / Two Kids Room Vol.3 #9
    • 190428 : Two Kids Room Vol.3 Undisclosed Clip
    • 190429 : Bundang Fansign

      MAY

    • 190501 : Busan Fansign
    • 190502 : Myeongdong Fansign
    • 190504 : 2019 K-POP BIG5 CONCERT in Germany
    • 190511 : MBC Show Music Core MC (Hyunjin) / Jamsil Fansign
    • 190514 : Unveil Tour in Newark @ NJ Performing Arts Center
    • 190515 : Unveil Tour in Newark @ NJ Performing Arts Center
    • 190517 : Unveil Tour in Los Angeles @ Pasadena Civic Auditorium
    • 190519 : Unveil Tour in Houston @ Revention Music Center
    • 190525 : MBC Show Music Core MC (Hyunjin)
    • 190531 : MBC Idol Radio (Hyunjin) / 14th Annual Soompi Awards

      JUNE

    • 190601 : MBC Idol Radio (Hyunjin) / MBC Show Music Core MC (Hyunjin)
    • 190608 : MBC Show Music Core MC (Hyunjin)
    • 190609 : Asia Model Festival [2019 Asia Model Awards]
    • 190610 : MBC Idol Radio (Hyunjin)
    • 190615 : MBC Show Music Core MC (Hyunjin)
    • 190618 : Youth Sympathy Concert 'On Dream School'
    • 190619 : Cle 2 : Yellow Wood MV & Album release / Couch Talk (Vlive) / Twitter Q &A
    • 190620 : Mnet MCountdown / Idol Radio
    • 190621 : KBS Music Bank / ChoiSKZ Teaser
    • 190622 : MBC Show Music Core MC / Two Kids Room Vol.4 #1, #2
    • 190623 : SBS Inkigayo / Myeongdong Fansign / Sunday Kids
    • 190625 : SKZ-Talker #16
    • 190626 : MBC Music Show Champion / Park Kyung's Dreaming Radio
    • 190627 : Mnet MCountdown / Goyang Fansign
    • 190628 : KBS Music Bank / Kim Shinyoung's Noon Song of Hope / After Teacher's Asleep / MBC Idol Radio (Hyunjin) / ChoiSKZ #1 / Sinchon Fansign
    • 190629 : MBC Show Music Core / Two Kids Room VOL.4 #3, #4
    • 190630 : SBS Inkigayo / Sunday Kids (VLIVE)

      JULY

    • 190701 : Pops in Seoul (MC Felix) / KBS We K-Pop (+MC Seungmin) / 'TMT' Video
    • 190702 : SKZ-Talker #17
    • 190703 : MBC Music Show Champion
    • 190604 : Mnet MCountdown / 'Side Effects' Dance Practice Video / Sandeul's Starry Night Radio
    • 190704 : Pops in Seoul (MC Felix)
    • 190705 : KBS Music Bank / ChoiSKZ #2 / Yongsan Fansign
    • 190706 : MBC Show Music Core / Two Kids Room VOL.4 #5, #6 / Yeongdeungpo Fansign
    • 190707 : SBS Inkigayo / Sunday Kids (VLIVE) / Yeouido Fansign
    • 190709 : Bundang Fansign
    • 190710 : SKZ-Talker #17 / Pops in Seoul (MC Felix)
    • 190711 : Pops in Seoul (MC Felix)
    • 190712 : ChoiSKZ #3 / KBS World 'We K-Pop' (+ MC Seungmin) / Pops in Seoul (MC Felix)
    • 190713 : MBC Show Music Core MC (Hyunjin) / K-POP Night in Jeddah / Two Kids Room VOL.4 #7, #8
    • 190714 : Spot Kids
    • 190716 : Pops in Seoul (MC Felix)
    • 190717 : COEX Fansign
    • 190718 : Pops in Seoul (MC Felix)
    • 190719 : KBS World 'We K-Pop' (MC Seungmin)
    • 190720 : MBC Show Music Core MC (Hyunjin)
    • 190722 : Day 1 of the Ulsan Summer Festival
    • 190726 : KBS World 'We K-Pop' (MC Seungmin)
    • 190727 : MBC Show Music Core MC (Hyunjin)
    • 190730 : Pops in Seoul (MC Felix)
    • 190731 : Pops in Seoul (MC Felix)

      AUGUST

    • 190801 : Pops in Seoul (MC Felix)
    • 190802 : KBS World 'We K-Pop' (MC Seungmin)
    • 190806 : Pops in Seoul (MC Felix)
    • 190807 : We K-Pop Extra
    • 190808 : Pops in Seoul (MC Felix)
    • 190809 : KBS 1TV On Dream School
    • 190810 : MBC Show Music Core MC (Hyunjin)
    • 190811 : Lotte Duty Free Family Concert Day 3
    • 190812 : MBC Idol Star Athletics Championships Recording
    • 190813 : Pops in Seoul (MC Felix)
    • 190815 : Pops in Seoul (MC Felix)
    • 190817 : MBC Show Music Core MC (Hyunjin)
    • 190818 : KCON LA
    • 190820 : Pops in Seoul (MC Felix)
    • 190822 : Soribada Best K-Music Awards
    • 190824 : MBC Show Music Core MC (Hyunjin) / 2019 K-World Festa Closing Ceremony
    • 190826 : KBS World 'We K-Pop' (MC Seungmin) Recording
    • 190829 : East Asian Art Festival 2019
    • 190831 : MBC Show Music Core MC (Hyunjin) / 2019 Incheon Airport Sky Festival K-Pop Concert

      SEPTEMBER

    • 190902 : SBS Power FM Jung So-min's Young Street (I.N)
    • 190906 : KBS World 'We K-Pop' (MC Seungmin)
    • 190912 : ISAC Chuseok Special
    • 190913 : ISAC Chuseok Special
    • 190914 : MBC Show Music Core MC (Hyunjin)
    • 190923 : KBS World 'We K-Pop' (MC Seungmin)
    • 190929 : KCON Thailand

      OCTOBER

    • 191005 : MBC Show Music Core MC (Hyunjin)
    • 191008 : Twitter Blueroom Live Q &A
    • 191009 : Stray Kids X VANILLA STAGE (VLIVE)
    • 191009 : KBS '2019 Quiz on Korea'
    • 191009 : Weekly Idol
    • 191009 : Mnet TMI News (Lee Know, Hyunjin)
    • 191009 : 'Double Knot' Digital Single Release
    • 191010 : Mnet MCountdown / Idol Radio
    • 191011 : KBS Music Bank / 2019 Asia Song Festival
    • 191012 : MBC Show Music Core (MC Hyunjin) / 2019 Asia Song Festival
    • 191016 : Spotify On Stage Bangkok
    • 191017 : Mnet MCountdown
    • 191018 : KBS Music Bank
    • 191019 : Busan One Asia Festival KPOP Concert
    • 191020 : SBS Inkigayo
    • 191025 : 2019 Busan One Asia Festival (Family Park Concert)
    • 191026 : MBC Show Music Core MC (Hyunjin)
    • 191028 : Woojin Announcement

      NOVEMBER

    • 191102 : MBC Show Music Core MC (Hyunjin)
    • 191109 : 'Astronaut' Release / MBC Show Music Core MC (Hyunjin)
    • 191110 : Kamp Singapore 2019
    • 191116 : 2019 VLive Awards 'V HEARTBEAT' / MBC Show Music Core MC (Hyunjin)
    • 191123 : STRAY KIDS WORLD TOUR 'District 9 : Unlock'
    • 191124 : STRAY KIDS WORLD TOUR 'District 9 : Unlock'
    • 191126 : 2019 Asia Artist Awards

      DECEMBER

    • 191207 : Immortal Songs 2 / MBC Show Music Core MC (Hyunjin)
    • 191209 : Clé: LEVANTER Release / LieV
    • 191210 : After School Club
    • 191213 : KBS Music Bank
    • 191214 : MBC Show Music Core
    • 191215 : SBS Inkigayo / Yeouido Fansign @ IFC Mall
    • 191220 : KBS Music Bank / Yeouido Fansign
    • 191221 : MBC Show Music Core / Hapjeong Fansign
    • 191225 : SBS Gayo Daejeon
    • 191226 : 'Mixtape : Gone Days' MV Release
    • 191227 : KBS Gayo Daechukje
    • 191228 : MBC Show Music Core MC (Hyunjin, I.N) / Yeouido Fansign
    • 191229 : Jamsil Fansign
    • 191231 : MBC Gayo Daejejeon

    2020

      JANUARY

    • 200101 : Weekly Idol
    • 200102 : Mnet MCountdown
    • 200103 : COEX Fansign
    • 200104 : MBC Show Music Core / Sangam Fansign
    • 200107 : Mwave MEET & GREET / Bundang Fansign
    • 200108 : Gaon Chart Music Awards
    • 200109 : Mokdong Fansign
    • 200111 : Music Core (MC Hyunjin) / Yeongdeungpo Fansign
    • 200116 : MBC 2020 Lunar New Year's Special ISAC Recording
    • 200118 : Music Core (MC Hyunjin)
    • 200125 : MBC 2020 Lunar New Year's Special ISAC Ep.01 & Ep.02
    • 200126 : MBC 2020 Lunar New Year's Special ISAC Ep.03 & Ep.04
    • 200127 : MBC 2020 Lunar New Year's Special ISAC Ep.05 & Ep.06
    • 200129 : District 9 : Unlock in New York
    • 200131 : District 9 : Unlock in Atlanta

      FEBRUARY

    • 200202 : District 9 : Unlock in Dallas
    • 200205 : District 9 : Unlock in Chicago
    • 200207 : District 9 : Unlock in Miami
    • 200209 : District 9 : Unlock in Phoenix
    • 200213 : District 9 : Unlock in San Jose
    • 200216 : District 9 : Unlock in Los Angeles
    • 200222 : Music Core (MC Hyunjin)
    • 200229 : Music Core (MC Hyunjin)

      MARCH

    • 200307 : Music Core (MC Hyunjin)
    • 200314 : Music Core (MC Hyunjin)
    • 200318 : 'SKZ2020' Release
    • 200321 : Music Core (MC Hyunjin)
    • 200325 : Digital Single - 'Mixtape: Even A Fool Knows' Release
    • 200327 : MBC Idol Radio
    • 200328 : Music Core (MC Hyunjin)
    • 200330 : MBC Idol Radio
    • 200331 : SBS PowerFM Choi Hwajeong Power time (Lee Know, Changbin, Hyunjin)

      APRIL

    • 200404 : Music Core (MC Hyunjin)
    • 200411 : Music Core (MC Hyunjin)
    • 200418 : Music Core (MC Hyunjin)
    • 200425 : Music Core (MC Hyunjin)

      MAY

    • 200502 : Music Core (MC Hyunjin)
    • 200509 : Music Core (MC Hyunjin)
    • 200513 : Stray Kids K-POP STAR STAGE @ Ssangyong Global YouTube Channel
    • 200523 : Music Core (MC Hyunjin)
    • 200530 : Music Core (MC Hyunjin)

      JUNE

    • 200605 : GO Live Unveil Track (GO生)
    • 200608 : GO Live Unveil Track (Easy)
    • 200610 : GO Live Unveil Track (TOP)
    • 200611 : GO Live Unveil Track (타)
    • 200612 : GO Live Unveil Track (Blueprint)
    • 200613 : Music Core (MC Hyunjin)
    • 200616 : Chan Bang Limited Ver.
    • 200617 : GO Live Release
    • 200618 : Mnet MCountdown / Idol Radio
    • 200619 : KBS Music Bank
    • 200620 : MBC Show Music Core
    • 200621 : SBS Inkigayo
    • 200623 : KCON:TACT
    • 200624 : Finding SKZ Ep.01
    • 200626 : KBS Music Bank
    • 200627 : MBC Show Music Core
    • 200628 : SBS Inkigayo / King of Masked Singers
    • 200630 : After School Club

      JULY

    • 200701 : After School Club / Finding SKZ Ep.02
    • 200702 : Mnet MCountdown
    • 200703 : KBS Music Bank
    • 200704 : MBC Show Music Core
    • 200705 : SBS Inkigayo
    • 200706 : Mwave MEET & GREET
    • 200708 : Finding SKZ Ep.03
    • 200709 : WORLD IS ONE / Mnet MCountdown
    • 200710 : KBS Music Bank
    • 200711 : MBC Show Music Core
    • 200712 : SBS Inkigayo
    • 200715 : Finding SKZ Ep.04
    • 200726 : Dream Concert 2020

      AUGUST

    • 200813 : 2020 Soribada Best K-Music Awards
    • 200819 : Mnet TMI News (Bang Chan, Lee Know, Changbin, Han)

      SEPTEMBER

    • 200913 : SKZ's Room Limited Ver.DJ
    • 200914 : "IN LIFE" Album Release
    • 200915 : Kim Shin Young's Noon Song of Hope (Hyunjin, Felix, Seungmin, I.N)
    • 200916 : Weekly Idol
    • 200917 : Mnet MCountdown
    • 200918 : KBS Music Bank
    • 200919 : MBC Show Music Core
    • 200920 : SBS Inkigayo
    • 200922 : Choi Hwa Jung's Power Time / Twitter Blueroom (Bang Chan)
    • 200924 : Mnet MCountdown / After Mom Falls Asleep
    • 200925 : KBS Music Bank / Park Won's Kiss the Radio
    • 200926 : MBC Show! Music Core
    • 200927 : SBS Inkigayo / SBS 2020 Super On:Tact

      OCTOBER

    • 201008 : Mnet MCountdown
    • 201009 : KBS Music Bank
    • 201010 : MBC Show! Music Core
    • 201011 : SBS Inkigayo
    • 201015 : Mnet MCountdown
    • 201016 : KBS Music Bank / Show Me The Money 9 (Changbin)
    • 201017 : MBC Show! Music Core
    • 201018 : SBS Inkigayo / Mini mini-fanmeeting

      NOVEMBER

    • 201105 : Secret Friend of Idols
    • 201106 : Hidden Singer 6 (Lee Know, Hyunjin)
    • 201121 : MBC Show! Music Core 'JUMF 2020 Festival'
    • 201122 : ONLINE CONCERT Beyond LIVE
    • 201124 : DAY6's Kiss the Radio (Lee Know, Seungmin)
    • 201127 : KBS Music Bank
    • 201128 : 2020 Asia Artist Awards
    • 201129 : SBS Inkigayo

      DECEMBER

    • 201201 : DAY6's Kiss the Radio (Lee Know, Seungmin)
    • 201206 : Mnet Asia Music Awards 2020
    • 201207 : DAY6's Kiss the Radio (Lee Know, Seungmin)
    • 201212 : The Fact Music Awards 2020
    • 201200 : Mnet MCountdown Christmas Special

    2021

      AUGUST

    • 210812 : The Fishermen and the City (Lee Know)

      DECEMBER

    • 211218 : MUSICPLANT Fansign

    2022

      FEBRUARY

    • 220210 : Signed to Republic Records

      AUGUST

    • 220814 : Hana Bank Seoul E-Prix

    By Type

    Concerts

      District 9: Unlock

    • 191123 : Seoul, South Korea @ Olympic Hall (D1)
    • 191124 : Seoul, South Korea @ Olympic Hall (D2)
    • 200129 : New York, New York @ Hulu Theater
    • 200131 : Atlanta, Georgia @ Fox Theatre
    • 200202 : Dallas, Texas @ The Theatre @ Grand Prairie
    • 200205 : Rosemont, Illinois @ Rosemont Theatre
    • 200207 : Miami, Florida @ Watsco Center
    • 200209 : Phoenix, Arizona @ Comerica Theatre
    • 200213 : San Jose, California @ Provident Credit Union Event Center
    • 200216 : Los Angeles, California @ Microsoft Theater

      MANIAC Tour

    • 220429 : Seoul, South Korea @ Jamsil Arena (D1)
    • 220430 : Seoul, South Korea @ Jamsil Arena (D2)
    • 220501 : Seoul, South Korea @ Jamsil Arena/Beyond Live (D3)
    • 220611 : Kobe, Japan @ World Memorial Hall (D1)
    • 220612 : Kobe, Japan @ World Memorial Hall (D2)
    • 220618 : Tokyo, Japan @ Yoyogi National Gymnasium (D1)
    • 220619 : Tokyo, Japan @ Yoyogi National Gymnasium (D2)
    • 220628 : Newark, New Jersey @ Prudential Center (D1)
    • 220629 : Newark, New Jersey @ Prudential Center (D2)
    • 220701 : Chicago, Illinois @ United Center
    • 220709 : Inglewood, California @ Kia Forum (D1)
    • 220710 : Inglewood, California @ Kia Forum (D2)
    • 220712 : Oakland, California @ Oakland Arena
    • 220714 : Seattle, Washington @ Climate Pledge Arena (D1)
    • 220715 : Seattle, Washington @ Climate Pledge Arena (D2)
    • 220719 : Anaheim, California @ Honda Center (D1)
    • 220720 : Anaheim, California @ Honda Center (D2)
    • 220726 : Tokyo, Japan @ Yoyogi National Gymnasium (D1)
    • 220727 : Tokyo, Japan @ Yoyogi National Gymnasium/Beyond Live (D2)
    • 220917 : Seoul, South Korea @ KSPO Dome (D1)
    • 220918 : Seoul, South Korea @ KSPO Dome (D2)
    • 221112 : Jakarta, Indonesia @ Beach City International Stadium (D1)
    • 221113 : Jakarta, Indonesia @ Beach City International Stadium (D2)
    • 230202 : Pak Kret, Thailand @ Impact Arena (D1)
    • 230203 : Pak Kret, Thailand @ Impact Arena (D2)
    • 230205 : Singapore @ Singapore Indoor Stadium
    • 230211 : Saitama, Japan @ Saitama Super Arena (D1)
    • 230212 : Saitama, Japan @ Saitama Super Arena (D2)
    • 230217 : Melbourne, Australia @ Rod Laver Arena (D1)
    • 230218 : Melbourne, Australia @ Rod Laver Arena (D2)
    • 230221 : Sydney, Australia @ Qudos Bank Arena (D1)
    • 230222 : Sydney, Australia @ Qudos Bank Arena (D2)
    • 230225 : Osaka, Japan @ Kyocera Dome Osaka (D1)
    • 230226 : Osaka, Japan @ Kyocera Dome Osaka (D2)
    • 230311 : Manila, Philippines @ SM Mall of Asia Arena (D1)
    • 230312 : Manila, Philippines @ SM Mall of Asia Arena (D2)
    • 230322 : Atlanta, Georgia @ State Farm Arena (D1)
    • 230323 : Atlanta, Georgia @ State Farm Arena (D1)
    • 230326 : Fort Worth, Texas @ Dickies Arena (D1)
    • 230327 : Fort Worth, Texas @ Dickies Arena (D2)
    • 230331 : Los Angeles, California @ Banc of California Stadium (D1)
    • 230402 : Los Angeles, California @ Banc of California Stadium (D2)

    Fanmeetings

    • 180331 : Mini Fanmeeting @ Show! Music Core
    • 181110 : Mini Fanmeeting @ Show! Music Core
    • 190330 : Mini Fanmeeting @ Show! Music Core
    • 190629 : Mini Fanmeeting @ Show! Music Core
    • 191020 : Mini Fanmeeting @ Inkigayo
    • 191214 : Mini Fanmeeting @ Show! Music Core
    • 200712 : Mini Mini Fanmeeting (Online)
    • 200917 : Mini Fanmeeting @ M Countdown
    • 201018 : Mini Mini Fanmeeting (Online)
    • 210220 : 1ST #LoveSTAY 'SKZ-X' (Online)
    • 210318 : STAYing Home Meeting (Online)
    • 220212 : 2ND #LoveSTAY 'SKZ'S CHOCOLATE FACTORY' D1 in Seoul, South Korea @ Olympic Hall
    • 220213 : 2ND #LoveSTAY 'SKZ'S CHOCOLATE FACTORY' D2 in Seoul, South Korea @ Olympic Hall
    • 221022 : Mini Fanmeeting @ Show! Music Core
    • 230120 : STAY with BENCH in Manila, Philippines @ SM Mall Of Asia Arena
    • 230701 : 3RD FANMEETING 'PILOT : FOR ★★★★★' D1 in Seoul, South Korea @ KSPO DOME
    • 230702 : 3RD FANMEETING 'PILOT : FOR ★★★★★' D2 in Seoul, South Korea @ KSPO DOME
    • 240329 : 4TH FANMEETING 'SKZ'S MAGIC SCHOOL' D1 in Seoul, South Korea @ KSPO DOME
    • 240330 : 4TH FANMEETING 'SKZ'S MAGIC SCHOOL' D2 in Seoul, South Korea @ KSPO DOME
    • 240331 : 4TH FANMEETING 'SKZ'S MAGIC SCHOOL' D3 in Seoul, South Korea @ KSPO DOME
    • 240406 : "SKZ TOY WORLD" D1 in Osaka, Japan @ Kyocera Dome
    • 240407 : "SKZ TOY WORLD" D2 in Osaka, Japan @ Kyocera Dome
    • 240427 : "SKZ TOY WORLD" D3 in Saitama, Japan @ Belluna Dome
    • 240428 : "SKZ TOY WORLD" D4 in Saitama, Japan @ Belluna Dome

    Fansigns

    • 180113 : Yeongdeungpo
    • 180114 : Jamsil
    • 180119 : Seocho
    • 180120 : Myeongdong
    • 180121 : Bundang
    • 180127 : Sinchon
    • 180128 : COEX
    • 180401 : Sinchon Fansign @ Hyundai Department Store U-PLEX Jade Hall
    • 180405 : Dongdaemun Fansign @ KBS Media Center Simseok Hall
    • 180406 : Myeongdong Fansign @ KOBACO Hall
    • 180407 : Yongsan Fansign @ Daekyo Tower Eye Level Hall
    • 180408 : Goyang Fansign @ Starfield Goyang
    • 180412 : Mokdong Fansign @ Sangam Nurikkum Square
    • 180420 : Yeouido Fansign @ Dongja Art Hall
    • 180421 : Jamsil Fansign
    • 180422 : Incheon Fansign
    • 180429 : Jongno Fansign @ Ferrum Hall
    • 180505 : Bundang Fansign @ Pangyo Global R+D Center Auditorium
    • 180507 : Busan Fansign / Daejeon Fansign @ Mixpace Mix Hall
    • 180512 : Yeouido Fansign @ IFC Mall
    • 180810 : Yeongdeungpo Fansign
    • 180812 : Sinchon Fansign
    • 180816 : Sangam Fansign
    • 180818 : Yeouido Fansign
    • 180819 : Goyang Fansign
    • 180824 : Myeongdong Fansign
    • 180826 : Mokdong Fansign
    • 180831 : Yongsan Fansign
    • 180902 : Bundang Fansign
    • 180903 : Jamsil Fansign
    • 180911 : COEX Fansign
    • 181028 : Sinchon Fansign
    • 181101 : Jongno Fansign
    • 181103 : Yeongdeungpo Fansign
    • 181108 : Myeongdong Fansign
    • 181109 : Yeouido Fansign
    • 181116 : Yongsan Fansign
    • 181117 : Goyang Fansign
    • 181122 : Sangam Fansign
    • 181124 : Bundang Fansign
    • 181130 : Yongsan Fansign
    • 181201 : Seocho Fansign
    • 181208 : Daejeon Fansign / Busan Fansign
    • 181209 : Jamsil Fansign
    • 181216 : Jambangee Busan Fansign
    • 190331 : Sinchon Fansign
    • 190405 : Yeongdeungpo Fansign
    • 190407 : Hongdae Fansign
    • 190411 : Ilsan Fansign
    • 190413 : Yeouido Fansign
    • 190414 : Yongsan Fansign
    • 190418 : Sangam Fansign
    • 190421 : Goyang Fansign
    • 190423 : COEX Fansign
    • 190429 : Bundang Fansign
    • 190501 : Busan Fansign
    • 190502 : Myeongdong Fansign
    • 190511 : Jamsil Fansign
    • 190623 : Myeongdong Fansign
    • 190627 : Goyang Fansign
    • 190628 : Sinchon Fansign
    • 190705 : Yongsan Fansign
    • 190706 : Yeongdeungpo Fansign
    • 190707 : Yeouido Fansign
    • 190709 : Bundang Fansign
    • 190717 : COEX Fansign
    • 191215 : Yeouido Fansign @ IFC Mall
    • 191220 : Yeouido Fansign
    • 191221 : Hapjeong Fansign
    • 191228 : Yeouido Fansign
    • 191229 : Jamsil Fansign
    • 200103 : COEX Fansign
    • 200104 : Sangam Fansign
    • 200107 : Bundang Fansign
    • 200109 : Mokdong Fansign
    • 200111 : Yeongdeungpo Fansign
    • 211218 : MUSICPLANT Fansign
    • 220409 : MUSICPLANT Fansign
    • 220417 : SOUNDWAVE Fansign
    • 221021 : JYP SHOP Fansign
    • 221023 : SOUNDWAVE Fansign
    • 230609 : SOUNDWAVE Fansign
    • 230610 : MUSICPLANT Fansign
    • 230611 : WithMuu Fansign
    • 230617 : Apple Music Fansign
    • 230716 : YIZHIYU (YZY) Qingdao Fansign
    • 231117 : SOUNDWAVE Fansign
    • 231125 : MUSICPLANT Fansign
    • 240409 : STAY BLOOM with SLBS: MEET SKZ Fansign

    Sources

    Most of the events and formatting were archived from two long-abandoned Tumblr blogs - Stray Kids Video & SM Archive and Stray Kids Update. Things are very inconsistent and dates are missing from 2021 onwards due to this, but I intend to fill things in eventually. I add fansigns and concerts as they happen so the "By Type" section is more complete.

    서창빈


    넌 나의 천사

    Changbin

    ᕦ꒰ˊᗜˋ* ꒱
    남의 말에 휘둘리지 말고!

    ♡ ♡ ♡

    I do find him cute of course, but I also like his mindset. He's confident, observant, and really values human relationships. People often describe him as a comforting and reliable presence, and he has essentially become like a "comfort character" to me.

    I tend to project onto him more than anything. Self-inserting is completely out of the question for me, even though it may not be obvious from the way I talk about him. Only I can wrap my head around my true feelings in this case. If I had to describe it, I would say it's more like a voyeuristic, lithrosexual psychosis than attraction. But still, it is a kind of love...

    ♡ ♡ ♡

    Dwaekki

    ₊˚ʚ₍ᐢ. ̫.ᐢ₎₊˚✧ ゚.
    돼지 더하기 토끼는 돼끼 땨땨땨~

    ♡ ♡ ♡

    The Dwaekki Shrine, a.k.a some SKZ merch and various other cute things I own arranged together haphazardly. Merch and framed art are all courtesy of my lovely wife who spoils me.


    I don't have much sewing experience but I tried my best to make him some outfits. The overalls were the most successful so far.


    Double date at the botanic garden!

    ♡ ♡ ♡


    Stray Kids Shipping

    One interesting thing I have noticed about K-pop fans is that they seem to approach pairing off members and shipping in a few different ways. Someone can talk about what appears to be no different from a ship without almost any of the usual implications of shipping.

    Two or more members together are considered their own "unit" and fans will give them "chemi names" that don't inherently imply a ship. For example, HAN and Felix together are often referred to as Jilix (Jisung + Felix) by English-speaking fans. Korean fans on the other hand tend to create chemi names based on some kind of inside joke or reference. You may see some Korean STAYs call them 지릭스 (jilix), but you're probably more likely to see them use 람냥즈 (ramnyangjeu) "Ramnyangz" instead, which is a combination of 다람쥐 (daramji) "squirrel" and 냥 (nyang) "meow." English-speaking fans do know and use some of these Korean chemi names, but more often than not they will simply default to using a straightforward portmanteau of the member's names.

    The Korean fandom also has dedicated ship names in addition to chemi names. These are often referential as well, such as HAN being denoted as 쳌 (chek) due to the checkered shirts he wore during the surival show. Name order indicates the position or role the member takes in the ship, so for example 쳌필 (chekpil) is top HAN x bottom Felix, while 필쳌 (pilchek) is top Felix x bottom HAN. Shippers will append 왼 (oen) from 왼쪽 (oenjjog) "left" or 른 (leun) from 오른쪽 (oleunjjog) "right" to names to refer to their position in a more general context, such as 쳌왼 (chek-oen) for top HAN or 필른 (pil-leun) for bottom Felix. The Korean equivalent term for 攻め (seme) is 공 (gong) while 受け (uke) is 수 (su).

    There seems to be no crossover with the English fandom for these ship name conventions however, so most English-speaking shippers probably don't even know what they are, let alone use them. English-speaking shippers will instead use the same common portmanteau of the member's names as the ship name, so whether or not someone is referring to Jilix as something they ship or simply HAN and Felix together as a "unit" depends entirely on the person and context. These things aren't always 100% consistent across the board though, since people may use Ramnyangz in shippy contexts as well. I've also seen fans that speak various languages use just single letter abbreviations as ship names, such as "HF" for top Hyunjin x bottom Felix, or "YH" for top I.N x bottom Hyunjin.

    The line between traditional shipping and the way your average K-pop fan talks about member interactions can be pretty blurry. This is how you end up with say, someone who loves "Minsung" making a confused statement like "Do people ship Minsung for real!?" after seeing some romantically and/or sexually charged fanart cross their timeline. They seem to consider shipping to be an entirely different beast from whatever it is they're doing, even if it looks suspiciously similar from an outside perspective. Of course, your average RPF shipper most likely doesn't believe that their ships are "real" either. Fiction is right there in the name after all.

    Below are some of the names I've been able to gather for each pairing. Many of the Japanese chemi names are just the Korean term written in kana, but there are some Japanese-specific names too. Of course other languages will have their own spellings and likely their own unique names as well, these are just the only languages I know enough of to reliably confirm what they are.

    Bang Chan x Lee Know

    AKA Minchan

    Ship Names

    • 캥밍 (kaengming) - Top Bang Chan x Bottom Lee Know (uncommon)
    • 찬밍 (chanming) - Top Bang Chan x Bottom Lee Know
    • 밍캥 (mingkaeng) - Top Lee Know x Bottom Bang Chan

    Chemi Names

    • 맏형즈 (mat-hyungjeu) - Mat-hyungz or Eldest Hyungs
    • マッヒョンズ (ma-hyonzu) - Mat-hyungz or Eldest Hyungs
    • ミンチャン (minchan) - Minchan

    Bang Chan x Changbin

    AKA Binchan

    Ship Names

    • 캥창 (kaengchang) - Top Bang Chan x Bottom Changbin
    • 창캥 (changkaeng) - Top Changbin x Bottom Bang Chan

    Chemi Names

    • 빈방즈 (binbangjeu) - Binbangz
    • ビンバンズ (binbanzu) - Binbangz
    • 운동즈 (woondongjeu) - Woondongz or Workoutz
    • 運動ズ (undouzu) - Woondongz or Workoutz

    Bang Chan x Hyunjin

    AKA Hyunchan

    Ship Names

    • 캥황 (kaenghwang) - Top Bang Chan x Bottom Hyunjin
    • 황캥 (hwangkaeng) - Top Hyunjin x Bottom Bang Chan

    Chemi Names

    • 강아지 아빠즈 (gang-aji appajeu) - Puppy Dads, both have pet dogs
    • 강박즈 (gangbakjeu) - Gangbakz or Obsessionz, from the Korean title of Red Lights 강박 (gangbak)
    • カンバクズ (kanbakuzu) - Gangbakz or Obsessionz
    • 수영즈 (suyeongjeu) - Suyeongz or Swimmingz, both used to swim competitively (source)
    • 水泳ズ (suieizu) - Suyeongz or Swimmingz
    • 반신욕즈 (banshin-yogjeu) - Banshin-yogz or Half Body Bathz, from their SKZ Song Camp episode (source)
    • 半身浴ズ (hanshin-yokuzu) - Banshin-yogz or Half Body Bathz
    • 베까왕 (bekkawang) - Bekkawang, from the names of their dogs 베리 (Berry) and 까미 (Kkami) + 왕 (wang) "king"
    • ベカワン / ベカ王 (bekawan) - Bekkawang

    Bang Chan x HAN

    AKA Chansung

    Ship Names

    • 캥쳌 (kaengchek) - Top Bang Chan x Bottom HAN
    • 쳌캥 (chek-kaeng) - Top HAN x Bottom Bang Chan

    Chemi Names

    • 방한즈 (banghanjeu) - Banghanz
    • バンハン (banhan) - Banghanz
    • チャニハニ (chanihani) - Channiehannie

    Bang Chan x Felix

    AKA Chanlix

    Ship Names

    • 캥필 (kaengpil) - Top Bang Chan x Bottom Felix
    • 필캥 (pilkaeng) - Top Felix x Bottom Bang Chan

    Chemi Names

    • 호주즈 (hojujeu) - Aussiez
    • ホジュズ (hojuzu) - Aussiez
    • オージーズ (oojiizu) - Aussiez

    Bang Chan x Seungmin

    AKA Seungchan

    Ship Names

    • 캥승 (kaengseung) - Top Bang Chan x Bottom Seungmin
    • 승캥 (seungkaeng) - Top Seungmin x Bottom Bang Chan

    Chemi Names

    • 청담고즈 / 청담즈 (cheongdamgojeu / cheongdamjeu) - Cheongdamgoz / Cheongdamz, both attended Cheongdam High School
    • チャンダムズ (chandamuzu) - Cheongdamz
    • 大型犬ズ (oogatainuzu) - Big Dogz

    Bang Chan x I.N

    AKA Jeongchan

    Ship Names

    • 캥양 (kaengyang) - Top Bang Chan x Bottom I.N
    • 양캥 (yangkaeng) - Top I.N x Bottom Bang Chan

    Chemi Names

    • 맏막즈 (matmakjeu) - Matmakz, Eldest-Youngest
    • 은하수즈 (eunhasujeu) - Eunhasuz, Milky Wayz
    • 방빵즈 (bangbbangjeu) - Bangbbangz
    • 親子ズ (oyakozu) - Parent-Child
    • 父子ズ (fushizu) - Father-Child

    Lee Know x Changbin

    AKA Minbin

    Ship Names

    • 밍창 (mingchang) - Top Lee Know x Bottom Changbin
    • 창밍 (changming) - Top Changbin x Bottom Lee Know
    • 창릲 (changlin) - Top Changbin x Bottom Lee Know

    Chemi Names

    • 9899즈 (gusibpalgusibgujeu) - 9899z, Lee know was born in '98 and Changbin was born in '99
    • 호앤빈 (hoaenbin) - Ho and Bin
    • 토끼즈 (tokkijeu) - Tokkiz or Rabbitz
    • トッキズ (tokkizu) - Tokkiz or Rabbitz
    • バニラチャ (baniracha) - Bunnyracha
    • Loudracha - they're always yelling, often at each other

    Lee Know x Hyunjin

    AKA Hyunho

    Ship Names

    • 믾황 (minhhwang) - Top Lee Know x Bottom Hyunjin
    • 황믾 (hwangminh) - Top Hyunjin x Bottom Lee Know

    Chemi Names

    • 메댄즈 (medanjeu) - Medanz or Main Dancers
    • 렛냥즈 (retnyangz) - Retnyangs, from 지니렛 (jiniret) "Jiniret" + 냥 (nyang) "meow"
    • エアフラ (eafura) - Air Fryer, from Lee Know threatening to cook Hyunjin in the air fryer (source)

    Lee Know x HAN

    AKA Minsung

    Ship Names

    • 각뚜 (gakttu) - Top Lee Know x Bottom HAN (defunct name, from 춤추는 조각상 (chumchuneun jogaksang) "dancing statue" + 라따뚜이 (rattattu-i) "Ratatouille")
    • 믾성 (minsung) - Top Lee Know x Bottom HAN
    • 한밍 (hanming) - Top HAN x Bottom Lee Know

    Chemi Names

    • 보따람지 (boddaramji) - Boddaramji, from 보따리 (boddari) "bundle" + 다람쥐 (daramji) "squirrel"
    • 味噌 (miso) - Miso, like the soup

    Lee Know x Felix

    AKA Minlix

    Ship Names

    • 믾필 (minpil) - Top Lee Know x Bottom Felix
    • 필믾 (pilmin) - Top Felix x Bottom Lee Know

    Chemi Names

    • 냥냥라차 (nyangnyangracha) - Nyangnyangracha or Meowmeowracha
    • ニャンニャンラチャ (nyannyanracha) - Nyangnyangracha or Meowmeowracha

    Lee Know x Seungmin

    AKA 2min

    Ship Names

    • 밍승 (mingseung) - Top Lee Know x Bottom Seungmin
    • 승밍 (seungming) - Top Seungmin x Bottom Lee Know

    Chemi Names

    • 꽁냥즈 (ggongnyangjeu) - Ggongnyangz or Lovey-doveyz
    • 가관즈 (gagwanjeu) - Gagwanz or Spectaclez, from being 가관 (gagwan) "a spectacle" when they pretend to not get along
    • カグァンズ (gagwanzu) - Gagwanz or Spectaclez
    • 이혼위기 (ihon wigi) - Ihonwigi or Divorce Crisis
    • 離婚危機 (rikon kiki) - Ihonwigi or Divorce Crisis

    Lee Know x I.N

    AKA Jeongho

    Ship Names

    • 믾양 (minyang) - Top Lee Know x Bottom I.N
    • 양믾 (yangmin) - Top I.N x Bottom Lee Know

    Chemi Names

    • 아리랑 (arirang) - Arirang, from A-ien + RI-no
    • アリラン (ariran) - Arirang

    Changbin x Hyunjin

    AKA Changjin

    Ship Names

    • 창황 (changhwang) - Top Changbin x Bottom Hyunjin
    • 황창 (hwangchang) - Top Hyunjin x Bottom Changbin

    Chemi Names

    • 혀니비니 (hyunibini) - Hyunniebinnie
    • ビニジニ (binijini) - Binniejinnie

    Changbin x HAN

    AKA Binsung

    Ship Names

    • 창쳌 (changchek) - Top Changbin x Bottom HAN
    • 쳌창 (chekchang) - Top HAN x Bottom Changbin

    Chemi Names

    • 투리라차 (turiracha) - 2RACHA
    • 식혜떡 (sikhye-tteok) - Sikhye-tteok, because HAN's performance is "lighter" like sikhye while Changbin's is "thicker" like tteok (source)
    • ハニビニ (hanibini) - Hanniebinnie

    Changbin x Felix

    AKA Changlix

    Ship Names

    • 창필 (changpil) - Top Changbin x Bottom Felix
    • 필창 (pilchang) - Top Felix x Bottom Changbin

    Chemi Names

    • 창릭스 (changlix) - Changlix
    • チャンリクス (chanrikusu) - Changlix

    Changbin x Seungmin

    AKA Seungbin

    Ship Names

    • 창승 (changseung) - Top Changbin x Bottom Seungmin
    • 승창 (seungchang) - Top Seungmin x Bottom Changbin

    Chemi Names

    • 조각즈 (jogakjeu) - Jogakz or Piecez, from their SKZ-RECORD 조각 (source)
    • 꿀멍즈 (kkulmongjeu) - Kkulmongz, from 꿀꿀 (kkul-kkul) "oink" + 멍멍 (meong-meong) "bark"
    • クルモンズ (kurumonzu) - Kkulmongz
    • スンビン (sunbin) - Seungbin

    Changbin x I.N

    AKA Jeongbin

    Ship Names

    • 창양 (changyang) - Top Changbin x Bottom I.N
    • 양창 (yangchang) - Top I.N x Bottom Changbin

    Chemi Names

    • 빵꿀즈 (bbangkkuljeu) - Bbangkkulz, from 빵 (bbang) "bread" + 꿀꿀 (kkul-kkul) "oink"
    • パンクルズ (pankuruzu) - Bbangkkulz
    • イニビニ (inibini) - Inniebinnie

    Hyunjin x HAN

    AKA Hyunsung

    Ship Names

    • 황쳌 (hwangchek) - Top Hyunjin x Bottom HAN
    • 쳌황 (chekhwang) - Top HAN x Bottom Hyunjin

    Chemi Names

    • 랩잘춤잘 (rapjal-chumjal) - Rap Better Dance Better, from an argument they had pre-debut (source)
    • ジンソン (jinson) - Jinsung

    Hyunjin x Felix

    AKA Hyunlix

    Ship Names

    • 황필 (hwangpil) - Top Hyunjin x Bottom Felix
    • 필황 (pilhwang) - Top Felix x Bottom Hyunjin

    Chemi Names

    • 쪽냥즈 (jjoknyangz) - Jjoknyangz, from 족제비 (jokjebi) "weasel" + 냥 (nyang) "meow"
    • ヒョンリクス (hyonrikusu) - Hyunlix

    Hyunjin x Seungmin

    AKA Seungjin

    Ship Names

    • 황승 (hwangseung) - Top Hyunjin x Bottom Seungmin
    • 승황 (seunghwang) - Top Seungmin x Bottom Hyunjin

    Chemi Names

    • 진지즈 (jinjijeu) - Jinjiz or Serious Ones
    • 티격태격즈 (teegyuk-taegyukjeu) - Tigyeok-taegyeokz or Bickeringz
    • スンジン (sunjin) - Seungjin

    Hyunjin x I.N

    AKA Hyunin

    Ship Names

    • 황양 (hwangyang) - Top Hyunjin x Bottom I.N
    • 양황 (yanghwang) - Top I.N x Bottom Hyunjin

    Chemi Names

    • 서공예즈 (seogongyejeu) - SOPAz, both attended School of Performing Arts Seoul
    • ソコンイェズ (sokonyezu) - SOPAz

    HAN x Felix

    AKA Jilix

    Ship Names

    • 쳌필 (chekpil) - Top HAN x Bottom Felix
    • 필쳌 (pilchek) - Top Felix x Bottom HAN

    Chemi Names

    • 람냥즈 (ramnyangjeu) - Ramnyangz, from 다람쥐 (daramji) "squirrel" + 냥 (nyang) "meow"
    • 1415즈 (sibsa-sibojeu) - 1415z, from their birthdays being one day apart on the 14th and 15th of September
    • 1415ズ (ichiyon-ichigozu or juuyon-juugozu) - 1415z
    • クウォッカリ (kuwokkari) - Quokkari, from 쿼카 (kwoka) "quokka" + 병아리 (byeongari) "chick"
    • ハニピリ (hanipiri) - Hanniepiri
    • Sunshine Twins

    HAN x Seungmin

    AKA Seungsung

    Ship Names

    • 쳌첼 (chekcher) - Top HAN x Bottom Seungmin
    • 첼쳌 (cherchek) - Top Seungmin x Bottom HAN

    Chemi Names

    • 댕카스 (daengkajeu) - Daengkaz, from 댕댕이 (daengdaengie) "puppy" + 쿼카 (kwoka) "quokka"
    • 마가린즈 (magarinjeu) - Margarinez, named by Hyunjin for their matching yellow stage outfits (source)
    • マーガリンズ (maagarinzu) - Margarinez

    HAN x I.N

    AKA Sungin

    Ship Names

    • 쳌양 (chekyang) - Top HAN x Bottom I.N
    • 양쳌 (yangchek) - Top I.N x Bottom HAN

    Chemi Names

    • 뽀뽀즈 (bbobbojeu) - Bbobboz or Smoochez, from a story HAN likes to tell about kissing I.N pre-debut (source)
    • ポッポズ (poppozu) - Bbobboz or Smoochez

    Felix x Seungmin

    AKA Seunglix

    Ship Names

    • 냥첼 (nyangcher) - Top Felix x Bottom Seungmin
    • 승필 (seungpil) - Top Seungmin x Bottom Felix

    Chemi Names

    • 댕냥즈 (daengnyangjeu) - Daengnyangz, from 댕댕이 (daengdaengie) "puppy" + 냥 (nyang) "meow"
    • デンニャン (dennyan) - Daengnyangz

    Felix x I.N

    AKA Jeonglix

    Ship Names

    • 필양 (pilyang) - Top Felix x Bottom I.N
    • 양필 (yangpil) - Top I.N x Bottom Felix

    Chemi Names

    • 뽀짝즈 (bbojjakjeu) - Bbojjakz or Cuties
    • ポチャクズ / ポッチャックズ (pochakkuzu / ppochakkuzu) - Bbojjakz or Cuties
    • 솜사탕즈 (somsatangjeu) - Somsatangz or Cotton Candyz, from when they had pink and purple hair
    • 綿あめズ / わたあめズ (wataamezu) - Cotton Candyz
    • イニピリ (inipiri) - Inniepiri

    Seungmin x I.N

    AKA Seungin

    Ship Names

    • 승양 (seungyang) - Top Seungmin x Bottom I.N
    • 양승 (yangseung) - Top I.N x Bottom Seungmin

    Chemi Names

    • 보컬라차 (vocalracha) - Vocalracha
    • 막내즈 (maknaejeu) - Maknaez, the youngest members
    • マンネズ (mannezu) - Maknaez

    3+ Member Units

    Most K-pop fandoms will refer to their group as "OT" + the number of members, which is a trend that supposedly originated from OTP. This is why Stray Kids are collectively referred to as OT8 since there are 8 members. Despite the connection to the term OTP this has no inherent shipping connotations.

    Bang Chan x Lee Know x Changbin

    • O형즈 (o-hyungjeu) - O-Hyungz or Blood Type O Hyungz
    • O型ズ (o-gatazu) - Blood Type Oz
    • 형라인 (hyungrain) - Hyung Line or Eldest Line
    • ヒョンラ (hyonra) - Hyung Line or Eldest Line

    Bang Chan x Lee Know x I.N

    • 방아리 (bangari) - Bangahlee, from BANG-chan + A-ien + RI-no

    Bang Chan x Changbin x HAN

    • 쓰리라차 (sseuriracha) - 3RACHA

    Bang Chan x Changbin x Hyunjin x HAN

    • 3RETCHA - 3RACHA + 지니렛 (jiniret) "Jiniret"

    Bang Chan x Changbin x Felix x Seungmin

    • 오나불즈 (onabuljeu) - All Nightz, from the Korean title of Up All Night 오늘 밤 나는 불을 켜 (source)

    Lee Know x Changbin x Hyunjin

    • 동떡즈 (dong-ddeokjeu) - Dong-ddeokz or Coin-Flavored Tteokbokkiz, because Changbin didn't wash the pan before cooking and made coin-flavored tteokbokki (source)
    • ドントクズ (dontokuzu) - Dong-ddeokz or Coin-Flavored Tteokbokkiz
    • コイン味トッポッキズ (koin aji tobbokkizu) - Coin-Flavored Tteokbokkiz

    Lee Know x Changbin x HAN

    • イリリルズ (iririruzu)

    Lee Know x Changbin x Felix

    • 夏の王子 (natsu no ouji) - Summer Princes
    • GLOW팀 (glowtim) - GLOW Team, from their survival show performance of GLOW (source)

    Lee Know x Hyunjin x HAN

    • 자기라차 (jagiracha) - Jagiracha or Honeyracha, they call each other 자기야 (jagiya) "honey" a lot
    • 바보라차 (baboracha) - Baboracha or Idiotracha
    • パボラチャ / パボズ (paboracha / pabozu) - Paboracha / Paboz or Idiotracha

    Lee Know x Hyunjin x HAN x I.N

    • 아리까미한 (arikkamihan) - Arikkamihan

    Lee Know x Hyunjin x Felix

    • 댄스라차 (daenseuracha) - Danceracha
    • 비주얼라차 (bijueolracha - Visualracha

    Lee Know x Hyunjin x Seungmin

    • 구룸메이트즈 (gu-rummeiteujeu) - Ex-Roomates Line

    Lee Know x HAN x Felix

    • 손짝발짝즈 (sonjjak-baljjakjeu) - Sonjjak-baljjakz or Small Hands Small Feet

    Lee Know x HAN x Seungmin x I.N

    • 라식라차 (lasikracha) - Lasikracha, all have had Lasik eye surgery (source)

    Lee Know x Felix x Seungmin x I.N

    • 복승아리 (bokseungari) - Bokseungalee
    • Cuties Dorm

    Lee Know x Seungmin x I.N

    • 구엣프제즈 (gu-espeujejeu) - Ex-ESFJ Line
    • 아리땨움 (ariddyaum) - Ariddyaum
    • 땨리랑 (ddyarirang) - Ddyarirang

    Lee know x HAN x I.N

    • 아리카리한 (arikkarihan) - Arikkarihan
    • アリカリハン (arikarihan) - Arikkarihan

    Changbin x Hyunjin x Felix

    • 빈진복 (binjinbok) - Binjinbok, from chang-BIN + hyun-JIN + yong-BOK (source)
    • ビンジンボク (binjinboku) - Binjinbok

    Changbin x Felix x Seungmin

    • 용복라차 (yonbokracha) - Yongbokracha, because Felix (Yongbok) clings to them the most
    • ヨンボクラチャ (yonbokuracha) - Yongbokracha

    Hyunjin x HAN x Felix x Seungmin

    • 공공즈 / 00즈 (gong-gongjeu) - 00z, all were born in the year 2000
    • コンゴンズ / 00ズ (kongonzu) - 00z

    Hyunjin x Felix x Seungmin

    • 쿠키라차 (kukiracha) - Cookieracha, from a live they did together baking cookies
    • クッキーラチャ (kukkiiracha) - Cookieracha

    Hyunjin x Seungmin x I.N

    • 탄수라차 (tansuracha) - Tansuracha or Carbsracha, for their nicknames Flour Boy (Hyunjin), Rice Boy (Seungmin), and Baby Bread (I.N)
    • 교복즈 (gyobokjeu) - Gyobokz or School Uniformz
    • キョボクズ (kyobokuzu) - Gyobokz or School Uniformz
    • 制服ズ (seifukuzu) - School Uniformz

    HAN x Seungmin x I.N

    • 마가린 빵 (magarin bbang) - Margarine Bread
    • マーガリンパン (maagarinpan) - Margarine Bread
    • 쿼카빵댕이 (kwokabbangdaengi) - Quokkabbangdaengi, from 쿼카 (kwoka) "quokka" + 빵 (bbang) "bread" + 댕댕이 (daengdaengie) "puppy"
    • クオッカパンデンイ (kuokkapandeni) - Quokkabbangdaengi

    Felix x Seungmin x I.N

    • 복승아 (bokseungah) - Bokseungah or Peaches, from yong-BOK + SEUNG-min + AH-yien, which sounds like 복숭아 (boksunga) "peach"
    • ボクスンア (bokusuna) - Bokseungah or Peaches
    • マンネライン (mannerain) - Maknae Line or Youngest Line

    Sources

    Namuwiki article on coupling (shipping) 커플링(동인)
    Stray Kids Korean ship names stillfallstherain
    Stray Kids Korean chemi names hyunloversclubctrlhwang
    Stray Kids Japanese chemi names Nick97103JOAH